A. C. Glass (talk | contribs) No edit summary |
(→Frame Data: Updated to 2012 and notes) |
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Line 141: | Line 141: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
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Line 155: | Line 155: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand | ||
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|- | |- | ||
Line 197: | Line 197: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand, Active frames 1~4 cannot hit crouching opponents, [] refers to active frames 5~6 | ||
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|- | |- | ||
Line 267: | Line 267: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents | ||
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|- | |- | ||
Line 323: | Line 323: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[1st hit] forces stand, [2nd hit] floats opponent | ||
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|- | |- | ||
Line 365: | Line 365: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
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|- | |- | ||
Line 541: | Line 541: | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" | | | align="center" |See notes | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2 | | align="center" |2 | ||
Line 547: | Line 547: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Dash cancellable | ||
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|- | |- | ||
Line 603: | Line 603: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, Opponent gets up 68F after throw recovers | ||
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|- | |- | ||
Line 617: | Line 617: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, Opponent gets up 57F after throw recovers | ||
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|- | |- | ||
Line 631: | Line 631: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, 25~26f can cancel into followup | ||
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|- | |- | ||
Line 645: | Line 645: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, 27~28f can cancel into followup | ||
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|- | |- | ||
Line 659: | Line 659: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, 28~29f can cancel into followup | ||
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|- | |- | ||
Line 673: | Line 673: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~18f Armored, forces stand, 27~28 can cancel into followup | ||
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|- | |- | ||
Line 687: | Line 687: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |-5 hit advantage vs crouching opponents, 30~31f can cancel into followup | ||
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|- | |- | ||
Line 700: | Line 700: | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |+1 | ||
| align="center" | | | align="center" |38~39f can cancel into followup | ||
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|- | |- | ||
Line 715: | Line 715: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break, Opponent gets up 43F after throw recovers | ||
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|- | |- | ||
Line 729: | Line 729: | ||
| align="center" |-44 | | align="center" |-44 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break, Opponent gets up 70F after throw recovers | ||
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|- | |- | ||
Line 743: | Line 743: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |1~26f lower body strike and projectile invincible, 11f~ airborne, forces stand, armor break, hits crouching Ryu on 25f | ||
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|- | |- | ||
Line 757: | Line 757: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" | | | align="center" |1~30f lower body strike and projectile invincible, 14f~ airborne, forces stand, armor break, hits crouching Ryu on 29f | ||
| | | | | | ||
|- | |- | ||
Line 771: | Line 771: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" | | | align="center" |1~32f lower body strike and projectile invincible, 15f~ airborne, forces stand, armor break, hits crouching Ryu on 31f | ||
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|- | |- | ||
Line 785: | Line 785: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |1~26f lower body strike invincible, 1~26f projectile invincible, 11f~ airborne, forces stand, armor break, 2nd hit pursuit property, hits crouching Ryu on 23f | ||
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|- | |- | ||
Line 796: | Line 796: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |27 | | align="center" |Total 27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~23f strike and projectile invincible, 24~26f projectile invincible, 5~23f can pass through opponent | ||
| | | | | | ||
|- | |- | ||
Line 810: | Line 810: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |30 | | align="center" |Total 30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~25f strike and projectile invincible, 26~29f projectile invincible, 5~25f can pass through opponent | ||
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|- | |- | ||
Line 824: | Line 824: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |32 | | align="center" |Total 32 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~27f strike and projectile invincible, 28~31f projectile invincible, 5~27f can pass through opponent | ||
