UMVC3/Thor: Difference between revisions

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(Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Thor|thor| TBW | TBW}} {{ UMvC3CharacterDataBox | 1,250,000 | Light Start | No | Yes | 1 | 40 | 70 | 100 | ? | ? | ? | ? | ? | ? | 10 | ...')
 
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Mighty Spark | shot front | 31,000 X 4 +  | N/A | N/A
   | Mighty Spark | shot front | 31,000 X 4 +  35,000 X 3 <br> (114,100) | proj | Mighty Thunder
   | Mighty Smash | direct tiltup | 0 | N/A | N/A
   | Mighty Smash | direct tiltup | 50,000 X 2 <br> (95,000) | groundbounce <br> softknockdown | Mighty Tornado
   | Mighty Strike| direct tiltup | 0 | N/A | N/A
   | Mighty Strike | direct tiltup | 70,000 X 2 <br> (133,000) | strk <br> projnull | Mighty Tornado
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 0 | N/A }}
{{MoveListRow | Standing Light | l | 65,000 | }}
{{MoveListRow | Crouching Light | d + l | 0 | N/A }}
{{MoveListRow | Crouching Light | d + l | 63,000 | low }}
{{MoveListRow | Standing Medium | m | 0 | N/A }}
{{MoveListRow | Standing Medium | m | 90,000 | }}
{{MoveListRow | Crouching Medium | d + m | 0 | N/A }}
{{MoveListRow | Crouching Medium | d + m | 40,000 X 3 <br> (97,600) | low }}
{{MoveListRow | Standing Heavy | h | 0 | N/A }}
{{MoveListRow | Standing Heavy | h | 110,000 | strk }}
{{MoveListRow | Crouching Heavy | d + h | 0 | N/A }}
{{MoveListRow | Crouching Heavy | d + h | 105,000 | low <br> softknockdown }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Special | s | 110,000 | launch nocancel }}
{{MoveListRow | Unique Attack | ? | 0 | launch nocancel }}
{{MoveListRow | Jumping Light | air l | 68,000 | high }}
{{MoveListRow | Jumping Light | air l | 0 | high }}
{{MoveListRow | Jumping Medium | air m | 85,000 | high }}
{{MoveListRow | Jumping Medium | air m | 0 | high }}
{{MoveListRow | Jumping Heavy | air h | 100,000 | high ; <br> ends flight}}
{{MoveListRow | Jumping Heavy | air h | 0 | high }}
{{MoveListRow | Jumping Special | air s | 110,000 | high aircombofinisher }}
{{MoveListRow | Jumping Special | air s | 0 | high aircombofinisher }}
{{MoveListRow | Air Unique Attack | air ? | 0 | N/A }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Throw | f + h | 50,000 + 30,000 <br> (80,000) | throw hardknockdown ; <br> can juggle after first hit }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | b + h | 50,000 + 30,000 <br> (80,000) | throw hardknockdown ; <br> can juggle after first hit }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}

Revision as of 13:25, 6 January 2012

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Thor

Umvc3 thor face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,250,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mighty Spark
shot front
31,000 X 4 + 35,000 X 3
(114,100)
proj
Mighty Thunder
Beta2.png Mighty Strike
direct tiltup
70,000 X 2
(133,000)
strk
projnull
Mighty Tornado
Gamma2.png Mighty Smash
direct tiltup
50,000 X 2
(95,000)
groundbounce
softknockdown
Mighty Tornado

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
65,000
Crouching Light
d + l
63,000
low
Standing Medium
m
90,000
Crouching Medium
d + m
40,000 X 3
(97,600)
low
Standing Heavy
h
110,000
strk
Crouching Heavy
d + h
105,000
low
softknockdown
Special
s
110,000
launch nocancel
Jumping Light
air l
68,000
high
Jumping Medium
air m
85,000
high
Jumping Heavy
air h
100,000
high ;
ends flight
Jumping Special
air s
110,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
50,000 + 30,000
(80,000)
throw hardknockdown ;
can juggle after first hit
Back Throw
b + h
50,000 + 30,000
(80,000)
throw hardknockdown ;
can juggle after first hit
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Special Move
qcf + atk
0
N/A

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
30,000 per hit
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy