|
|
Line 62: |
Line 62: |
| * You can now combo Crouching MP, Crouching LP and Standing HK from EX RCF | | * You can now combo Crouching MP, Crouching LP and Standing HK from EX RCF |
| * Is considered to be airborne right after the invincibility frames of his backdash ends. | | * Is considered to be airborne right after the invincibility frames of his backdash ends. |
| * Sweep (crouching HK) damage increased from 90 to 110
| |
| * Cosmic Heel (down forward + HK) can now combo into U1 | | * Cosmic Heel (down forward + HK) can now combo into U1 |
| * Cosmic Heel (down forward + HK) is now -3 on block at point blank range or +1 at max range | | * Cosmic Heel (down forward + HK) is now -3 on block at point blank range or +1 at max range |
Line 70: |
Line 69: |
| * Ultra 1's hitbox on the first hit after animation has been increased, will miss less | | * Ultra 1's hitbox on the first hit after animation has been increased, will miss less |
| * EX Sky High Claw now lands at the same distance from the opponent regardless of the distance from the opponent when you input the move | | * EX Sky High Claw now lands at the same distance from the opponent regardless of the distance from the opponent when you input the move |
| | * EX Sky High Claw is now safer on block in certain situations |
|
| |
|
| ==The Basics== | | ==The Basics== |
Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. And thanks to his high standards, there is almost no one that he does not consider hideous in appearance. And thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that because of his excellent speed, his defense suffers the most. Once his claw is knocked off, that range he has gets thrown out the window, and once his mask is knocked off he can get dizzied with fewer hits. In addition, his only non-meter consuming anti-air option, the Scarlet Terror, is not that good at doing its intended job.
Moves
Unique Attacks
Piece of Mercury
df + mk
high
Wall Jump
(in air, near wall) uf
Throws
Rainbow Suplex
f or n + lp + lk
throw
Crescent Line
b + lp + lk
throw
Stardust Drop
(in air) lp + lk
airthrow
Special Moves
Rolling Crystal Flash
b (charge) f + p
ex
Scarlet Terror
db (charge) f + k
ex armorbreak
Sky High Claw
d (charge) u + p
armorbreak only during ex; ex
Flying Barcelona Attack
d (charge) u + k
Controllable with f or b after coming off wall; ex
Claw Attack
f or b + p
Perform after Flying Barcelona Attack; high
Izuna Drop
Any direction + p (near opponent)
Perform after Flying Barcelona Attack; throw airthrow
Back Slash
3p
Cannot be used as a Reversal
Short Back Slash
3k
Cannot be used as a Reversal
Remove Claw
dp + p
ex version removes mask; Cannot be used as a Reversal; ex
Super Combo
Flying Barcelona Special
db (charge) df db u + k
Controllable with f or b after coming off wall
Claw Attack Special
p
Perform after Flying Barcelona Special; high
Rolling Izuna Drop
Any direction + p (near opponent)
Perform after Flying Barcelona Special; throw airthrow
Ultra Combos
Bloody High Claw
db (charge) df db u + 3k
armorbreak
Splendid Claw
db (charge) f b f + 3k
low armorbreak
AEv2012 Changes
(changes include ALL final changes from Super to AEv2012)
- Crouching MK start up is now 6 frames (2 frames faster)
- EX Flying Barcelona Attack damage reduced from 200 to 180
- Rolling Izuna Drop (Super) damage reduced to 400
- Crouching MP damage reduced from 70 to 60
- 2 frames less recovery on EX roll(+4 on hit)
- You can now combo Crouching MP, Crouching LP and Standing HK from EX RCF
- Is considered to be airborne right after the invincibility frames of his backdash ends.
- Cosmic Heel (down forward + HK) can now combo into U1
- Cosmic Heel (down forward + HK) is now -3 on block at point blank range or +1 at max range
- Ultra 2 startup increased from 7 frames to 8 frames
- Sky High Claw now knocks down on hit
- EX Sky High Claw now hits all crouching opponents except when they are in the corner
- Ultra 1's hitbox on the first hit after animation has been increased, will miss less
- EX Sky High Claw now lands at the same distance from the opponent regardless of the distance from the opponent when you input the move
- EX Sky High Claw is now safer on block in certain situations
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30[20]
|
50
|
20
|
sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
70[60]
|
100
|
40
|
sp/su
|
7
|
2
|
13
|
-1
|
+3
|
|
|
Close
|
HL
|
50[40]x2
|
50*50
|
60*20
|
sp/su
|
9
|
3(7)3
|
14
|
+1
|
+5
|
|
|
Close
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
2
|
13
|
-1
|
+2
|
|
|
Close
|
HL
|
40*70
|
125*75
|
60*20
|
su
|
4
|
2*2
|
23
|
-7
|
-2
|
|
|
Far
|
HL
|
30[20]
|
50
|
20
|
sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Far
|
HL
|
90[80]
|
100
|
40
|
su
|
7
|
2
|
14
|
-2
|
+1
|
|
|
Far
|
HL
|
120[110]
|
200
|
60
|
-
|
8
|
3
|
23
|
-8
|
-4
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
5
|
2
|
7
|
+2
|
+5
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
8
|
2
|
15
|
-3
|
0
|
|
|
Far
|
HL
|
40*70
|
125*75
|
60*20
|
su
|
4
|
2*2
|
23
|
-7
|
-2
|
|
|
crouch
|
HL
|
30[20]
|
50
|
20
|
sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
HL
|
60[50]
|
100
|
40
|
sp/su
|
4
|
2
|
16
|
-4
|
-1
|
|
|
crouch
|
HL
|
110[100]
|
200
|
60
|
-
|
5
|
2
|
27
|
-11
|
-6
|
|
|
crouch
|
L
|
20
|
50
|
20
|
sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
70
|
100
|
40
|
sp/su
|
6
|
3
|
9
|
+2
|
+5
|
|
|
crouch
|
L
|
110
|
200
|
60
|
-
|
8
|
13
|
17
|
-12
|
-
|
|
|
Jump up
|
H
|
50[40]
|
50
|
20
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80[70]
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100[90]
|
200
|
60
|
-
|
6
|
2
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
6
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50[40]
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80[70]
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100[90]
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
+
|
H
|
60
|
100
|
40
|
-
|
20
|
3
|
13
|
-4
|
0
|
|
|
+
|
HL
|
80
|
100
|
60
|
-
|
14
|
5
|
10+4
|
-3
|
-
|
|
|
Triangle Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Backflip  
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
65
|
-
|
-
|
|
|
Backflip  
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
42
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
60[50]
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus attack LVL 2
|
HL
|
80[70]
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
|
Focus attack LVL 3
|
-
|
140[130]
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
1.07
|
120
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back Throw
|
1.07
|
120
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Air Throw
|
1.20
|
150
|
130
|
40
|
-
|
3
|
2
|
-
|
-
|
-
|
|
|
Rolling Crystal Flash
|
HL
|
20*90[80]
|
20*100
|
20/10*30
|
su
|
9
|
9(7)4
|
22
|
-2
|
+2
|
|
|
Rolling Crystal Flash
|
HL
|
20x3*90[80]
|
20x3*100
|
20/10x3*30
|
su
|
16
|
9(5)8(5)8(6)4
|
22
|
-2
|
+2
|
|
|
Rolling Crystal Flash
|
HL
|
20x4*90[80]
|
20x4*100
|
20/10x4*30
|
su
|
20
|
9(5)8(5)9(5)8(6)4
|
22
|
-2
|
+2
|
|
|
Rolling Crystal Flash
|
HL
|
20x4*90[80]
|
20x4*100
|
-250/0
|
su
|
20
|
9(5)8(5)9(5)8(6)4
|
20
|
0
|
+4
|
|
|
Scarlet Terror
|
HL
|
100
|
150
|
30/30
|
-
|
7
|
10
|
15+8
|
-12
|
-
|
|
|
Scarlet Terror
|
HL
|
80*60
|
100*100
|
30/20*20
|
-
|
7
|
5*5
|
14+9
|
-12
|
-
|
|
|
Scarlet Terror
|
HL
|
100*60
|
100*100
|
30/20*20
|
-
|
4
|
8*5
|
14+9
|
-15
|
-
|
|
|
Scarlet Terror
|
HL
|
110*70
|
150*100
|
-250/0
|
-
|
4
|
8*5
|
14+9
|
-15
|
-
|
|
|
Sky High Claw
|
HL
|
110[100]
|
200
|
30/40
|
-
|
???15
|
???
|
???17
|
-20
|
-
|
|
|
Sky High Claw
|
HL
|
60[50]x2
|
100
|
-250/0
|
-
|
???10
|
???
|
???17
|
-18
|
-
|
|
|
Flying Barcelona Attack
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
31
|
-
|
-
|
|
|
Flying Barcelona Attack
|
H
|
90[80]
|
100
|
0/40
|
-
|
3
|
11
|
31
|
-
|
-
|
|
|
Flying Barcelona Attack
|
HL
|
30
|
50
|
-250/-
|
-
|
9
|
until ground
|
31
|
-
|
-
|
|
|
Flying Barcelona Attack
|
H
|
50*90[40*80]
|
50*100
|
0/0
|
-
|
2
|
1(1)11
|
31
|
-
|
-
|
|
|
Izuna Drop
|
0.77*H
|
150
|
150
|
80
|
-
|
2
|
1(1)11
|
31
|
-
|
-
|
|
|
Claw Throw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
40
|
-
|
-
|
|
|
Mask Throw
|
-
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
40
|
-
|
-
|
|
|
Flying Barcelona Special
|
-
|
-
|
-
|
-1000/0
|
-
|
-
|
-
|
31
|
-
|
-
|
|
|
Flying Barcelona Special
|
H
|
60[50]x3*100[90]
|
0
|
0/0
|
-
|
2
|
11(2)10
|
31
|
-
|
-
|
|
|
Rolling Izuna Drop
|
0.91*H
|
400
|
0
|
0/0
|
-
|
2
|
11(2)10
|
31
|
-
|
-
|
|
|
Ultra Combo 1 (1st hit)
|
HL
|
30
|
0
|
0/0
|
-
|
8
|
until ground
|
-
|
-
|
-
|
|
|
Ultra Combo 1 (2nd hit)
|
HL
|
450[375]
|
0
|
0/0
|
-
|
???1
|
9
|
20+31
|
-
|
-
|
|
|
Ultra Combo 2
|
L
|
150*300[285]
|
0
|
0/0
|
-
|
0+8
|
15
|
39
|
-36
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: