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{{MoveListRow | Million Stab | H rpdfire during: <br> Stinger <br> Stinger lv.2 | 5,000 X 5 ~ 17 + 40,000 <br> (43,900 ~ 47,500) | mashable <br> strk on final hit }} | {{MoveListRow | Million Stab | H rpdfire during: <br> Stinger <br> Stinger lv.2 | 5,000 X 5 ~ 17 + 40,000 <br> (43,900 ~ 47,500) | mashable <br> strk on final hit }} | ||
{{MoveListRow | Killer Bee | qcf + l during: <br> Rain Storm | 80,000 | groundbounce }} | {{MoveListRow | Killer Bee | qcf + l during: <br> Rain Storm | 80,000 | groundbounce }} | ||
{{MoveListRow | The Hammer | l during Killer Bee | 90,000 | hardknockdown }} | {{MoveListRow | The Hammer | l during Killer Bee startup | 90,000 | hardknockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Multi-Lock | qcf + l <br> can be charged | 50,000 X 1 ~ 5 <br> (50,000 ~ 204,600) | proj <br> homing <br> Dante can move freely while charging. }} | |||
{{MoveListRow | Acid Rain | l during Multi-Lock startup | 30,000 X 3 for rising orbs <br> (81,200) <br> 25,000 X 5 for rain <br> (102,300) | proj softknockdown <br> otg for rain }} | |||
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }} | |||
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }} | {{MoveListRow | Special Move | qcf + atk | 0 | N/A }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 00:17, 16 January 2012


Dante
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
900,000
Stronger
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1 / 2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
5 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
43,000
Crouching Light
d + l
40,000
rpdfire low
Standing Medium
m
55,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
70,000
Crouching Heavy
d + h
50,000 + 10,000 X 2 + 60,000
(102,500)
(102,500)
strk on final hit
Special
s
80,000
launch
nocancel unless specified
nocancel unless specified
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
68,000
high djcancel
Jumping Heavy
air h
70,000
high
Jumping Special
air s
90,000
high aircombofinisher
hardknockdown
hardknockdown
Unique Command Normals
- Melee starters:
Stinger
f + h
80,000
nocancel except for Bold Move
softknockdown vs airborne opponent
softknockdown vs airborne opponent
- All Bullet Moves scale by 90%, but reach
the 5% min scaling as
normals / specials. - Bullet starters:
Scat Shot
h , h
20,000 X 2 ~ 4
(38,000 ~ 68,600)
(38,000 ~ 68,600)
proj
mashable
mashable
Weasel Shot
h , b + h
20,000 X 2 ~ 6
(38,000 ~ 93,500)
(38,000 ~ 93,500)
proj
mashable
mashable
Rain Storm
air h rpdfire
25,000 X 2 ~ 10
(47,500 ~ 162,400)
(47,500 ~ 162,400)
proj otg
mashable
mashable
Cold Shower
df + h rpdfire
25,000 X 2 ~ 4
(47,500 ~ 85,900)
(47,500 ~ 85,900)
proj otg
mashable
mashable
Clay Pigeon
s (on hit) , h
25,000 X 2 ~ 10
(47,500 ~ 162,400)
(47,500 ~ 162,400)
proj otg
mashable
mashable
- Follow-up moves:
Prop Shredder
s during:
Scat Shot
Cold Shower
Clay Pigeon
Scat Shot
Cold Shower
Clay Pigeon
25,000 X 5
(92,500)
(92,500)
launch nocancel
Stinger lv.2
f + H during:
Scat Shot
Cold Shower
Clay Pigeon
Scat Shot
Cold Shower
Clay Pigeon
80,000
nocancel except for Bold Move
wallbounce vs airborne opponent
wallbounce vs airborne opponent
Million Stab
H rpdfire during:
Stinger
Stinger lv.2
Stinger
Stinger lv.2
5,000 X 5 ~ 17 + 40,000
(43,900 ~ 47,500)
(43,900 ~ 47,500)
mashable
strk on final hit
strk on final hit
Killer Bee
qcf + l during:
Rain Storm
Rain Storm
80,000
groundbounce
The Hammer
l during Killer Bee startup
90,000
hardknockdown
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Multi-Lock
qcf + l
can be charged
can be charged
50,000 X 1 ~ 5
(50,000 ~ 204,600)
(50,000 ~ 204,600)
proj
homing
Dante can move freely while charging.
homing
Dante can move freely while charging.
Acid Rain
l during Multi-Lock startup
30,000 X 3 for rising orbs
(81,200)
25,000 X 5 for rain
(102,300)
(81,200)
25,000 X 5 for rain
(102,300)
proj softknockdown
otg for rain
otg for rain
Special Move
qcf + atk
0
N/A
Special Move
qcf + atk
0
N/A
Hyper Moves
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.