UMVC3/Spider-Man: Difference between revisions

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(Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|REALNAME|filename| TBW | TBW}} {{ UMvC3CharacterDataBox | 900,000 | Stronger+ | No | No | 0 | 25 | 45 | 65 | ? | ? | ? | ? | ? | ? | 20 ...')
 
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{{ UMvC3CharacterDataBox | 900,000 | Stronger+ | No | No | 0 |
{{ UMvC3CharacterDataBox | 900,000 | Stronger+ | No | Yes | 1 |
25 | 45 | 65 |
25 | 45 | 65 |
? | ? | ? |
? | ? | ? |
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Web Ball | Shot Front | 0 | N/A | N/A
   | Web Ball L | Shot Front | 10,000 | proj <br> cptr | Crawler Assault
   | Web Swing | direct front | 0 | N/A | N/A
   | Web Swing H | direct front | 90,000 | strk | Crawler Assault
   | Spider Sting | direct tiltup | 0 | N/A | N/A
   | Spider Sting M | direct tiltup | 80,000 | strk | Crawler Assault
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 0 | N/A }}
{{MoveListRow | Standing Light | l | 43,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 0 | N/A }}
{{MoveListRow | Crouching Light | d + l | 40,000 | rpdfire <br> low }}
{{MoveListRow | Standing Medium | m | 0 | N/A }}
{{MoveListRow | Standing Medium | m | 60,000 | }}
{{MoveListRow | Crouching Medium | d + m | 0 | N/A }}
{{MoveListRow | Crouching Medium | d + m | 57,000 | }}
{{MoveListRow | Standing Heavy | h | 0 | N/A }}
{{MoveListRow | Standing Heavy | h | 70,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 0 | N/A }}
{{MoveListRow | Crouching Heavy | d + h | 67,000 | low softknockdown }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Special | s | 80,000 | launch nocancel }}
{{MoveListRow | Unique Attack | ? | 0 | launch nocancel }}
{{MoveListRow | Jumping Light | air l | 44,000 | high }}
{{MoveListRow | Jumping Light | air l | 0 | high }}
{{MoveListRow | Jumping Medium | air m | 60,000 | high }}
{{MoveListRow | Jumping Medium | air m | 0 | high }}
{{MoveListRow | Jumping Heavy | air h | 70,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 0 | high }}
{{MoveListRow | Jumping Special | air s | 78,000 | high aircombofinisher }}
{{MoveListRow | Jumping Special | air s | 0 | high aircombofinisher }}
{{MoveListRow | Air Unique Attack | air ? | 0 | N/A }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }}
{{MoveListRow | Web Ball | qcf + atk | 10,000 | proj <br> cptr }}
{{MoveListRow | Spider Sting L | dp + l | 70,000 | strk }}
{{MoveListRow | Spider Sting M | dp + m | 80,000 | strk }}
{{MoveListRow | Spider Sting H | dp + h | 90,000 | strk }}
{{MoveListRow | Spider Bite | During Spider Sting on hit: H | 50,000 | groundbounce <br> hardknockdown }}
{{MoveListRow | Web Swing L | rdp + l | 70,000 | strk }}
{{MoveListRow | Web Swing M | rdp + m | 80,000 | strk }}
{{MoveListRow | Web Swing H | rdp + h | 90,000 | strk }}
{{MoveListRow | Web Throw L | hcb + l | 50,000 X 2 + 100,000 <br> 176,000 | proj <br> cptr <br> hardknockdown <br> *Training mode displays <br> damage incorrectly. }}
{{MoveListRow | Web Throw M / H | hcb + m / h | 35,000 X 2 + 70,000 | proj <br> cptr <br> hardknockdown <br> M fires uf <br> H fires u }}
{{MoveListRow | Web Glide <br> "Web Zip" | atk + s | 20,000 | proj <br> use as alternate <br> airdash <br> can be aimed: <br> normally fires uf <br> u fires u <br> b fires ub }}
{{MoveListRow | Air Web Glide <br> "Web Zip" | air atk + s | 20,000 | proj <br> otg when aimed down <br> use as alternate <br> airdash <br> can be aimed: <br> normally fires df <br> u fires uf <br> b fires db <br> ub fires ub }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 19:51, 17 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

REALNAME

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
45 %
65 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Web Ball L
Shot Front
10,000
proj
cptr
Crawler Assault
Beta2.png Spider Sting M
direct tiltup
80,000
strk
Crawler Assault
Gamma2.png Web Swing H
direct front
90,000
strk
Crawler Assault

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
43,000
rpdfire
Crouching Light
d + l
40,000
rpdfire
low
Standing Medium
m
60,000
Crouching Medium
d + m
57,000
Standing Heavy
h
70,000
Crouching Heavy
d + h
67,000
low softknockdown
Special
s
80,000
launch nocancel
Jumping Light
air l
44,000
high
Jumping Medium
air m
60,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
78,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Web Ball
qcf + atk
10,000
proj
cptr
Spider Sting L
dp + l
70,000
strk
Spider Sting M
dp + m
80,000
strk
Spider Sting H
dp + h
90,000
strk
Spider Bite
During Spider Sting on hit: H
50,000
groundbounce
hardknockdown
Web Swing L
rdp + l
70,000
strk
Web Swing M
rdp + m
80,000
strk
Web Swing H
rdp + h
90,000
strk
Web Throw L
hcb + l
50,000 X 2 + 100,000
176,000
proj
cptr
hardknockdown
*Training mode displays
damage incorrectly.
Web Throw M / H
hcb + m / h
35,000 X 2 + 70,000
proj
cptr
hardknockdown
M fires uf
H fires u
Web Glide
"Web Zip"
atk + s
20,000
proj
use as alternate
airdash
can be aimed:
normally fires uf
u fires u
b fires ub
Air Web Glide
"Web Zip"
air atk + s
20,000
proj
otg when aimed down
use as alternate
airdash
can be aimed:
normally fires df
u fires uf
b fires db
ub fires ub

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy