UMVC3/Wesker: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 35: Line 35:


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 0 | N/A }}
{{MoveListRow | Standing Light | l | 55,000 | }}
{{MoveListRow | Crouching Light | d + l | 0 | N/A }}
{{MoveListRow | Crouching Light | d + l | 53,000 | low }}
{{MoveListRow | Standing Medium | m | 0 | N/A }}
{{MoveListRow | Standing Medium | m | 73,000 | }}
{{MoveListRow | Crouching Medium | d + m | 0 | N/A }}
{{MoveListRow | Crouching Medium | d + m | 75,000 | low }}
{{MoveListRow | Standing Heavy | h | 0 | N/A }}
{{MoveListRow | Standing Heavy | h | 50,000 X 2 <br> (92,500) | }}
{{MoveListRow | Crouching Heavy | d + h | 0 | N/A }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low <br> softknockdown }}
{{MoveListRow | Special | s | 0 | launch nocancel }}
{{MoveListRow | Special | s | 100,000 | launch nocancel }}
{{MoveListRow | Unique Attack | ? | 0 | launch nocancel }}
{{MoveListRow | Samurai Edge (Horizontal Fire) | f + h | 80,000 | proj }}
{{MoveListRow | Jumping Light | air l | 0 | high }}
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
{{MoveListRow | Jumping Medium | air m | 0 | high }}
{{MoveListRow | Samurai Edge (Lower Shot) | df + h | 80,000 | otg <br> proj }}
{{MoveListRow | Jumping Heavy | air h | 0 | high }}
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
{{MoveListRow | Jumping Special | air s | 0 | high aircombofinisher }}
{{MoveListRow | Jumping Light | air l | 55,000 | high }}
{{MoveListRow | Air Unique Attack | air ? | 0 | N/A }}
{{MoveListRow | Jumping Medium | air m | 73,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 88,000 | high }}
{{MoveListRow | Jumping Special | air s | 95,000 | high aircombofinisher }}
{{MoveListRow | Samurai Edge (Anti-Surface) | air d + h | 80,000 | proj }}
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
 
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 19:46, 27 December 2011

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Wesker

Umvc3 wesker face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Ghost Butterfly
direct front
120,000
wallbounce
Phantom Dance
Beta2.png Jaguar Dash
direct front
40,000 X 2 + 50,000
(116,400)
softknockdown
Phantom Dance
Gamma2.png Samurai Edge
(Lower Shot)
shot tiltdown
80,000
proj
otg
Phantom Dance

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
55,000
Crouching Light
d + l
53,000
low
Standing Medium
m
73,000
Crouching Medium
d + m
75,000
low
Standing Heavy
h
50,000 X 2
(92,500)
Crouching Heavy
d + h
80,000
low
softknockdown
Special
s
100,000
launch nocancel
Samurai Edge (Horizontal Fire)
f + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Samurai Edge (Lower Shot)
df + h
80,000
otg
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Jumping Light
air l
55,000
high
Jumping Medium
air m
73,000
high
Jumping Heavy
air h
88,000
high
Jumping Special
air s
95,000
high aircombofinisher
Samurai Edge (Anti-Surface)
air d + h
80,000
proj
Phantom Move
atk during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Special Move
qcf + atk
0
N/A

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
25,000 per hit
mashable
softknockdown
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy