< UMVC3
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Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, the air version can fire at three angles, and his Ninja Gift m make moving in on the ground difficult. His lightning fast, low to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well, especially since you can cancel special moves into it. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.}} | |||
Revision as of 18:47, 18 January 2012


Deadpool
TBW
In a nutshell
Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, the air version can fire at three angles, and his Ninja Gift m make moving in on the ground difficult. His lightning fast, low to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well, especially since you can cancel special moves into it. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.
Character Vitals
CHARACTER DATA
Health:
900,000
Zig-Zag
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
45 %
65 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
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Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
43,000
rpdfire
Crouching Light
d + l
0
low
rpdfire
rpdfire
Standing Medium
m
35,000 X 2
(63,000)
(63,000)
Crouching Medium
d + m
60,000
low
strk
strk
Standing Heavy
h
80,000
strk
Crouching Heavy
d + h
70,000
low
strk
strk
Special
s
0
launch nocancel
Mad Wheel
f + m
35,000 X 2
(63,000)
(63,000)
high
hardknockdown
nocancel
hardknockdown
nocancel
Jumping Light
air l
44,000
high
Jumping Medium
air m
60,000
high
Jumping Heavy
air h
75,000
high
Jumping Special
air s
80,000
high aircombofinisher
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Trigger Happy
qcf + atk
15,000 X 10
(97,300)
(97,300)
proj
Air Trigger Happy L
air qcf + l
15,000 X 10
(97,300)
(97,300)
otg
proj
proj
Air Trigger Happy M / H
air qcf + m / h
15,000 X 10
(97,300)
(97,300)
proj
Ninja Gift L (shuriken)
qcf + atk , l
40,000 X 3
(108,300)
(108,300)
airok
proj
proj
Ninja Gift M (grenade)
qcf + atk , m
80,000
airok
proj
strk
proj
strk
Ninja Gift H (bolo)
qcf + atk , h
10,000
airok
proj
cptr
proj
cptr
Katana-Rama! L
dp + l
70,000
strk
Katana-Rama! M
dp + m
70,000
softknockdown
Katana-Rama! H
dp + h
70,000
groundbounce
otg
otg
Chimichangas!!
dp + atk , h
70,000
wallbounce
Quick Work L
qcb + l
90,000
low
softknockdown
softknockdown
Quick Work M
qcb + m
110,000
low
softknockdown
softknockdown
Quick Work H
qcb + h
130,000
low
softknockdown
softknockdown
Chimichangas!!
qcb + atk , h
70,000
wallbounce
Teleport
rdp + atk
0
l to left side of screen
m to middle of screen
h to right side of screen
m to middle of screen
h to right side of screen
3rd Teleport
Malfunction
Malfunction
rdp + atk
100,000
otg
Taunt button!
taunt
10,000
Hyper Moves
Happy Happy Trigger
qcf + atk + atk
10,000 X 40
(238,400 ~ 286,200)
(238,400 ~ 286,200)
mashable
strk
airok
proj
otg
strk
airok
proj
otg
Cuttin' Time
qcb + atk + atk
50,000 X 4 + 230,000
(322,800)
(322,800)
strk
4th-Wall Crisis
dp + atk + atk
400,000
Physical counter Hyper
hardknockdown
Level 3 Hyper.
hardknockdown
Level 3 Hyper.