UMVC3/She-Hulk: Difference between revisions

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=== Tips and Tricks ===
=== Tips and Tricks ===
* Taking out the Trash is a mashable hyper.  You can now increase the damage done by rotating the arcade stick/directional pad.  However the damage dictated by this is 5,000 points of damage for every 8 inputs up to a max of 9 times.  The inputs do not have to be [[Image: 360.png]] It can any direction because the game only recognizes the inputs and does not differentiate the directional inputs.
(Tested with Hori Command Stick--[[User:Joshua Kaneakalau|Joshua Kaneakalau]] 00:16, 19 January 2012 (UTC) 
* She Hulks combos can now be done as soon as she leaves the ground and in quick succession due to her being a "Heavier" character.


=== Combos ===
=== Combos ===

Revision as of 20:16, 18 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

She Hulk

Umvc3 shehulk face.jpg

Jennifer Susan Walters is back on the case! Lawyer to Superheroes by day, criminal fighting Gamma Bombshell by night. Jennifer was seriously wounded one day by gunfire from employees of crime boss Nicholas Trask. In desperate need of a blood transfusion, and with no other available donors in close vicinity, death was knocking at her door. Luckily, her cousin, Dr. Bruce Banner, a.k.a The Incredible Hulk, was visiting and just so happened to be perfect blood donor for his cousin. This blood transfusion would not only save her life, but ULTIMATELY change her life forever, turning Jennifer Walters into the Sensational She Hulk!


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,150,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Torpedo
direct front
75,000
low otg
Emerald Cannon
Beta2.png Somersault Kick+
direct tiltup
60,000 X 2
(114,000)
strk
Emerald Cannon
Gamma2.png Clothesline
direct front
90,000
crumple vs standing
softknockdown vs airborne
Emerald Cannon

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
55,000
Crouching Light
d + l
48,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
67,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low strk
Special
s
90,000
launch nocancel
Greeting Punch
f + h
90,000
High
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Lights Out!
b + h
130,000
wallbounce
Jumping Light
Air l
55,000
high
Jumping Medium
Air m
70,000
high
Jumping Heavy
Air h
85,000
high
Jumping Special
Air s
90,000
high aircombofinisher
Senton
Air d + h
100,000
high
OTG
groundbounce
softknockdown
armored

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Heavy Strike L
qcf + l
56,000
dzzy
throw vs grounded
Heavy Strike M
qcf + m
56,000
dzzy
throw vs airborne
Heavy Strike L
qcf + h
56,000 X 2
(160,400)
dzzy
throw vs grounded
Somersault Kick L
dp + l
100,000
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Somersault Kick M
dp + m
70,000 X 2
(133,000)
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Somersault Kick H
dp + h
60,000 X 3
(162,500)
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Runners Start
d , d + s
Can be charged for one second
0
Charged version armored for duration of Chariot
Chariot
f (During Runners Start)
0
Runs towards opponenet
Torpedo
L (During Chariot)
80,000
Low
otg
strk
Clothesline
M (During Chariot)
110,000
crumple
wallbounce vs airborne
softknockdown
Somersault Kick+
H (During Chariot)
70,000 X 2
(133,000)
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Emergency Stop
S (During Chariot)
0
Stops in place
Catapult
b (During Runners Start)
0
Launches off of wall towards opponent
Shooting Star
L (During Catapult)
90,000
high
groundbounce
Flying Drop Kick
M (During Catapult)
110,000
high
wallbounce
Senton
H (During Catapult)
110,000
high
armored
groundbounce
Emergency Landing
S (During Catapult)
0
Ends jump arc

Hyper Moves

Name
Command
Damage
Notes (glossary)
Emerald Cannon
qcf + atk + atk
120,000
wallbounce
hardknockdown
Emerald Impulse
qcf + s
(During Emerald Cannon)
120,000
hardknockdown
Emerald Disaster
qcf + s
(During Emerald Impulse)
120,000
hardknockdown
Taking out the Trash
dp + atk + atk
260,000 ~ 305,000
(20,000 x 9) + (5,000 x 9) + 80,000
airthrow
wallbounce
rotate 360 to increase damage / hits
Road Rage
qcb + atk + atk
400,000
throw
hardknockdown
Level 3 Hyper.
Road Rage
(missed throw version)
qcb + atk + atk
180,000
proj
strk
Level 3 Hyper.

Changelist

  • {{#motion: d + l }} is no longer {{#motion: rpdfire }} .
    • She can, however, chain {{#motion: d + l }} into standing {{#motion: l }} .
  • Reduced slide distance on {{#motion: d + h}} .
  • TaC "glitch" fixed.
    • This combo can still be somewhat replicated due to air X-Factor.
  • Can no longer call Assists during Chariot and Catapult.
    • Can call assists during Catapult > Shooting Star, Flying Drop Kick, and Senton, however.
  • Clothesline causes {{#motion: wallbounce}} vs airborne opponent.
    • This does not affect the Clothesline assist (bug?)
  • Torpedo pushes opponents further away
  • Emerald Cannon jumps forward, allowing it to continue the combo after Torpedo.
  • New move, "Lights Out!"
  • {{#motion: throw }} range / hitbox for Taking out the Trash apppears to be reduced.
  • Invincibility for Taking out the trash appears to be reduced.
  • Taking out the Trash's damage and hits can be increased by rotating {{#motion: 360}}
  • She-Hulk was made "heavier", altering her float time during jumps, and when she is on the receiving end of combos, slightly - most notably on {{#motion: otg}} and {{#motion: groundbounce}} hits.
  • Transitions from Chariot into follow-ups made quicker, most notably on Clothesline.
  • Reduced input leniency and buffer range of Runner's Start and its follow-up moves, making all combos more strict.
  • Runner's Start, when charged for a full second, automatically initiates Chariot with full armor.

Strategy

Tips and Tricks

  • Taking out the Trash is a mashable hyper. You can now increase the damage done by rotating the arcade stick/directional pad. However the damage dictated by this is 5,000 points of damage for every 8 inputs up to a max of 9 times. The inputs do not have to be 360.png It can any direction because the game only recognizes the inputs and does not differentiate the directional inputs.

(Tested with Hori Command Stick--Joshua Kaneakalau 00:16, 19 January 2012 (UTC)

  • She Hulks combos can now be done as soon as she leaves the ground and in quick succession due to her being a "Heavier" character.

Combos

Basic Strategy

Advanced Strategy

Vs. She Hulk