| | | | | | ||
|- | |- | ||
Line 838: | Line 838: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |32 | | align="center" |Total 32 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~32 strike invincible, 5~27f can pass through opponent | ||
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|- | |- | ||
Line 855: | Line 855: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers | ||
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|- | |- | ||
Line 869: | Line 869: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers | ||
| | | | | | ||
|- | |- | ||
Line 883: | Line 883: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 59F after throw recovers | ||
| | | | | | ||
|- | |- | ||
Line 897: | Line 897: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f strike invincible, 6~7f upper body strike invincible, 2nd hit hard knockdown, cannot hit crouching opponents, Opponent gets up 62F after throw recovers | ||
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|- | |- | ||
| |Tornado Throw [[File:Jab.gif]] | | |Tornado Throw [[File:Jab.gif]] | ||
| align="center" |1.33 | | align="center" |1.33 | ||
| align="center" | | | align="center" |160 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |30/80 | | align="center" |30/80 | ||
Line 911: | Line 911: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers | ||
| | | | | | ||
|- | |- | ||
| |Tornado Throw [[File:Strong.gif]] | | |Tornado Throw [[File:Strong.gif]] | ||
| align="center" |1.13 | | align="center" |1.13 | ||
| align="center" | | | align="center" |180 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |30/80 | | align="center" |30/80 | ||
Line 925: | Line 925: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers | ||
| | | | | | ||
|- | |- | ||
| |Tornado Throw [[File:Fierce.gif]] | | |Tornado Throw [[File:Fierce.gif]] | ||
| align="center" |0.93 | | align="center" |0.93 | ||
| align="center" | | | align="center" |200 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/80 | | align="center" |30/80 | ||
Line 939: | Line 939: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f unthrowable, hard knockdown, Opponent gets up 51F after throw recovers | ||
| | | | | | ||
|- | |- | ||
| |Tornado Throw [[File:EX.gif]] | | |Tornado Throw [[File:EX.gif]] | ||
| align="center" |1.27 | | align="center" |1.27 | ||
| align="center" | | | align="center" |200 | ||
| align="center" |150 | | align="center" |150 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 953: | Line 953: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f strike invincible, hard knockdown, Opponent gets up 49F after throw recovers | ||
| | | |||
|- | |||
| |Super Combo [[File:jab.gif]] | |||
| align="center" |HL | |||
| align="center" |0*335 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |2 | |||
| align="center" |41 | |||
| align="center" |-32 | |||
| align="center" |- | |||
| align="center" |1f Invincible, 1~6f strike invincible, hard knockdown, armor break | |||
| | | |||
|- | |||
| |Super Combo [[File:strong.gif]] | |||
| align="center" |HL | |||
| align="center" |0*335 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+5 | |||
| align="center" |2 | |||
| align="center" |41 | |||
| align="center" |-32 | |||
| align="center" |- | |||
| align="center" |1f Invincible, 1~6f unthrowable, hard knockdown, armor break | |||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |0*335 | | align="center" |0*335 | ||
Line 967: | Line 995: | ||
| align="center" |-32 | | align="center" |-32 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, 1~6f projectile invincible, hard knockdown, armor break | ||
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|- | |- | ||
Line 981: | Line 1,009: | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5~14f strike invincible (except feet), 5~14 projectile invincible, hard knockdown, armor break, pursuit property, Opponent gets up 57F after throw recovers | ||
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|- | |- | ||
Line 995: | Line 1,023: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, 1~4f armored (or until button release, maximum 90f), strike invulnerable from button release for 7f , hard knockdown, can hold button to delay (up to 92F), active 7f after button release, can be cancelled with any Punch (20f recovery), Ground Throw range 1.0 | ||
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|- | |- |
Revision as of 23:41, 13 November 2012


Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Crouching Heavy Punch
Expanded hitbox upward to ease use as an anti-air move.
Tornado Throw
Changed damage from 150 to 160 for light, 170 to 180 for medium, and 190 to 200 for heavy/EX versions.
Breathless
Made strike-invincible from start of dash to just before hit detection. Eliminated throw invincibility after start of dash.
Second Low
Extended hit stun by 2F, giving a possible +9F advantage when completing EX Focus→Dash in the shortest possible time.
AE Changes
- 2nd hit of Abel's Crouching Hard Punch has a smaller hitbox, both upward and downward.
- Tornado Throw damage reduced.
- Roll lost some of its hit invincibility at the end of it, making it easier to punish.
- Ultra 1 had a 10% damage reduction. Ultra 1's new damage would range from 309-450.
- Ultra 2 10% damage reduction, slower startup, super armor gets removed when Abel starts to run forward and there's a longer recovery time when you cancel out of it. New damage totals for Ultra 2 should range from 295-440.