UMVC3/Taskmaster: Difference between revisions

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{{UMvC3Header}}
{{UMvC3Header}}


{{UMvC3CharacterHeader|Taskmaster|taskmaster|
TBW
|
'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.
}}


== Taskmaster ==
{{ UMvC3CharacterDataBox | 0 | Stronger | No | No | 0 |
30 | 55 | 80 |
? | ? | ? |
? | ? | ? |
10 | 10 | 10 | 20 | 33 |
35 | 35 | 35 | 35 | 33 |
35 | 35 | 35 | 35 | 33 |
35 | 35 | 35 | 35 | 33 |
}}


[[Image:Umvc3_taskmaster_face.jpg]]
'''In A Nutshell'''


 
== Video Walkthrough ==
'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.
<youtube></youtube>


== Move List ==
== Move List ==
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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Aim Master (Horizontal Shot) | shot front | 60,000 x 3 |
   | Aim Master (Horizontal Shot) | shot front | 50,000 x 3 <br> 135,400 | proj | Legion Arrow ( horizontal )
   | Aim Master (Parabolic Shot) | shot tiltup | 60,000 x 3 |  
   | Aim Master (Parabolic Shot) | shot tiltup | 50,000 x 3 <br> 135,400 | proj | Legion Arrow ( uf )
   | Aim Master (Vertical Shot) | shot upward | 60,000 x 3 | otg
   | Aim Master (Vertical Shot) | shot upward | 50,000 x 3 <br> 135,400 | proj <br> otg | Legion Arrow ( vertical )
  | AlphaSuper=Legion Arrow ( l + m ) | BetaSuper=Legion Arrow ( l + h ) | GammaSuper=LegionArrow ( m + h )
}}
}}


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{{MoveListRow | Standing Light | l | 48,000 | }}
{{MoveListRow | Standing Light | l | 48,000 | }}
{{MoveListRow | Crouching Light |  d + l | 45,000 | low }}
{{MoveListRow | Crouching Light |  d + l | 45,000 | low }}
{{MoveListRow | Standing Medium |  m | 40,000 + 40,000 | }}
{{MoveListRow | Standing Medium |  m | 40,000 + 40,000 <br> (72,000) | }}
{{MoveListRow | Crouching Medium |  d + m | 65,000 | low }}
{{MoveListRow | Crouching Medium |  d + m | 65,000 | low }}
{{MoveListRow | Standing Heavy |  h | 90,000 | }}
{{MoveListRow | Standing Heavy |  h | 90,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | strk }}
{{MoveListRow | Web Swing | f + h | 80,000 | airok chipdamage }}
{{MoveListRow | Charging Star | b + h | 95,000 | chipdamage <br> Can negate some projectiles }}
{{MoveListRow | Standing Special |  s | 90,000 | launch nocancel }}
{{MoveListRow | Standing Special |  s | 90,000 | launch nocancel }}
{{MoveListRow | Web Swing <br> "Spidey Swing!" | f + h | 80,000 | airok <br> chipdamage <br> strk }}
{{MoveListRow | Charging Star <br> "Just like Cap!"| b + h | 95,000 | chipdamage <br> projnull <br> strk}}
{{MoveListRow | Jumping Light |  air l | 50,000 | high }}
{{MoveListRow | Jumping Light |  air l | 50,000 | high }}
{{MoveListRow | Jumping Medium |  air m | 68,000 | high }}
{{MoveListRow | Jumping Medium |  air m | 68,000 | high }}
{{MoveListRow | Jumping Heavy |  air h | 50,000 + 50,000 | high }}
{{MoveListRow | Jumping Heavy |  air h | 50,000 + 50,000 | high }}
{{MoveListRow | Jumping Special | air s | 90,000 | high nocancel }}
{{MoveListRow | Jumping Special | air s | 90,000 | high <br> aircombofinisher <br> nocancel }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Aim Master | qcf + atk | 60,000 per hit | airok Hold button for more hits <br> m and h versions otg }}
{{MoveListRow | Aim Master L | qcf + l | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj}}
{{MoveListRow | Sting Master | qcf + s | 160,000 <br>(80.000 (sword stab) + 80.000 (gun shot)) | startupinv <br> hardknockdown }}
{{MoveListRow | Aim Master M | qcf + m | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }}
{{MoveListRow | Guard Master | qcb + atk | 100,000 l <br> {{nowrap|100,000 m }}<br> 40,000 h | l counters high <br> m counters low <br> h counters projectiles  }}
{{MoveListRow | Aim Master H | qcf + h | 50,000 X 1 ~ 3 <br> (50,000 ~ 135,400) | airok <br> Can charge for more hits <br> proj <br> otg }}
{{MoveListRow | Sting Master | qcf + s | 50,000 + 70,000 <br> (113,000) | hardknockdown <br> cptr }}
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }}
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Light Sword Master<br> h , qcf + h  | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Light Sword Master<br> h , qcf + h  | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }}
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{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }}
{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h  | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable  <br> Last hit is unscaled }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h  | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable  <br> Last hit is unscaled }}
{{MoveListRow | Guard Master L | qcb + L | 100,000 | counter high and mid }}
{{MoveListRow | Guard Master M | qcb + M | 100,000 | counter low }}
{{MoveListRow | Guard Master H | qcb + H | 0 | projreflect }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 00:25, 18 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Taskmaster

