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If both players choose to play solo, the game will be scored as 2 out of 3 rounds. If a larger team is chosen by at least one player, the game will have only one round. As in most fighting games, rounds can be won by either draining the opponents life bar for a KO or having more total team life when the timer reaches 0. All possible matches use the same timer and game speed. | If both players choose to play solo, the game will be scored as 2 out of 3 rounds. If a larger team is chosen by at least one player, the game will have only one round. As in most fighting games, rounds can be won by either draining the opponents life bar for a KO or having more total team life when the timer reaches 0. All possible matches use the same timer and game speed. | ||
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|[[Image:SG_colorselect2.png]]||[[Image:SG_colorselect1.png]] | |||
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===Color Selection=== | ===Color Selection=== | ||
After choosing a team size players, players can highlight and choose their first character with any attack button. Using specific combinations of 1-6 attack buttons will choose the character with an color palette. Hitting start while highlighting the character will tentatively select the character and allow the player to cycle through the all available alternate color palettes (and view the attack button hotkey) before making this important choice. | After choosing a team size players, players can highlight and choose their first character with any attack button. Using specific combinations of 1-6 attack buttons will choose the character with an color palette. Hitting start while highlighting the character will tentatively select the character and allow the player to cycle through the all available alternate color palettes (and view the attack button hotkey) before making this important choice. | ||
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===Assist Selection=== | ===Assist Selection=== |
Revision as of 14:57, 8 January 2012


Character Select Screen
Starting either single player game mode, a Versus mode game, or entering the Practice Room will bring the players to the Character Select Screen. Pressing the select button always undoes the last choice made by the player.
File:SG teamsizeselect.png |
Team Size
Players must choose between a 1, 2, or 3 character team size first at the character select screen. The team size matchup determines a health and damage multiplier for both teams. A solo character will have more life and deal more damage than an individual character on duo team, and even more than a character on a trio team.
- Link to life/damage ratios
If both players choose to play solo, the game will be scored as 2 out of 3 rounds. If a larger team is chosen by at least one player, the game will have only one round. As in most fighting games, rounds can be won by either draining the opponents life bar for a KO or having more total team life when the timer reaches 0. All possible matches use the same timer and game speed.
File:SG colorselect2.png | File:SG colorselect1.png |
Color Selection
After choosing a team size players, players can highlight and choose their first character with any attack button. Using specific combinations of 1-6 attack buttons will choose the character with an color palette. Hitting start while highlighting the character will tentatively select the character and allow the player to cycle through the all available alternate color palettes (and view the attack button hotkey) before making this important choice.
File:SG assistselect.png |
Assist Selection
With a 2 or 3 character team, players must choose an assist attack for the character before selecting their next character or completing their team selection. All characters have a choice between two pre-set assist attacks and a custom assist attack.
Choosing a custom assist brings up a custom assist input dialogue, which displays directional and attack button inputs. As the player preforms an attack the dialogue will show the attack by name. The player can then confirm the assist choice or return to the start of the input dialogue to record another move. Custom assists must be ground moves and require exactly one press of an attack button.
Stage Selection
After both players have completed their team selection, either character may choose a stage or keep the default option of a random stage. Selecting random stage will cause Versus Mode rematches to select a random stage before the start of every new match.