< UMVC3
Mike spragg (talk | contribs) (Created page with '{{UMvC3Header}} {{UMvC3CharacterHeader|Thor|thor| TBW | TBW}} {{ UMvC3CharacterDataBox | 1,250,000 | Light Start | No | Yes | 1 | 40 | 70 | 100 | ? | ? | ? | ? | ? | ? | 10 | ...') |
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Mighty Spark | shot front | 31,000 X 4 + | | | Mighty Spark | shot front | 31,000 X 4 + 35,000 X 3 <br> (114,100) | proj | Mighty Thunder | ||
| Mighty Smash | direct tiltup | | | Mighty Smash | direct tiltup | 50,000 X 2 <br> (95,000) | groundbounce <br> softknockdown | Mighty Tornado | ||
| Mighty Strike| direct tiltup | | | Mighty Strike | direct tiltup | 70,000 X 2 <br> (133,000) | strk <br> projnull | Mighty Tornado | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | | {{MoveListRow | Standing Light | l | 65,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | | {{MoveListRow | Crouching Light | d + l | 63,000 | low }} | ||
{{MoveListRow | Standing Medium | m | | {{MoveListRow | Standing Medium | m | 90,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | | {{MoveListRow | Crouching Medium | d + m | 40,000 X 3 <br> (97,600) | low }} | ||
{{MoveListRow | Standing Heavy | h | | {{MoveListRow | Standing Heavy | h | 110,000 | strk }} | ||
{{MoveListRow | Crouching Heavy | d + h | | {{MoveListRow | Crouching Heavy | d + h | 105,000 | low <br> softknockdown }} | ||
{{MoveListRow | Special | s | | {{MoveListRow | Special | s | 110,000 | launch nocancel }} | ||
{{MoveListRow | Jumping Light | air l | 68,000 | high }} | |||
{{MoveListRow | Jumping Light | air l | | {{MoveListRow | Jumping Medium | air m | 85,000 | high }} | ||
{{MoveListRow | Jumping Medium | air m | | {{MoveListRow | Jumping Heavy | air h | 100,000 | high ; <br> ends flight}} | ||
{{MoveListRow | Jumping Heavy | air h | | {{MoveListRow | Jumping Special | air s | 110,000 | high aircombofinisher }} | ||
{{MoveListRow | Jumping Special | air s | | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | f + h | 50,000 + 30,000 <br> (80,000) | throw hardknockdown ; <br> can juggle after first hit }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | b + h | 50,000 + 30,000 <br> (80,000) | throw hardknockdown ; <br> can juggle after first hit }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} |
Revision as of 13:25, 6 January 2012


Thor
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,250,000
Light Start
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
70 %
100 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
65,000
Crouching Light
d + l
63,000
low
Standing Medium
m
90,000
Crouching Medium
d + m
40,000 X 3
(97,600)
(97,600)
low
Standing Heavy
h
110,000
strk
Crouching Heavy
d + h
105,000
low
softknockdown
softknockdown
Special
s
110,000
launch nocancel
Jumping Light
air l
68,000
high
Jumping Medium
air m
85,000
high
Jumping Heavy
air h
100,000
high ;
ends flight
ends flight
Jumping Special
air s
110,000
high aircombofinisher
Throws
Forward Throw
f + h
50,000 + 30,000
(80,000)
(80,000)
throw hardknockdown ;
can juggle after first hit
can juggle after first hit
Back Throw
b + h
50,000 + 30,000
(80,000)
(80,000)
throw hardknockdown ;
can juggle after first hit
can juggle after first hit
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Special Move
qcf + atk
0
N/A
Hyper Moves
Hyper Combo
qcf + atk + atk
30,000 per hit
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.