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== '''Move List''' == | == '''Move List''' == |
Revision as of 08:07, 29 December 2011
Iron Man
The Invincible Iron Man!
In a nutshell
Iron Man, the Jack of All Trades, of Ultimate Marvel vs Capcom 3. Iron Man has tools for pretty much any situation. He can zone with his special moves and he can use his movement options for offensive rush down. His combos do huge damage and all his assists are useful.
Iron Man has a very high learning curve. His expansive combos are some of the hardest in the game. He is highly susceptible to rush down and lacks a way to open up defensive players outside of his zoning game.
If you want to succeed with Tony Stark you'll have to invest time into learning his combos and its variants, practice on punishing your opponents unsafe moves with hit confirms from both the air and the ground, and master his neutral game.
Video Walkthrough
Move List
Assist Types
Normal Moves
softknockdown
softknockdown
aircombofinisher
Throws
hardknockdown
hardknockdown
hardknockdown
hardknockdown
Special Moves
m 113,600
h 129,900
airok
m 102,900
h 116,900
airok
m 102,300
h 122,600
airok
Hyper Moves
Strategy
Tips and Tricks
Change Log
Buffs:
Nerfs:
Notable mentions:
Team composition
There are two different Iron Man team structures. Iron Man on point, or Iron Man on bench. Neither is a bad but they are completely different teams with completely different objectives. An Iron Man centric team revolves around Iron Man's point game where as Iron Man assist teams revolve around other characters point game and strengthening that with Iron Man's assists.
Iron Man centric teams should involve assists with fast start up like Dormammu Dark Hole, Dante Weasel Shot, and Spencer Armor Piercer to extend his combos. Haggar Lariat, Vergil Rapid Slash, and Strider Vajra for defensive/neutral assists.
There are many possibilities so go try them out!
Point:
- Iron Man is a more than competent point character. He really does not need an OTG assist. So he should be paired with assists that extend his combos and assists that provide cover to Iron Man's approach. Iron Man's combos can be quite lengthy and because of this, hit stun deterioration makes it very difficult to connect his Lv. 3 Hyper, Iron Avenger, making him a somewhat capable battery. Iron Man's health is a little below average and his defensive option are lacking so having a "get off me" assist helps in the long run.
Middle:
- Iron Man fills this position well. He can easily extend combos upon Team Arial Exchange. He has very useful assists in the the form of
Unibeam projectile assist,
Repulsor Blast is a bit slow for an anti air assist but works well in combos, and finally if you need an {{#motion: OTG }} assist
Smart Bomb is there for you.
Anchor:
- Probably his worst position. Iron Man doesn't have very reliable ways of opening up defensive opponents. His air dash has huge start up and if not canceled continues to slide in the direction you chose. But more importantly Iron Man doesn't really benefit much from X-factor. One way an Iron Man anchor can be effective is basically chipping at the opponents life with Tiger Knee Unibeams and Smart Bombs. Forcing the opponent to eventually go on the offensive. This strategy doesn't work very well against characters like Hsien-Ko or Amaterasu because of their
capabilities.
Combos
Flight combos:
Chips and Servos:
{{#motion: d + l , m n + H d + H , qcb + S , Air [ m , m , h , d + H , S ] Land d + m , S , Air [ m , m , H , d + H , S ] , Land Smart Bomb, Proton Cannon}}
Damage: 453,100 ~ 689,000
Hits: 18 ~ 89
Meter Built: 1.1 (with Hyper -1.0)
The Jarvis Standard
{{#motion: d + l , m n + H d + H , qcb + S , Air [ m , m , h , u + h , S ] Land uf + m , m , d + h , s , Land d + m , s , Air m , m , h , d + h , s , Land Smart Bomb, Proton Cannon}}
Damage: 498,700 ~ 734,000
Hits: 20 ~ 92
Meter Built: 1.3 (with Hyper -1.0)
Air dash combos:
Return to Form:
{{#motion: d + m , n + h , s , Air m , h , airdashcancel , H , qcb + s , m , h , u + h , airdashcancel , m , h , d + h , airdashcancel , m , h , d + h , s , Land Smart Bomb, Proton Cannon}}
Damage: 480,800 ~ 717,300
Hits: 18 ~ 89
Meter Built: 1.1 (with Hyper -1.0)
Basic Strategy
Offense
Defense
Neutral
Advance Strategy
Air resests
Cross ups
Vs. Iron Man
9-1 match up versus the opposite sex.
--Joshua Kaneakalau 23:00, 25 December 2011 (UTC)Joshua Kaneakalau