UMVC3/Thor: Difference between revisions

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{{MoveListRow | Mighty Hurricane M | qcf + m | 150,000 | airok throw <br> hardknockdown <br> puts enemy in juggle state }}
{{MoveListRow | Mighty Hurricane M | qcf + m | 150,000 | airok throw <br> hardknockdown <br> puts enemy in juggle state }}
{{MoveListRow | Mighty Hurricane H | qcf + h | 180,000 | airok throw <br> hardknockdown <br> puts enemy in juggle state }}
{{MoveListRow | Mighty Hurricane H | qcf + h | 180,000 | airok throw <br> hardknockdown <br> puts enemy in juggle state }}
{{MoveListRow | Mighty Speech | d, d + h | 0 | Hold H , builds meter <br> while delivering speech. <br> Approx. 1 bar per 4 seconds}}
{{MoveListRow | Mighty Speech | d , d + h | 0 | Hold H , builds meter <br> while delivering speech. <br> Approx. 1 bar per 4 seconds}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 19:00, 6 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Thor

Umvc3 thor face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,250,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mighty Spark
shot front
31,000 X 4 + 35,000 X 3
(114,100)
proj
Mighty Thunder
Beta2.png Mighty Strike
direct tiltup
70,000 X 2
(133,000)
strk
projnull
Mighty Tornado
Gamma2.png Mighty Smash
direct tiltup
50,000 X 2
(95,000)
groundbounce
softknockdown
Mighty Tornado

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
65,000
Crouching Light
d + l
63,000
low
Standing Medium
m
90,000
Crouching Medium
d + m
40,000 X 3
(97,600)
low
Standing Heavy
h
110,000
strk
Crouching Heavy
d + h
105,000
low
softknockdown
Special
s
110,000
launch nocancel
Jumping Light
air l
68,000
high
Jumping Medium
air m
85,000
high
Jumping Heavy
air h
100,000
high ;
ends flight
Jumping Special
air s
110,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
50,000 + 30,000
(80,000)
throw hardknockdown ;
can juggle after first hit
Back Throw
b + h
50,000 + 30,000
(80,000)
throw hardknockdown ;
can juggle after first hit
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Mighty Spark L
qcf + l
13,000 X 2 + 80,000
(90,700)
airok proj ;
first 2 hits never scale
Mighty Spark M
qcf + m
13,000 X 4 + 40,000 X 3
(123,000)
airok proj ;
first 4 hits never scale
Mighty Spark H
qcf + h
13,000 X 6 + 35,000 X 5
(154,000)
airok proj ;
first 6 hits never scale
Mighty Smash L
dp + l
70,000 X 2
(133,000)
strk on first hit
hardknockdown on second hit
Mighty Smash M
dp + m
70,000 + 100,000
(160,000)
strk on first hit
groundbounce
hardknockdown on second hit
Mighty Smash H
dp + h
70,000 + 100,000 + 20,000 X 3
(203,700)
strk on first hit
groundbounce hardknockdown
on 2nd hit
otg on 3rd hit
proj on hits 3-5
Mighty Smash H
(Charged)
dp + h (charge)
70,000 + 100,000 + 20,000 X 5
(226,100)
strk on first hit
groundbounce on 2nd hit
otg on 3rd hit
softknockdown
proj on hits 3-7
Flight
qcb + s
0
initiates flight
Mighty Strike
rdp + atk
70,000 X 2
(133,000)
airok strk
Mighty Strike
(charged)
qcf + atk (charge)
50,000 X 2 + 100,000
(175,900)
airok
softknockdown
Mighty Hurricane L
qcf + l
130,000
airok throw
hardknockdown
puts enemy in juggle state
Mighty Hurricane M
qcf + m
150,000
airok throw
hardknockdown
puts enemy in juggle state
Mighty Hurricane H
qcf + h
180,000
airok throw
hardknockdown
puts enemy in juggle state
Mighty Speech
d , d + h
0
Hold H , builds meter
while delivering speech.
Approx. 1 bar per 4 seconds

Hyper Moves

Name
Command
Damage
Notes (glossary)
Mighty Tornado
qcf + atk + atk
30,000 per hit (15 ~ 29 hits)
(321,600 ~ 382,700)
airok proj
floating softknockdown on all hits
except final hit vs.
airborne opponent;
strk on final hit
mashable
Mighty Thunder
dp + atk + atk
130,000 per hit (max 4 hits)
(383,700 max)
proj otg
hardknockdown
Mighty Punish
hcb + atk + atk
90,000 + 220,000
(310,000)
throw
hardknockdown


Strategy

Tips and Tricks

  • Even though it is a throw, you can DHC during Mighty Punish for big damage and great setups.

Combos

Basic Strategy

Advanced Strategy