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{{UMvC3CharacterHeader|Wesker|wesker| | {{UMvC3CharacterHeader|Wesker|wesker| | ||
Albert Wesker was a brilliant scientist working for Umbrella, creating (and stealing the creations of others) horrible monsters and viruses to unleash on the world. Eventually, he lead the members of S.T.A.R.S. as their field leader, only to get field data on the monsters he had helped create. However, his plans fell apart, and S.T.A.R.S. members Barry, Jill, Chris, and Rebecca survived, and Wesker was left mortally wounded by one of his beasts. With no other choice, he took a virus himself, eventually becoming one of the most powerful villains / creatures the world had ever seen - or not seen... | |||
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Wesker is back, and as potent as ever. His changes affected little, while the overall game changes left him in a very powerful spot. His gunfire is as irritating as always, his mobilty and sheer speed make his rushdown, mixups, and pressure game a menace, and his damage output is through the roof. Couple this with the most useful OTG assist in the game, Albert Wesker is an amazing addition to any team.}} | |||
Revision as of 20:49, 27 December 2011


Wesker
Albert Wesker was a brilliant scientist working for Umbrella, creating (and stealing the creations of others) horrible monsters and viruses to unleash on the world. Eventually, he lead the members of S.T.A.R.S. as their field leader, only to get field data on the monsters he had helped create. However, his plans fell apart, and S.T.A.R.S. members Barry, Jill, Chris, and Rebecca survived, and Wesker was left mortally wounded by one of his beasts. With no other choice, he took a virus himself, eventually becoming one of the most powerful villains / creatures the world had ever seen - or not seen...
In a nutshell
Wesker is back, and as potent as ever. His changes affected little, while the overall game changes left him in a very powerful spot. His gunfire is as irritating as always, his mobilty and sheer speed make his rushdown, mixups, and pressure game a menace, and his damage output is through the roof. Couple this with the most useful OTG assist in the game, Albert Wesker is an amazing addition to any team.
Character Vitals
Video Walkthrough
Move List
Assist Types
Normal Moves
(92,500)
softknockdown
see Phantom Move
in Special Moves.
proj
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Throws
Special Moves
on hit
see Phantom Move
Special Move below
for notes.
on hit
see Phantom Move
Special Move below
for notes.
(122,600)
on hit
Jaguar Kick
Teleport
L teleports f
M teleports b
H teleports uf
air H teleports d
Mid Counter
Launcher
wallbounce
hardknockdown
wallbounce
hardknockdown
softknockdown
hardknockdown
wallbounce
softknockdown
Hyper Moves
(28,700 per hit)
softknockdown
Mashable
*Removes Wesker's shades
upon use, causing damage
values to change.
crumple
Level 3 Hyper.
The Shades
- Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
- Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
- Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
- The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.