Umvc3 taskmaster face.jpg

TBW


In a nutshell

Taskmaster is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.


Character Vitals

CHARACTER DATA
Health:
0
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
33 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
33 %


Video Walkthrough

EmbedVideo is missing a required parameter.

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Aim Master (Horizontal Shot)
shot front
50,000 x 3
135,400
proj
{{{AlphaSuper}}}
Beta.png Legion Arrow ( horizontal )
Aim Master (Parabolic Shot)
shot tiltup
50,000 x 3
135,400
{{{BetaSuper}}}
Gamma.png proj
Legion Arrow ( uf )
Aim Master (Vertical Shot)
shot upward
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
40,000 + 40,000
(72,000)
Crouching Medium
d + m
65,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
strk
Standing Special
s
90,000
launch nocancel
Web Swing
"Spidey Swing!"
f + h
80,000
airok
chipdamage
strk
Charging Star
"Just like Cap!"
b + h
95,000
chipdamage
projnull
strk
Jumping Light
air l
50,000
high
Jumping Medium
air m
68,000
high
Jumping Heavy
air h
50,000 + 50,000
high
Jumping Special
air s
90,000
high
aircombofinisher
nocancel

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master L
qcf + l
50,000 X 1 ~ 3
(50,000 ~ 135,400)
airok
Can charge for more hits
proj
Aim Master M
qcf + m
50,000 X 1 ~ 3
(50,000 ~ 135,400)
airok
Can charge for more hits
proj
otg
Aim Master H
qcf + h
50,000 X 1 ~ 3
(50,000 ~ 135,400)
airok
Can charge for more hits
proj
otg
Sting Master
qcf + s
50,000 + 70,000
(113,000)
hardknockdown
cptr
Light Sword Master
dp + l
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
h , qcf + h
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are unblockable
Last hit is unscaled
Medium Sword Master
dp + m
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
h , m , h , qcf + h
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are unblockable
Last hit is unscaled
Heavy Sword Master
dp + h
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
h , m , h , h , m , qcf + h
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are unblockable
Last hit is unscaled
Guard Master L
qcb + L
100,000
counter high and mid
Guard Master M
qcb + M
100,000
counter low
Guard Master H
qcb + H
0
projreflect

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Legion Arrow
qcf + atk + atk
296,600 (15,000 x 25)
airok
Damage scales by 0.98
atk buttons determine angle
Air m + h version otg
Air l + h version otg
Ground m + h version otg
mashable
Aegis Counter
qcb + atk + atk
250,000
counter

Strategy

Tips and Tricks

  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
  • New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, {{#motion: qcf + m}} is the best Aim Master to use since it covers your descent to the enemy's feet.