UMVC3/Phoenix: Difference between revisions

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{{MoveListRow | TK Overdrive L / M | dp + l / m | 30,000 X 4 <br> D.P. damage boost 20% 36,000 X 4 <br> (123,700) | strk <br> L moves f <br> M moves uf }}
{{MoveListRow | TK Overdrive L / M | dp + l / m | 30,000 X 4 <br> D.P. damage boost 20% 36,000 X 4 <br> (123,700) | strk <br> L moves f <br> M moves uf }}
{{MoveListRow | TK Overdrive H | dp + h | 33,000 X 5 <br> D.P. damage boost 20% 39,600 X 5 <br> 161,900 | strk }}
{{MoveListRow | TK Overdrive H | dp + h | 33,000 X 5 <br> D.P. damage boost 20% 39,600 X 5 <br> 161,900 | strk }}
{{MoveListRow | TK Trap | qcb + atk | 50,000 X 3 D.P. damage boost 20% 60,000 X 3 <br> (162,500) | proj wallbounce <br> softknockdown <br> L sets trap that fires u <br> M sets trap that fires f <br> H sets a timed projectile that fires uf }}
{{MoveListRow | TK Trap | qcb + atk | 50,000 X 3 <br> D.P. damage boost 20% 60,000 X 3 <br> (162,500) | proj wallbounce <br> softknockdown <br> L sets trap that fires u <br> M sets trap that fires f <br> H sets a timed projectile that fires uf }}
{{MoveListRow | Flight | qcb + s | 0 | Initiates flight mode. }}
{{MoveListRow | Flight | qcb + s | 0 | Initiates flight mode. }}
{{MoveListRow | Teleportation | rdp + atk | 0 | airok <br> Teleports to position based on opponent: <br> L teleports to ground in front of opponent <br> M teleports to ground behind opponent <br> H teleports above opponent}}
{{MoveListRow | Teleportation | rdp + atk | 0 | airok <br> Teleports to position based on opponent: <br> L teleports to ground in front of opponent <br> M teleports to ground behind opponent <br> H teleports above opponent}}
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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Hyper Combo | qcf + atk + atk | 0 | N/A }}
{{MoveListRow | Phoenix Rage <br> (Phoenix Inferno) | qcf + atk + atk | 40,000 X 10 <br> (320,700) | proj <br> forced wallbounce }}
{{MoveListRow | Hyper Combo | qcb + atk + atk | 0 | N/A }}
{{MoveListRow | Healing Field | qcb + atk + atk | 0 | Creates a spherical aura that heals Phoenix when <br> opponent is within the aura. <br> Affects red health only. <br> Heals about 100,000 damage per second. <br> Lasts about 10 seconds. }}
{{MoveListRow | Level 3 Hyper Combo | dp + atk + atk | 0 | Level 3 Hyper. | level3 }}
{{MoveListRow | Dark Phoenix Rising | Activates on death. | 0 | Consumes 5 Hyper gauges to resurrect as Dark Phoenix. <br> Upon activation, creates a burst that knocks enemies away in a <br> softknockdown. <br> Once per match. <br> Level 5 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}


=== Dark Phoenix Hypers ===


{{UMvC3MoveListHeader}}
{{MoveListRow | Phoenix Rage <br> (Phoenix Inferno) | qcf + atk + atk | 40,000 X 10 <br> D.P. damage boost 20% 48,000 X 10 <br> (384,800) | proj <br> forced wallbounce }}
{{MoveListRow | Healing Field | qcb + atk + atk | 0 | Creates a spherical aura that heals Phoenix when <br> opponent is within the aura. <br> Affects red health only. <br> Heals about 100,000 damage per second. <br> Lasts about 10 seconds. }}
{{MoveListFooter}}
== Strategy ==
== Strategy ==



Revision as of 22:05, 14 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Phoenix

Umvc3 phoenix face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
375,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %

Variations signify Phoenix and Dark Phoenix, respectively.

Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot M
shot front
23,000 + 35,000 X 3
(108,300)
proj
Phoenix Rage
Beta2.png TK Trap H
shot tiltup
90,000
proj
Phoenix Rage
Gamma2.png TK Overdrive L
direct front
30,000 X 4
(103,000)
strk
Phoenix Rage

Dark Phoenix Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot M
shot front
26,400 X 8
(141,300)
proj
Phoenix Rage
Beta2.png TK Trap H
shot tiltup
60,000 X 3
(162,500)
proj wallbounce
softknockdown
Phoenix Rage
Gamma2.png TK Overdrive L
direct front
36,000 X 4
(123,700)
strk
Phoenix Rage

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
46,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low softknockdown
Special
s
80,000
launch nocancel
Prominence Heel
f + m
50,000
high
Flare Sword
f + h
73,000
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Burn Out Beak
air d + h
70,000
groundbounce vs airborne opponent

Dark Phoenix Normals

Name
Command
Damage
Notes (glossary)
  • All normal moves gain a 20% damage boost, and will throw fire feathers:
Feather
24,000
proj

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
  • Dark Phoenix gains a 20% Damage boost to all of the above.

Special Moves

Name
Command
Damage
Notes (glossary)
TK Shot L
qcf + l
20,000 + 67,000
(80,300)
airok proj
TK Shot M
qcf + m
23,000 + 35,000 X 3
(108,300)
airok proj
TK Shot H
qcf + h
20,000 + 28,000 X 6 (123,000)
airok proj
Homing
At certain angles, can hit 3-6 times.
TK Overdrive L / M
dp + l / m
30,000 X 4
(103,000)
strk
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
135,000
strk
TK Trap
qcb + atk
90,000
proj
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent

Dark Phoenix Specials

Name
Command
Damage
Notes (glossary)
TK Shot L
qcf + l
(18,000 + 46,000) X 2
D.P. damage boost 20% (21,600 + 55,200) X 2
(128,800)
airok proj
TK Shot M
qcf + m
22,000 X 8
D.P. damage boost 20% 26,400 X 8
(141,300)
airok proj
TK Shot H
qcf + h
21,000 X 12
D.P. damage boost 20% 25,200 X 12
(173,700)
airok proj
Homing
At certain angles, can hit fewer times.
TK Overdrive L / M
dp + l / m
30,000 X 4
D.P. damage boost 20% 36,000 X 4
(123,700)
strk
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
D.P. damage boost 20% 39,600 X 5
161,900
strk
TK Trap
qcb + atk
50,000 X 3
D.P. damage boost 20% 60,000 X 3
(162,500)
proj wallbounce
softknockdown
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent

Hyper Moves

Name
Command
Damage
Notes (glossary)
Phoenix Rage
(Phoenix Inferno)
qcf + atk + atk
40,000 X 10
(320,700)
proj
forced wallbounce
Healing Field
qcb + atk + atk
0
Creates a spherical aura that heals Phoenix when
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.
Dark Phoenix Rising
Activates on death.
0
Consumes 5 Hyper gauges to resurrect as Dark Phoenix.
Upon activation, creates a burst that knocks enemies away in a
softknockdown.
Once per match.
Level 5 Hyper.

Dark Phoenix Hypers

Name
Command
Damage
Notes (glossary)
Phoenix Rage
(Phoenix Inferno)
qcf + atk + atk
40,000 X 10
D.P. damage boost 20% 48,000 X 10
(384,800)
proj
forced wallbounce
Healing Field
qcb + atk + atk
0
Creates a spherical aura that heals Phoenix when
opponent is within the aura.
Affects red health only.
Heals about 100,000 damage per second.
Lasts about 10 seconds.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy