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{{UMvC3Header}} | {{UMvC3Header}} | ||
{{UMvC3CharacterHeader|Akuma|akuma| | {{UMvC3CharacterHeader|Akuma|akuma| | ||
The "Master of the Fist" trained with his brother Gouken. In time Akuma would kill Gouken and work to persuade Gouken's pupil, Ryu, to be seduced by the Satsui no Hadou. Akuma is very secretive and constantly in pursuit of a true opponent to face in battle. | The "Master of the Fist" trained with his brother Gouken. In time Akuma would kill Gouken and work to persuade Gouken's pupil, Ryu, to be seduced by the Satsui no Hadou. Akuma is very secretive and constantly in pursuit of a true opponent to face in battle. | ||
| | |||
Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist although the hit stun created by this move now is lower than in the previous version of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time. Akuma's Raging Demon is still the most damaging hyper in the game.}} | |||
{{ UMvC3CharacterDataBox | 750,000 | Stronger | No | No | | {{ UMvC3CharacterDataBox | 750,000 | Stronger+ | No | No | 0 | | ||
32.5 | 55 | 32.5 | 55 | 77.5 | | ||
? | ? | ? | | |||
10 | 10 | 15 | 20 | | ||
10 | 10 | 10 | 20 | 33 | | |||
35 | 35 | 35 | 35 | 33 | | |||
35 | 35 | 35 | 35 | 33 | | |||
35 | 35 | 35 | 35 | 33 | | |||
}} | }} | ||
== Video Walkthrough == | == Video Walkthrough == | ||
<youtube></youtube> | |||
== Move List == | == Move List == | ||
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Gohadoken | | | Gohadoken l | shot front | 90,000 | proj | Messatsu-Gouhadou Agyo <br> if playing as Akuma hold h <br> for Ungyo (beam version) | ||
| Tatsumaki | | Tatsumaki <br> Zankukyaku | direct front | 40,000 X 2 + 70,000 <br> (132,600) | projnull strk | Messatsu-Goshoryu | ||
| Hyakki Gojin | | | Hyakki Gojin | direct tiltdown | 90,000 | high <br> otg <br> groundbounce vs airborne <br> softknockdown | Messatsu-Gouhadou Agyo <br> if playing as Akuma hold h <br> for Ungyo (beam version) | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | | {{MoveListRow | Standing Light | l | 53,000 | rpdfire }} | ||
{{MoveListRow | Crouching Light | | {{MoveListRow | Crouching Light | d + l | 48,000 | rpdfire low }} | ||
{{MoveListRow | Standing Medium | | {{MoveListRow | Standing Medium | m | 40,000 X 2 <br> (72,000) | }} | ||
{{MoveListRow | Crouching Medium | | {{MoveListRow | Crouching Medium | d + m | 75,000 | }} | ||
{{MoveListRow | Standing Heavy | h | 88,000 | }} | |||
{{MoveListRow | Standing Heavy | | {{MoveListRow | Crouching Heavy | d + h | 85,000 | low <br> softknockdown }} | ||
{{MoveListRow | Crouching Heavy | | {{MoveListRow | Special | s | 90,000 | launch nocancel }} | ||
{{MoveListRow | | {{MoveListRow | Zugaihasatsu <br> "overhead chop" | f + m | 45,000 X 2 <br> (81,000) | high }} | ||
{{MoveListRow | | {{MoveListRow | Senpukyaku | f + h | 100,000 | strk }} | ||
{{MoveListRow | Jumping Light | | {{MoveListRow | Jumping Light | air l | 53,000 | high }} | ||
{{MoveListRow | Jumping Medium | {{ | {{MoveListRow | Jumping Medium | air m | 70,000 | high }} | ||
{{MoveListRow | Tenmakujinkyaku | | {{MoveListRow | Jumping Heavy | air h | 88,000 | high }} | ||
{{MoveListRow | | {{MoveListRow | Jumping Special | air s | 90,000 | high aircombofinisher }} | ||
{{MoveListRow | | {{MoveListRow | Tenmakujinkyaku <br> Dive Kick | air d + m | 80,000 | }} | ||
{{MoveListFooter}} | |||
=== Throws === | |||
{{UMvC3MoveListHeader}} | |||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | |||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | |||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | |||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Gohadoken | qcf + atk | 90,000 | proj }} | ||
{{MoveListRow | | {{MoveListRow | Zanku Hadoken | air qcf + atk | 90,000 | proj <br> atk used determines angle fired }} | ||
{{MoveListRow | | {{MoveListRow | Goshoryuken L | dp + l | 90,000 | strk }} | ||
{{MoveListRow | Tatsumaki | | {{MoveListRow | Goshoryuken M | dp + m | 55,000 + 70,000 <br> (118,000) | strk }} | ||
{{MoveListRow | Hyakkishu | | {{MoveListRow | Goshoryuken H | dp + h | 40,000 X 2 + 70,000 <br> (132,600) | strk }} | ||
{{MoveListRow | | {{MoveListRow | Tatsumaki Zankukyaku L | qcb + l | 110,000 | airok strk <br> projnull }} | ||
{{MoveListRow | | {{MoveListRow | Tatsumaki Zankukyaku M | qcb + m | 40,000 X 2 + 70,000 <br> (132,600) | airok strk <br> projnull }} | ||
{{MoveListRow | | {{MoveListRow | Tatsumaki Zankukyaku H | qcb + h | 35,000 X 4 + 70,000 <br> (166,200) | airok strk <br> projnull }} | ||
{{MoveListRow | Ashura Senku | | {{MoveListRow | Hyakkishu <br> "Demon Flip" | qcf + atk | 0 | airok <br> atk used determines distance }} | ||
{{MoveListRow | Hyakki Gosho <br> Palm Strike | During Hyakkishu: L | 100,000 | groundbounce <br> softknockdown }} | |||
{{MoveListRow | Hyakki Gojin <br> Dive Kick | During Hyakkishu: M | 90,000 | high <br> otg <br> groundbounce vs airborne <br> softknockdown }} | |||
{{MoveListRow | Hyakki Goho <br> Fireball | During Hyakkishu: H | 90,000 | proj }} | |||
{{MoveListRow | Ashura Senku <br> Teleport | dp / rdp + s | 0 | Teleport forward or back, <br> respectively. }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Messatsu | {{MoveListRow | Messatsu-Gohado Agyo <br> Rapid Fireballs | qcf + atk + atk | 11,000 X 48 <br> (285,600 ~ 342,900) | proj <br> mashable }} | ||
{{MoveListRow | Messatsu | {{MoveListRow | Messatsu-Gohado Ungyo <br> Beam Hyper | qcf + atk + atk <br> hold h | 18,000 X 25 <br> (260,300 ~ 312,500) | proj <br> softknockdown <br> mashable }} | ||
{{MoveListRow | Messatsu-Goshoryu | | {{MoveListRow | Tenma-Gozanku Agyo <br> Rapid Fireballs | air qcf + atk + atk | 11,000 X 48 <br> (285,600 ~ 342,900) | proj <br> mashable}} | ||
{{MoveListRow | | {{MoveListRow | Messatsu-Gohado Ungyo <br> Beam Hyper | air qcf + atk + atk <br> hold h | 18,000 X 25 <br> (260,300 ~ 312,500) | proj <br> otg <br> strk <br> mashable }} | ||
{{MoveListRow | Messatsu-Goshoryu | dp + atk + atk | 40,000 X 8 + 150,000 <br> (292,000) | strk <br> projnull }} | |||
{{MoveListRow | Level 3 Hyper Combo | l , l , f , m , h | (465,000 ~ 507,000) | throw <br> hardknockdown <br> mashable <br> Level 3 Hyper. | level3 }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 22:44, 17 January 2012


Akuma
The "Master of the Fist" trained with his brother Gouken. In time Akuma would kill Gouken and work to persuade Gouken's pupil, Ryu, to be seduced by the Satsui no Hadou. Akuma is very secretive and constantly in pursuit of a true opponent to face in battle.
In a nutshell
Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist although the hit stun created by this move now is lower than in the previous version of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time. Akuma's Raging Demon is still the most damaging hyper in the game.
Character Vitals
Video Walkthrough
Move List
Assist Types
if playing as Akuma hold h
for Ungyo (beam version)
otg
groundbounce vs airborne
softknockdown
if playing as Akuma hold h
for Ungyo (beam version)
Normal Moves
(72,000)
softknockdown
"overhead chop"
(81,000)
Dive Kick
Throws
Special Moves
atk used determines angle fired
(118,000)
(132,600)
projnull
(132,600)
projnull
(166,200)
projnull
"Demon Flip"
atk used determines distance
Palm Strike
softknockdown
Dive Kick
otg
groundbounce vs airborne
softknockdown
Fireball
Teleport
respectively.
Hyper Moves
Rapid Fireballs
(285,600 ~ 342,900)
mashable
Beam Hyper
hold h
(260,300 ~ 312,500)
softknockdown
mashable
Rapid Fireballs
(285,600 ~ 342,900)
mashable
Beam Hyper
hold h
(260,300 ~ 312,500)
otg
strk
mashable
(292,000)
projnull
hardknockdown
mashable
Level 3 Hyper.
Mission Mode
Strategy
Tips and Tricks
- Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{#motion: qcf , uf + atk + atk}}. This will OTG for big damage.
- Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
- Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the {{#motion: s}} button into huge damage.