A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
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Line 160: | Line 160: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |Forces stand | | align="center" |Forces stand, [] refers to active frames 3~4 | ||
| | | | | | ||
|- | |- | ||
Line 174: | Line 174: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |3~12f feet strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 182: | Line 182: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2(3)2 | | align="center" |2(3)2 | ||
Line 188: | Line 188: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |4~18f feet strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 202: | Line 202: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |6~8f feet strike and projectile invincible, [] refers to active frames 3~6 | ||
| | | | | | ||
|- | |- | ||
Line 244: | Line 244: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Hit advantage is based on 2nd active frame | ||
| | | | | | ||
|- | |- | ||
Line 286: | Line 286: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |4~8f feet strike and projectile invincible, [] refers to active frames 3~6 | ||
| | | | | | ||
|- | |- | ||
Line 328: | Line 328: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 364: | Line 364: | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" | | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |5 | | align="center" |5 | ||
Line 370: | Line 370: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |cannot fast recover, opponent gets up 48F after recovery if hit on first active frame | | align="center" |cannot fast recover (Hard knockdown), opponent gets up 48F after recovery if hit on first active frame | ||
| | | | | | ||
|- | |- | ||
Line 546: | Line 546: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(1)5 | | align="center" |2(1)5 | ||
Line 552: | Line 552: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Only +1 on hit vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 565: | Line 565: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+ | | align="center" |+5 | ||
| align="center" | | | align="center" |Hold button 15f | ||
| | | | | | ||
|- | |- | ||
Line 580: | Line 580: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |cannot fast recover | | align="center" |cannot fast recover (Hard knockdown) | ||
| | | | | | ||
|- | |- | ||
Line 591: | Line 591: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |22 | | align="center" |Total 22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~18f airborne & can pass through opponent, treated as a special move | ||
| | | | | | ||
|- | |- | ||
Line 605: | Line 605: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |29 | | align="center" |Total 29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~21f airborne, treated as a special move | ||
| | | | | | ||
|- | |- | ||
Line 619: | Line 619: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Total 53 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~31f [4] everything except feet strike and projectile invincible, 32~40[5~13f] airborne, 29~32f [3] cancellable, duration can be extended, [] refers to extension | ||
| | | | | | ||
|---- | |---- | ||
| |[[File:Down.gif]]+ [[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] ( | | |[[File:Down.gif]]+ [[File:Punch.gif]] [[File:Punch.gif]] [[File:Punch.gif]] (Max duration) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 633: | Line 633: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |90 | | align="center" |Total 90 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~64f everything except feet strike and projectile invincible, 69~77f airborne, 29~65f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 692: | Line 692: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Cannot fast recover. Opponent gets up 81f after throw recovers | | align="center" |Cannot fast recover (Hard knockdown). Opponent gets up 81f after throw recovers | ||
| | | | | | ||
|- | |- | ||
Line 706: | Line 706: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Cannot fast recover. Opponent gets up 54f after throw recovers | | align="center" |Cannot fast recover (Hard knockdown). Opponent gets up 54f after throw recovers | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:Jab.gif]] | | |Rolling Attack [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |110 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 717: | Line 717: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" |4+2 | | align="center" |4 + After landing 2 [36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |Armor break, charge 55f | | align="center" |8f~ airborne, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:Strong.gif]] | | |Rolling Attack [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 731: | Line 731: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |4+2 | | align="center" |4+2 [36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |Armor break, charge 55f | | align="center" |8f~ airborne, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:Fierce.gif]] | | |Rolling Attack [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |130 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 745: | Line 745: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |4+3 | | align="center" |4+3 [36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |Armor break, charge 55f | | align="center" |7f~ airborne, [Hit, active frames 1~2] Limited juggle knockdown, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Rolling Attack [[File:EX.gif]] | | |Rolling Attack [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 759: | Line 759: | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |4+3 | | align="center" |4+3[36+5] | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |Projectile invincible until end of active frames, Armor break, charge 55f | | align="center" |Projectile invincible until end of active frames, 7f~ airborne, [Hit, active frames 1~2] Limited juggle knockdown, Armor break, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 773: | Line 773: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |charge 55f | | align="center" |1f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 787: | Line 787: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |charge 55f | | align="center" |1f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 801: | Line 801: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |charge 55f | | align="center" |1f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 815: | Line 815: | ||
| align="center" |28 | | align="center" |28 | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |6 | | align="center" |After landing 6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~22f invincible, 23~27f cannot be thrown, charge 55f | | align="center" |1~22f invincible, 23~27f cannot be thrown, 1f~ airborne, charge 55f, direction can be controlled | ||
| | | | | | ||
|- | |- | ||
Line 829: | Line 829: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" |40+5 | | align="center" |40+5 [36+5] | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |charge 55f | | align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 843: | Line 843: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |42+10 | | align="center" |42+10 [36+5] | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |charge 55f | | align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 857: | Line 857: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |46+4 | | align="center" |46+4 [36+5] | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |charge 55f | | align="center" |3f~ airborne, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 871: | Line 871: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" |47+10 | | align="center" |47+10 [36+10] | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |1~5f invincible, charge 55f | | align="center" |1~5f invincible, 3f~ airborne, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
Line 888: | Line 888: | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately, can be extended | ||
| | | | | | ||
|- | |- | ||
Line 902: | Line 902: | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately, can be extended | ||
| | | | | | ||
|- | |- | ||
Line 916: | Line 916: | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately, can be extended | ||
| | | | | | ||
|- | |- | ||
Line 930: | Line 930: | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit on block does not stop immediately | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100x5 | | align="center" |100x5 | ||
Line 941: | Line 941: | ||
| align="center" |1+4 | | align="center" |1+4 | ||
| align="center" |16*1x14 | | align="center" |16*1x14 | ||
| align="center" |12 | | align="center" |12 [38+5] | ||
| align="center" |-32 | | align="center" |-32 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~5f invincible, Pursuit property, charge 55f | | align="center" |1~5f invincible, Pursuit property, Untechable limited juggle knockdown, charge 55f, [] refers to on hit/block | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1 | ||
| align="center" |L | | align="center" |L*H*HLx4 | ||
| align="center" |0*120* | | align="center" |0*120*125x4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 955: | Line 955: | ||
| align="center" |0+4 | | align="center" |0+4 | ||
| align="center" |2(20)26*1x20 | | align="center" |2(20)26*1x20 | ||
| align="center" |17 | | align="center" |17 [39+5] | ||
| align="center" |-41 | | align="center" |-41 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~27f invincible, Pursuit property, charge 55f | | align="center" |1~27f invincible, 26~51f airborne, 1st hit cannot hit airborne opponents & cannot be countered, Pursuit property, charge 55f, can be held in place | ||
| | | | | | ||
|- | |- | ||
Line 973: | Line 973: | ||
| align="center" |-57 | | align="center" |-57 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~ | | align="center" |1~11f invincible, charge 42f, 12~145f projectile invincible, armor break, pursuit property, (translate) | ||
| | | | | | ||
|- | |- | ||
Line 988: | Line 988: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |charge 42f | | align="center" |1~7f Invincible, 1st hit active from 8f~, 1st hit projectile invincible, armor break, pursuit property, 2nd hit cannot hit crouching opponents, can delay 1st hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42f | ||
| | | | | | ||
|- | |- |
Revision as of 14:36, 3 November 2012


Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked high and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can he furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Rolling Attack
Changed damage from 100 to 110 for light, 110 to 120 for medium, 120 to 130 for heavy, and 110 to 120 for EX version. Made opponent get knocked down when hit connects within 2F of heavy or EX version’s active period. Made follow-up possible when hit connects within 2F of EX version’s active period.
Rock Crusher
Lengthened hit stun by 3F on a max. focus hit, giving the attacker a possible +5F advantage on a hit. Shortened hitback distance on a hit and on a block.
Jungle Wheel
Extended total frame count of Blanka’s move by 1F on a hit.
EX Vertical Roll
Made opponent get knocked down on a hit, and made landing point closer to opponent when blocked. Lengthened landing stun on a block by 5F from 7F to 12F.
AE Changes
- Rock Crusher has less recovery.
- Beast Slide has less active frames, as a result the whole animation time is shorter. Also, his hittable box during the recovery of this move has been increased.
- His Forward Hop has more grounded frames of animation during start up, making him easier to grab out of it.
- The hittable box of his Beast Roll has been widened in size while rolling around, and the distance traveled after having it blocked has been altered.
Medium Punch and Hard Punch distances were reduced. - EX Backstep Ball forward distance has been reduced a little, so it's harder to escape from the corner.
- EX Electricity has much faster start up now.
The Basics
Combos
Strategy
Matchups
Frame Data