< UMVC3
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Mike spragg (talk | contribs) No edit summary |
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30 | 50 | 70 | | 30 | 50 | 70 | | ||
? | ? | ? | | ? | ? | ? | | ||
11 | 16 | 21 | | |||
5 | 5 | 5 | 10 | 40 | | 5 | 5 | 5 | 10 | 40 | | ||
35 | 35 | 35 | 35 | 40 | | 35 | 35 | 35 | 35 | 40 | | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Special Move | qcf + atk | 0 | N/A }} | {{MoveListRow | Cobra Strike | qcf + l | 100,000 | hardknockdown }} | ||
{{MoveListRow | Phantom Move | atk during Cobra Strike <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }} | |||
{{MoveListRow | Ghost Butterfly | qcf + m | 120,000 | N/A }} | |||
{{MoveListRow | Phantom Move | atk during Ghost Butterfly <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }} | |||
{{MoveListRow | Jaguar Dash | qcf + h | 30,000 X 5 <br> (122,600) | }} | |||
{{MoveListRow | Jaguar Kick | h during Jaguar Dash <br> on hit | 100,000 | N/A }} | |||
{{MoveListRow | Cobra Strike | qcf + l during <br> Jaguar Kick | 100,000 | N/A }} | |||
{{MoveListRow | Phantom Move | dp + atk | 0 | airok <br> Teleport <br> L teleports f <br> M teleports b <br> H teleports uf <br> air H teleports d}} | |||
{{MoveListRow | Tiger Uppercut L | rdp + l | 120,000 | High Counter <br> Mid Counter <br> Launcher }} | |||
{{MoveListRow | Tiger Uppercut M | rdp + m | 120,000 | Low Counter <br> wallbounce <br> hardknockdown }} | |||
{{MoveListRow | Tiger Uppercut H | rdp + h | 120,000 | proj counter <br> wallbounce <br> hardknockdown }} | |||
{{MoveListRow | Mustang Kick L | hcb + l | 120,000 | throw <br> softknockdown }} | |||
{{MoveListRow | Mustang Kick M | hcb + m | 120,000 | throw <br> hardknockdown }} | |||
{{MoveListRow | Mustang Kick H | hcb + h | 120,000 | throw <br> wallbounce <br> softknockdown }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Phantom Dance | qcf + atk + atk | 25,000 per hit | airok <br> softknockdown <br> Mashable <br> *Removes Wesker's shades. }} | ||
{{MoveListRow | | {{MoveListRow | Rhino Charge | qcb + atk + atk | 250,000 | physical counter <br> crumple }} | ||
{{MoveListRow | | {{MoveListRow | Lost in Nightmares | dp + atk + atk | 450,000 | hardknockdown <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost. | |||
=== Combos === | === Combos === |
Revision as of 20:15, 27 December 2011


Wesker
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,000,000
Stronger
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
11 s
16 s
21 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
55,000
Crouching Light
d + l
53,000
low
Standing Medium
m
73,000
Crouching Medium
d + m
75,000
low
Standing Heavy
h
50,000 X 2
(92,500)
(92,500)
Crouching Heavy
d + h
80,000
low
softknockdown
softknockdown
Special
s
100,000
launch nocancel
Samurai Edge (Horizontal Fire)
f + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Samurai Edge (Lower Shot)
df + h
80,000
otg
proj
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Jumping Light
air l
55,000
high
Jumping Medium
air m
73,000
high
Jumping Heavy
air h
88,000
high
Jumping Special
air s
95,000
high aircombofinisher
Samurai Edge (Anti-Surface)
air d + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Cobra Strike
qcf + l
100,000
hardknockdown
Phantom Move
atk during Cobra Strike
on hit
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
see Phantom Move
Special Move below
for notes.
Ghost Butterfly
qcf + m
120,000
N/A
Phantom Move
atk during Ghost Butterfly
on hit
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
see Phantom Move
Special Move below
for notes.
Jaguar Dash
qcf + h
30,000 X 5
(122,600)
(122,600)
Jaguar Kick
h during Jaguar Dash
on hit
on hit
100,000
N/A
Cobra Strike
qcf + l during
Jaguar Kick
Jaguar Kick
100,000
N/A
Phantom Move
dp + atk
0
airok
Teleport
L teleports f
M teleports b
H teleports uf
air H teleports d
Teleport
L teleports f
M teleports b
H teleports uf
air H teleports d
Tiger Uppercut L
rdp + l
120,000
High Counter
Mid Counter
Launcher
Mid Counter
Launcher
Tiger Uppercut M
rdp + m
120,000
Low Counter
wallbounce
hardknockdown
wallbounce
hardknockdown
Tiger Uppercut H
rdp + h
120,000
proj counter
wallbounce
hardknockdown
wallbounce
hardknockdown
Mustang Kick L
hcb + l
120,000
throw
softknockdown
softknockdown
Mustang Kick M
hcb + m
120,000
throw
hardknockdown
hardknockdown
Mustang Kick H
hcb + h
120,000
throw
wallbounce
softknockdown
wallbounce
softknockdown
Hyper Moves
Phantom Dance
qcf + atk + atk
25,000 per hit
airok
softknockdown
Mashable
*Removes Wesker's shades.
softknockdown
Mashable
*Removes Wesker's shades.
Rhino Charge
qcb + atk + atk
250,000
physical counter
crumple
crumple
Lost in Nightmares
dp + atk + atk
450,000
hardknockdown
Level 3 Hyper.
Level 3 Hyper.
Strategy
Tips and Tricks
- Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.