A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
||
Line 126: | Line 126: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |[] refers to active frames 3~4 | ||
| | | | | | ||
|- | |- | ||
Line 224: | Line 224: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Damage at tip 100 | ||
| | | | | | ||
|- | |- | ||
Line 308: | Line 308: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 350: | Line 350: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 574: | Line 574: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 588: | Line 588: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 602: | Line 602: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 613: | Line 613: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |20+12 | | align="center" |20 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 627: | Line 627: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |18+12 | | align="center" |18 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 641: | Line 641: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |31 | | align="center" |31 | ||
| align="center" |17+12 | | align="center" |17 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 655: | Line 655: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |18+12 | | align="center" |18 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 669: | Line 669: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 683: | Line 683: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 694: | Line 694: | ||
| align="center" |80*100 | | align="center" |80*100 | ||
| align="center" |30/30*30 | | align="center" |30/30*30 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |7*12 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 708: | Line 708: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |7*12 | | align="center" |7*12 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~25f projectile invincible, 14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 722: | Line 722: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |30/20*20 | | align="center" |30/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 728: | Line 728: | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 736: | Line 736: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |30/20*20 | | align="center" |30/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 742: | Line 742: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 750: | Line 750: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |30/20*20 | | align="center" |30/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |36 | | align="center" |36 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 756: | Line 756: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 764: | Line 764: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 770: | Line 770: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~25f strike and projectile invincible, 6~24f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 781: | Line 781: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |See notes | ||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer | |||
| | | |||
|- | |||
| |Hooligan Combination [[File:EX.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-250/0 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" |See notes | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer | |||
| | | | | | ||
|- | |- | ||
| |Razor's Edge Slicer | | |Razor's Edge Slicer | ||
| align="center" |L | | align="center" |L | ||
| align="center" |100[120 | | align="center" |100 | ||
| align="center" | | | align="center" |150 | ||
| align="center" |0/ | | align="center" |0/30 | ||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |9 | |||
| align="center" |13 | |||
| align="center" |-1 | |||
| align="center" |- | |||
| align="center" |1~9f airborne | |||
| | | |||
|- | |||
| |Razor's Edge Slicer [[File:EX.gif]] | |||
| align="center" |L | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |0/0 | |||
| align="center" |su | | align="center" |su | ||
| align="center" |10 | | align="center" |10 | ||
Line 798: | Line 826: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f airborne | ||
| | | | | | ||
|- | |- | ||
Line 809: | Line 837: | ||
| align="center" |31+1 | | align="center" |31+1 | ||
| align="center" |1 | | align="center" |1 | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 823: | Line 851: | ||
| align="center" |31+1 | | align="center" |31+1 | ||
| align="center" |1 | | align="center" |1 | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 837: | Line 865: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can be canceled from 9f of jump | ||
| | | | | | ||
|- | |- | ||
Line 851: | Line 879: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |4 | | align="center" |After landing 4 | ||
| align="center" |+14 | | align="center" |+14 | ||
| align="center" |+18 | | align="center" |+18 | ||
| align="center" | | | align="center" |Frame advantage based on lowest jump possible (startup 17f) | ||
| | | | | | ||
|- | |- | ||
Line 865: | Line 893: | ||
| align="center" |1+5 | | align="center" |1+5 | ||
| align="center" |6*6*6(3)2*2(2)2(11)8 | | align="center" |6*6*6(3)2*2(2)2(11)8 | ||
| align="center" |30+21 | | align="center" |30 + After landing 21 | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 879: | Line 907: | ||
| align="center" |0+10 | | align="center" |0+10 | ||
| align="center" |6*6*6(3)2*2(2)2(11)8 | | align="center" |6*6*6(3)2*2(2)2(11)8 | ||
| align="center" |30+21 | | align="center" |30 + After landing 21 | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation | ||
| | | | | | ||
|- | |- | ||
Line 896: | Line 924: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Counters strikes until 35f, hard knockdown | ||
| | | | | | ||
|- | |- |
Revision as of 20:57, 18 November 2012


Cammy
A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.
In a nutshell
Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.
Moves
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Heavy Spiral Arrow
Changed active periods from (first hit) 2F + 17F to 7F + 12F. (Overall active period unchanged.)
Quick Spin Knuckle
Decreased distance all versions push back when blocked.
AE Changes
- Cannon Strike now has height restriction (cannot do it too low) except for EX version.
- Cannon Spike will now retract less on hit/block, so it's easier to punish.
- Close and Far Standing Light Punch recovery time decreased.
Close Standing Medium and Hard Punch recovery time decreased.
Crouching Light and Medium Punch and recovery time decreased.
All resulting in more frame advantage. - Far Standing Hard Punch cancelable.