UMVC3/Phoenix: Difference between revisions

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(Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Phoenix|phoenix| TBW | TBW}} {{ UMvC3CharacterDataBox | 375,000 | N/A | No | No | 0 | 20 / 35 | 35 / 70 | 50 / 100 | ? | ? | ? | ? | ? |...')
 
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{{ UMvC3CharacterDataBox | 375,000 | N/A | No | No | 0 |
{{ UMvC3CharacterDataBox | 375,000 | Zig-Zag | No | Yes | 0 |
20 / 35 | 35 / 70 | 50 / 100 |
20 / 35 | 35 / 70 | 50 / 100 |
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? |
? | ? | ? | ? | ? |
10 / 30 | 10 / 30 | 10 / 30 | 10 / 30 | 35 / 50 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 35 / 50 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 35 / 50 |
? | ? | ? | ? | ? |
35 | 35 | 35 | 35 | 35 / 50 |
}}
}}
 
Variations signify Phoenix and Dark Phoenix, respectively.


== Video Walkthrough ==
== Video Walkthrough ==
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | TK Shot | shot front | 0 | N/A | N/A
   | TK Shot M | shot front | 35,000 X 4 <br> (108,300) | proj | Phoenix Rage
   | TK Overdrive | direct front | 0 | N/A | N/A
   | TK Overdrive L | direct front | 30,000 X 4 <br> (103,000) | strk | Phoenix Rage
   | TK Trap | shot tiltup | 0 | N/A | N/A
   | TK Trap H | shot tiltup | 90,000 | proj | Phoenix Rage
}}
 
=== Dark Phoenix Assists ===
 
{{UMvC3CharacterAssists
  | TK Shot M | shot front | 26,400 X 8 <br> (141,300) | proj | Phoenix Rage
  | TK Overdrive L | direct front | 36,000 X 4 <br> (123,700) | strk | Phoenix Rage
  | TK Trap H | shot tiltup | 60,000 X 3 <br> (162,500) | proj wallbounce <br> softknockdown | Phoenix Rage
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 0 | N/A }}
{{MoveListRow | Standing Light | l | 30,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 0 | N/A }}
{{MoveListRow | Crouching Light | d + l | 33,000 | low rpdfire }}
{{MoveListRow | Standing Medium | m | 0 | N/A }}
{{MoveListRow | Standing Medium | m | 46,000 | }}
{{MoveListRow | Crouching Medium | d + m | 0 | N/A }}
{{MoveListRow | Crouching Medium | d + m | 50,000 | low }}
{{MoveListRow | Standing Heavy | h | 0 | N/A }}
{{MoveListRow | Standing Heavy | h | 67,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 0 | N/A }}
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low softknockdown }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Special | s | 80,000 | launch nocancel }}
{{MoveListRow | Unique Attack | ? | 0 | launch nocancel }}
{{MoveListRow | Prominence Heel | f + m | 50,000 | high }}
{{MoveListRow | Jumping Light | air l | 0 | high }}
{{MoveListRow | Flare Sword | f + h | 73,000 | }}
{{MoveListRow | Jumping Medium | air m | 0 | high }}
{{MoveListRow | Jumping Light | air l | 33,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 0 | high }}
{{MoveListRow | Jumping Medium | air m | 47,000 | high }}
{{MoveListRow | Jumping Special | air s | 0 | high aircombofinisher }}
{{MoveListRow | Jumping Heavy | air h | 70,000 | high }}
{{MoveListRow | Air Unique Attack | air ? | 0 | N/A }}
{{MoveListRow | Jumping Special | air s | 70,000 | high aircombofinisher }}
{{MoveListRow | Burn Out Beak | air d + h | 70,000 | groundbounce vs airborne opponent }}
{{MoveListFooter}}
 
=== Dark Phoenix Normals ===
{{UMvC3MoveListHeader}}
* All normal moves gain a 20% damage boost, and will throw fire feathers:
{{MoveListRow | Feather |  | 24,000 | proj }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListFooter}}
{{MoveListFooter}}
* Dark Phoenix gains a 20% Damage boost to all of the above.


=== Special Moves ===
=== Special Moves ===

Revision as of 20:31, 14 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Phoenix

Umvc3 phoenix face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
375,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %

Variations signify Phoenix and Dark Phoenix, respectively.

Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot M
shot front
35,000 X 4
(108,300)
proj
Phoenix Rage
Beta2.png TK Trap H
shot tiltup
90,000
proj
Phoenix Rage
Gamma2.png TK Overdrive L
direct front
30,000 X 4
(103,000)
strk
Phoenix Rage

Dark Phoenix Assists

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot M
shot front
26,400 X 8
(141,300)
proj
Phoenix Rage
Beta2.png TK Trap H
shot tiltup
60,000 X 3
(162,500)
proj wallbounce
softknockdown
Phoenix Rage
Gamma2.png TK Overdrive L
direct front
36,000 X 4
(123,700)
strk
Phoenix Rage

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
46,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low softknockdown
Special
s
80,000
launch nocancel
Prominence Heel
f + m
50,000
high
Flare Sword
f + h
73,000
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Burn Out Beak
air d + h
70,000
groundbounce vs airborne opponent

Dark Phoenix Normals

Name
Command
Damage
Notes (glossary)
  • All normal moves gain a 20% damage boost, and will throw fire feathers:
Feather
24,000
proj

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
  • Dark Phoenix gains a 20% Damage boost to all of the above.

Special Moves

Name
Command
Damage
Notes (glossary)
Special Move
qcf + atk
0
N/A

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy