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{{UMvC3Header}} | {{UMvC3Header}} | ||
{{UMvC3CharacterHeader|Taskmaster|taskmaster| | |||
TBW | |||
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'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you. | |||
}} | |||
{{ UMvC3CharacterDataBox | 0 | Stronger | No | No | 0 | | |||
30 | 55 | 80 | | |||
? | ? | ? | | |||
? | ? | ? | | |||
10 | 10 | 10 | 20 | 33 | | |||
35 | 35 | 35 | 35 | 33 | | |||
35 | 35 | 35 | 35 | 33 | | |||
35 | 35 | 35 | 35 | 33 | | |||
}} | |||
== Video Walkthrough == | |||
<youtube></youtube> | |||
== Move List == | == Move List == | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Aim Master (Horizontal Shot) | shot front | | | Aim Master (Horizontal Shot) | shot front | 50,000 x 3 <br> 135,400 | proj | Legion Arrow ( horizontal ) | ||
| Aim Master (Parabolic Shot) | shot tiltup | | | Aim Master (Parabolic Shot) | shot tiltup | 50,000 x 3 <br> 135,400 | proj | Legion Arrow ( uf ) | ||
| Aim Master (Vertical Shot) | shot upward | | | Aim Master (Vertical Shot) | shot upward | 50,000 x 3 <br> 135,400 | proj <br> otg | Legion Arrow ( vertical ) | ||
}} | }} | ||
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{{MoveListRow | Standing Light | l | 48,000 | }} | {{MoveListRow | Standing Light | l | 48,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 45,000 | low }} | {{MoveListRow | Crouching Light | d + l | 45,000 | low }} | ||
{{MoveListRow | Standing Medium | m | 40,000 + 40,000 | }} | {{MoveListRow | Standing Medium | m | 40,000 + 40,000 <br> (72,000) | }} | ||
{{MoveListRow | Crouching Medium | d + m | 65,000 | low }} | {{MoveListRow | Crouching Medium | d + m | 65,000 | low }} | ||
{{MoveListRow | Standing Heavy | h | 90,000 | }} | {{MoveListRow | Standing Heavy | h | 90,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | | {{MoveListRow | Crouching Heavy | d + h | 80,000 | strk }} | ||
{{MoveListRow | Standing Special | s | 90,000 | launch nocancel }} | {{MoveListRow | Standing Special | s | 90,000 | launch nocancel }} | ||
{{MoveListRow | Web Swing <br> "Spidey Swing!" | f + h | 80,000 | airok <br> chipdamage <br> strk }} | |||
{{MoveListRow | Charging Star <br> "Just like Cap!"| b + h | 95,000 | chipdamage <br> projnull <br> strk}} | |||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Jumping Light | air l | 50,000 | high }} | ||
{{MoveListRow | Jumping Medium | air m | 68,000 | high }} | {{MoveListRow | Jumping Medium | air m | 68,000 | high }} | ||
{{MoveListRow | Jumping Heavy | air h | 50,000 + 50,000 | high }} | {{MoveListRow | Jumping Heavy | air h | 50,000 + 50,000 | high }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high nocancel }} | {{MoveListRow | Jumping Special | air s | 90,000 | high <br> aircombofinisher <br> nocancel }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Aim Master | qcf + | {{MoveListRow | Aim Master L | qcf + l | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj}} | ||
{{MoveListRow | | {{MoveListRow | Aim Master M | qcf + m | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }} | ||
{{MoveListRow | | {{MoveListRow | Aim Master H | qcf + h | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }} | ||
{{MoveListRow | Sting Master | qcf + s | 50,000 + 70,000 <br> (113,000) | hardknockdown <br> cptr }} | |||
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }} | {{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Light Sword Master<br> h , qcf + h | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | {{MoveListRow | Combo Followup | After blocked Light Sword Master<br> h , qcf + h | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | ||
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{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }} | {{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }} | ||
{{MoveListRow | Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | {{MoveListRow | Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | ||
{{MoveListRow | Guard Master L | qcb + L | 100,000 | counter high and mid }} | |||
{{MoveListRow | Guard Master M | qcb + M | 100,000 | counter low }} | |||
{{MoveListRow | Guard Master H | qcb + H | 0 | projreflect }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 00:25, 18 January 2012


Taskmaster
TBW
In a nutshell
Taskmaster is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.
Character Vitals
Video Walkthrough
Move List
Assist Types
135,400
Normal Moves
(72,000)
"Spidey Swing!"
chipdamage
strk
"Just like Cap!"
projnull
strk
aircombofinisher
nocancel
Special Moves
(50,000 ~ 135,400)
Can charge for more hits
proj
(50,000 ~ 135,400)
Can charge for more hits
proj
otg
(50,000 ~ 135,400)
Can charge for more hits
proj
otg
(113,000)
cptr
h , qcf + h
Last hit is unscaled
h , m , h , qcf + h
Last hit is unscaled
h , m , h , h , m , qcf + h
Last hit is unscaled
Hyper Moves
Damage scales by 0.98
atk buttons determine angle
Air m + h version otg
Air l + h version otg
Ground m + h version otg
mashable
Strategy
Tips and Tricks
- Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
- Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
- After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
- By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
- New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, {{#motion: qcf + m}} is the best Aim Master to use since it covers your descent to the enemy's feet.