A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
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Line 153: | Line 153: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |sp/su | | align="center" |sp/su | ||
| align="center" | | | align="center" |5 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |17 | | align="center" |17 | ||
Line 194: | Line 194: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2*2 | | align="center" |2*2 | ||
Line 340: | Line 340: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 377: | Line 377: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 410: | Line 410: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, [] refers to active frames 3~6 | ||
| | | | | | ||
|- | |- | ||
Line 424: | Line 424: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited juggle, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 557: | Line 557: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0 | | align="center" |0/70[30] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |22 | | align="center" |After landing 22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[] refers to on block | ||
| | | | | | ||
|- | |- | ||
Line 571: | Line 571: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0 | | align="center" |0/70[30] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |14 | | align="center" |14 | ||
Line 578: | Line 578: | ||
| align="center" |-36 | | align="center" |-36 | ||
| align="center" |-33 | | align="center" |-33 | ||
| align="center" | | | align="center" |[] refers to on block | ||
| | | | | | ||
|- | |- | ||
Line 634: | Line 634: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 648: | Line 648: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 659: | Line 659: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |40 | | align="center" |Total 40 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |15~16f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 673: | Line 673: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |41 | | align="center" |Total 41 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |15~16f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 687: | Line 687: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |42 | | align="center" |Total 42 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |15~16f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 701: | Line 701: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |40 | | align="center" |Total 40 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |Pursuit property, 15~16f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 718: | Line 718: | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3~16f lower body strike and projectile invincible, 3~4f unthrowable, 5f~ airborne, [] refers to active frames 2~13 | ||
| | | | | | ||
|- | |- | ||
Line 732: | Line 732: | ||
| align="center" |-36 | | align="center" |-36 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13 | ||
| | | | | | ||
|- | |- | ||
Line 746: | Line 746: | ||
| align="center" |-39 | | align="center" |-39 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13 | ||
| | | | | | ||
|- | |- | ||
Line 760: | Line 760: | ||
| align="center" |-40 | | align="center" |-40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~16f Invincible, 6f~ airborne, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 771: | Line 771: | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |11 | | align="center" |After landing 11 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10f~ airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 788: | Line 788: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8f~ airborne, armor break, 2nd pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Dankukyaku [[File:Roundhouse.gif]] | | |Dankukyaku [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*40* | | align="center" |50*40*40 | ||
| align="center" |100*50*50 | | align="center" |100*50*50 | ||
| align="center" |40/30*20*10 | | align="center" |40/30*20*10 | ||
Line 802: | Line 802: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8f~ airborne, armor break, 2nd-3rd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 816: | Line 816: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4f~ airborne, armor break, on hit goes into 2nd and 3rd hit | ||
| | | | | | ||
|- | |- | ||
Line 822: | Line 822: | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x2 | | align="center" |40x2 | ||
| align="center" | | | align="center" |75*75 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 830: | Line 830: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 841: | Line 841: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |17 | | align="center" |After landing 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 855: | Line 855: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |1(9)2 | | align="center" |1(9)2 | ||
| align="center" |17 | | align="center" |After landing 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd hit Pursuit Property | ||
| | | | | | ||
|- | |- | ||
| |Dankukyaku [[File:Roundhouse.gif]] (air) | | |Dankukyaku [[File:Roundhouse.gif]] (air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50* | | align="center" |50*50*50 | ||
| align="center" |100x3 | | align="center" |100x3 | ||
| align="center" |10/30x3 | | align="center" |10/30x3 | ||
Line 869: | Line 869: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |1(9)1(10)2 | | align="center" |1(9)1(10)2 | ||
| align="center" |17 | | align="center" |After landing 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd-3rd hit Pursuit Property | ||
| | | | | | ||
|- | |- | ||
Line 878: | Line 878: | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50x3 | | align="center" |50x3 | ||
| align="center" | | | align="center" |100*75x2 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |1(6)1(7)1 | | align="center" |1(6)1(7)1 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd-3rd hit Pursuit Property | ||
| | | | | | ||
|- | |- | ||
| |Hisshou Buraiken | | |Hisshou Buraiken | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |15x18* | | align="center" |15x18*80 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
Line 900: | Line 900: | ||
| align="center" |-42 | | align="center" |-42 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, Untechable limited juggle knockdown, pursuit property, (information about active frames) | ||
| | | | | | ||
|- | |- | ||
Line 908: | Line 908: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" | | | align="center" |See notes | ||
| align="center" |1+0 | | align="center" |1+0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |397 | | align="center" |Total 397 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |232~294f airborne, Can cancel into ultra until 231f | ||
| | | | | | ||
|- | |- | ||
Line 928: | Line 928: | ||
| align="center" |-55 | | align="center" |-55 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, Hard knockdown, On hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 939: | Line 939: | ||
| align="center" |0+15 | | align="center" |0+15 | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |156 | | align="center" |Total 156 | ||
| align="center" |-85 | | align="center" |-85 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, Untechable limited juggle knockdown | ||
| | | | | | ||
|- | |- |
Revision as of 19:51, 2 November 2012


Dan
Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.
In a nutshell
Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in Super Street Fighter IV. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Airborne Dankukyaku
Made EX Airborne Dankukyaku fully hit after EX Focus canceling a Koryuken. Changed heavy version’s damage from 50 + 40 + 30 (120 total) to 50 * 3 (150 total). Changed EX version’s height restrictions, allowing it to be activated 1F earlier. Changed EX version’s stun from 100 * 3 (300 total) to 100 + 75 + 75 (250 total).
Dankukyaku
Changed heavy version’s damage from 50 + 40 + 30 (120 total) to 50 + 40 + 40 (130 total).
Hissho Buraiken
Adjusted to fully hit when used up close against any character.
Ducking Taunt, Jumping Taunt
Made Super Meter bonus +70 on a hit and +30 on a block.
Close Standing Medium Punch
Changed startup from 6F to 5F. Takes the total frame count to 23F.
Close Standing Heavy Kick
Shortened hitback distance on standing or crouching hit.
Crouching Heavy Kick
Changed startup from 12F to 10F. Takes the total frame count to 33F.
AE Changes
- Crouching Medium Punch's startup is now 5 frames.
- Close Standing Light Kick, Close Standing Medium Punch, Close Standing Hard Kick, Far Standing Light Punch, Crouching Light Punch, and Crouching Medium Kick's recovery time was reduced. New combo possibilities.
- Neutral Jumping Hard Punch will slam opponents down to the ground when hit.
- Medium and Hard Dan Kicks damage distribution got adjusted. Hard Dan Kick's total damage decreased.
- Dragon Punch will give air reset on trade.
- Ultra 2 invincibility was decreased to 8 frames after Ultra freeze.
The Basics
Combos
Strategy
Matchups
Frame Data