< UMVC3
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35 | 35 | 35 | 35 | 40 | | 35 | 35 | 35 | 35 | 40 | | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Rocket Punch L | qcf + l | 150,000 | airok <br> otg strk <br> projnull }} | ||
{{MoveListRow | Rocket Punch M / H | qcf + m / h | 150,000 | airok <br> strk <br> projnull }} | |||
{{MoveListRow | Human Catapult L | dp + l | 120,000 | throw <br> hardknockdown }} | |||
{{MoveListRow | Human Catapult M | dp + m | 140,000 | throw <br> hardknockdown }} | |||
{{MoveListRow | Human Catapult H | dp + h | 160,000 | throw <br> hardknockdown }} | |||
{{MoveListRow | Sentinel Force L <br> (Tilt Down ver.) | qcb + l | 50,000 X 3 <br> (135,400) | proj }} | |||
{{MoveListRow | Sentinel Force M <br> (Tilt Up ver.) | qcb + m | 50,000 X 3 <br> (135,400) | proj }} | |||
{{MoveListRow | Sentinel Force H <br> (Bombing Run) | qcb + h | 50,000 X 3 <br> (135,400) | proj <br> otg}} | |||
{{MoveListRow | Flight | qcb + s | 0 | airok <br> Initiates Flight }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Plasma Storm | qcf + atk + atk | 22,000 X 19 + 20,000 <br> (282,200 ~ 337,400) | proj <br> softknockdown on final hit <br> mashable }} | ||
{{MoveListRow | | {{MoveListRow | Hard Drive | air qcf + atk + atk | 30,000 X 12 <br> (275,400) | strk <br> softknockdown on final hit }} | ||
{{MoveListRow | | {{MoveListRow | Hyper Sentinel Force | qcb + atk + atk | 50,000 X 9 <br> (306,000) | proj }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 17:50, 2 January 2012


Sentinel
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
900,000
Light Start
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
70,000
projnull
Crouching Light
d + l
70,000
projnull
Standing Medium
m
100,000
armored
projnull
projnull
Crouching Medium
d + m
40,000 X 3
(97,600)
(97,600)
low
armored
projnull
armored
projnull
Standing Heavy
h
25,000 X 5
(102,300)
(102,300)
proj
Crouching Heavy
d + h
25,000 X 5
(102,300)
(102,300)
proj
Special
s
120,000
launch nocancel
projnull
projnull
Jumping Light
air l
75,000
high
projnull
projnull
Jumping Medium
air m
100,000
high
projnull
projnull
Jumping Heavy
air h
110,000
high
projnull
projnull
Jumping Special
air s
120,000
high
groundbounce
aircombofinisher
projnull
groundbounce
aircombofinisher
projnull
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Rocket Punch L
qcf + l
150,000
airok
otg strk
projnull
otg strk
projnull
Rocket Punch M / H
qcf + m / h
150,000
airok
strk
projnull
strk
projnull
Human Catapult L
dp + l
120,000
throw
hardknockdown
hardknockdown
Human Catapult M
dp + m
140,000
throw
hardknockdown
hardknockdown
Human Catapult H
dp + h
160,000
throw
hardknockdown
hardknockdown
Sentinel Force L
(Tilt Down ver.)
(Tilt Down ver.)
qcb + l
50,000 X 3
(135,400)
(135,400)
proj
Sentinel Force M
(Tilt Up ver.)
(Tilt Up ver.)
qcb + m
50,000 X 3
(135,400)
(135,400)
proj
Sentinel Force H
(Bombing Run)
(Bombing Run)
qcb + h
50,000 X 3
(135,400)
(135,400)
proj
otg
otg
Flight
qcb + s
0
airok
Initiates Flight
Initiates Flight
Hyper Moves
Plasma Storm
qcf + atk + atk
22,000 X 19 + 20,000
(282,200 ~ 337,400)
(282,200 ~ 337,400)
proj
softknockdown on final hit
mashable
softknockdown on final hit
mashable
Hard Drive
air qcf + atk + atk
30,000 X 12
(275,400)
(275,400)
strk
softknockdown on final hit
softknockdown on final hit
Hyper Sentinel Force
qcb + atk + atk
50,000 X 9
(306,000)
(306,000)
proj