< UMVC3
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{{MoveListRow | Okami Shuffle | qcf + atk + atk | 70,000 <br> + 10,000 per ice hit <br> + 7,000 per lightning hit <br> + 80,000 for final bolt <br> (295,800) <br> Damage varies by screen location | airok proj <br> soft knockdown for first hit <br> otg hardknockdown <br> for all other hits. <br> Doesn't scale normally with combo. <br> More research required. }} | {{MoveListRow | Okami Shuffle | qcf + atk + atk | 70,000 <br> + 10,000 per ice hit <br> + 7,000 per lightning hit <br> + 80,000 for final bolt <br> (295,800) <br> Damage varies by screen location | airok proj <br> soft knockdown for first hit <br> otg hardknockdown <br> for all other hits. <br> Doesn't scale normally with combo. <br> More research required. }} | ||
{{MoveListRow | Vale of Mist | qcb + atk + atk | 0 | airok <br> slow state that affects only opponent's team. <br> lasts 5 seconds. }} | {{MoveListRow | Vale of Mist | qcb + atk + atk | 0 | airok <br> slow state that affects only <br> opponent's team. <br> lasts 5 seconds. }} | ||
{{MoveListRow | Divine Instruments | dp + atk + atk | 400,000 ~ 440,000 | Mashable <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Divine Instruments | dp + atk + atk | 400,000 ~ 440,000 | Mashable <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 17:03, 16 January 2012


Amaterasu
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
800,000
stronger
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
40 %
60 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves : Solar Flare Weapon Stance
Standing Light
l
30,000
Crouching Light
d + l
28,000
rpdfire low
Standing Medium
m
50,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
60,000
chains to d + H
Crouching Heavy
d + h
60,000
low
softknockdown
softknockdown
Special
s
70,000
launch nocancel
Reflector Chain Combo Ichi
f + H
60,000
Ni
San
Shi
Solar Flare Attack
San
Shi
Solar Flare Attack
from Ichi, H
H
H
h
H
H
h
60,000
60,000
60,000
60,000
60,000
60,000
60,000
Jumping Light
air l
35,000
high
Jumping Medium
air m
48,000
high
Jumping Heavy
air h
60,000
high
can chain into itself to 3 hits
can chain into itself to 3 hits
Jumping Special
air s
70,000
high aircombofinisher
softknockdown vs airborne opponent
softknockdown vs airborne opponent
Normal Moves : Thunder Edge Weapon Stance
Standing Light
l
30,000
Crouching Light
d + l
28,000
rpdfire low
Standing Medium
m
50,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
80,000
chains to d + H
Crouching Heavy
d + h
80,000
low
softknockdown
softknockdown
Special
s
70,000
launch nocancel
Glaive Chain Combo Ichi
f + H
80,000
can be charged
Glaive Chain Combo Ichi
(Charged version)
(Charged version)
f + H charge
100,000
stagger
Ni
San
Thunder Edge Slash
San
Thunder Edge Slash
from Ichi, H
H
h
H
h
80,000
80,000
80,000
80,000
80,000
can be charged
can be charged
groundbounce can be charged
can be charged
groundbounce can be charged
Ni
San
Thunder Edge Slash
(charged versions)
San
Thunder Edge Slash
(charged versions)
from Ichi, H charge
H charge
h charge
H charge
h charge
100,000
100,000
100,000
100,000
100,000
stagger
stagger
stagger
stagger
stagger
Jumping Light
air l
35,000
high
Jumping Medium
air m
48,000
high
Jumping Heavy
air h
90,000
high
can be charged
can be charged
Jumping Heavy
(Charged Version)
(Charged Version)
air h charge
110,000
high
forcedgroundbounce
forcedgroundbounce
Jumping Special
air s
70,000
high aircombofinisher
softknockdown vs airborne opponent
softknockdown vs airborne opponent
Thunder Edge Stab
air df + h
90,000
can be charged
otg
groundbounce vs airborne opponent
otg
groundbounce vs airborne opponent
Thunder Edge Stab
(Charged Version)
(Charged Version)
air df + h charge
120,000
stagger
otg
groundbounce vs airborne opponent
otg
groundbounce vs airborne opponent
Normal Moves : Devout Beads Weapon Stance
Standing Light
l
30,000
Crouching Light
d + l
28,000
rpdfire low
Standing Medium
m
50,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
25,000 X 4
(79,500)
(79,500)
chains to d + H
Crouching Heavy
d + h
25,000 X 4
(79,500)
(79,500)
low
softknockdown
softknockdown
Special
s
70,000
launch nocancel
Rosary Chain Combo Ichi
f + H
25,000 X 4
(79,500)
(79,500)
Ni
San
Shi
Devout Beads Whip
San
Shi
Devout Beads Whip
from Ichi, H
H
H
h
H
H
h
25,000 X 4
25,000 X 4
25,000 X 4
25,000 X 4
(153,900)
(163,900 for full rosary combo)
25,000 X 4
25,000 X 4
25,000 X 4
(153,900)
(163,900 for full rosary combo)
softknockdown
Jumping Light
air l
35,000
high
Jumping Medium
air m
48,000
high
Jumping Heavy
air h
25,000 X 4
(79,500)
(79,500)
high
Jumping Special
air s
70,000
high aircombofinisher
softknockdown vs airborne opponent
softknockdown vs airborne opponent
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Universal Special Moves
Head Charge L / M
air qcf + l / m
70,000
Head Charge H
air qcf + h
70,000
groundbounce
Power Slash
(Paper)
(Paper)
qcb + atk
80,000
proj
Weapon Change
d , d + atk
0
L changes to Solar Flare
M changes to Thunder Edge
H changes to Devout Beads
M changes to Thunder Edge
H changes to Devout Beads
Solar Flare Stance Special Moves
Solar Flare L
dp + l
150,000
can be charged
Counter vs high and mid
cptr
hardknockdown
Counter vs high and mid
cptr
hardknockdown
Solar Flare M
dp + m
150,000
can be charged
Counter vs low
cptr
hardknockdown
Counter vs low
cptr
hardknockdown
Solar Flare H
dp + h
varies
can be charged
proj reflector
if proj cant be reflected:
projnull instead
proj reflector
if proj cant be reflected:
projnull instead
Thunder Edge Stance Special Moves
Thunder Edge
qcf + atk
100,000
can be charged
L stabs f
m stabs uf
h stabs u
L stabs f
m stabs uf
h stabs u
Thunder Edge
(Charged Version)
(Charged Version)
qcf + atk charge
150,000
softknockdown
Glaive Chop
air qcf + s
10,000 X 3 + 30,000 X 3
hits and damage can vary
slightly by height and angle
slightly by height and angle
Devout Beads Stance Special Moves
Cold Star
qcf + atk
20,000 X 1 ~ 8
(20,000 ~ 113,600)
(20,000 ~ 113,600)
proj
mashable
freezes opponent
atk used determines angle:
l shoots f
m shoots uf
h jumps and shoots df
mashable
freezes opponent
atk used determines angle:
l shoots f
m shoots uf
h jumps and shoots df
Hyper Moves
Okami Shuffle
qcf + atk + atk
70,000
+ 10,000 per ice hit
+ 7,000 per lightning hit
+ 80,000 for final bolt
(295,800)
Damage varies by screen location
+ 10,000 per ice hit
+ 7,000 per lightning hit
+ 80,000 for final bolt
(295,800)
Damage varies by screen location
airok proj
soft knockdown for first hit
otg hardknockdown
for all other hits.
Doesn't scale normally with combo.
More research required.
soft knockdown for first hit
otg hardknockdown
for all other hits.
Doesn't scale normally with combo.
More research required.
Vale of Mist
qcb + atk + atk
0
airok
slow state that affects only
opponent's team.
lasts 5 seconds.
slow state that affects only
opponent's team.
lasts 5 seconds.
Divine Instruments
dp + atk + atk
400,000 ~ 440,000
Mashable
Level 3 Hyper.
Level 3 Hyper.