UMVC3/She-Hulk: Difference between revisions

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UMvC3Logo-Small.png‎
{{UMvC3Header}}


[[UMvC3Logo-Small.png‎]]
{{UMvC3CharacterHeader|She Hulk|shehulk|
Jennifer Susan Walters is back on the case! Lawyer to Super heroes by day. Criminal fighting "Gamma Bombshell" by night.  She
was seriously wounded by gunfire from employees of crime boss Nicholas Trask. In desperate need of a blood transfusion and with
no other available donors in close vicinity death was knocking at her door. Luckily, her cousin, Dr. Bruce Banner a.k.a The Incredible Hulk was visiting and just so happened to be perfect blood donor for his cousin.  This blood transfusion would not only save her life but '''ULTIMATELY''' change her life forever.  Turning Jennifer Walters into the Sensational She Hulk. 


[[Image:UMvC3Logo.png]]
Jennifer has certainly been be busy bee. Having been apart of the Fantastic Four and an Avenger.  She not only battles crime on
the streets but in the court supporting her fellow comrades in court during the Civil War crisis and in present day.
|
TBW}}


== '''She Hulk''' ==


{{ UMvC3CharacterDataBox | 1,150,000 | Stronger | No | No | 0 |
30 | 50 | 70 |
? | ? | ? |
10 | 15 | 20 |
10 | 10 | 10 | 10 | 50 |
35 | 35 | 35 | 35 | 50 |
35 | 35 | 35 | 35 | 50 |
35 | 35 | 35 | 35 | 50 |
}}


[[Image:Umvc3_shehulk_face.jpg]]


== Video Walkthrough ==
<youtube></youtube>


Jennifer Susan Walters is back on the case!  Lawyer to Super heroes by day.  Criminal fighting "Gamma Bombshell" by night.  She was seriously wounded by gunfire from employees of crime boss Nicholas Trask.  In desperate need of a blood transfusion and with no other available donors in close vicinity death was knocking at her door. 


Luckily, her cousin, Dr. Bruce Banner a.k.a The Incredible Hulk was visiting and just so happened to be perfect blood donor for his cousin.  This blood transfusion would not only save her life but '''ULTIMATELY''' change her life forever.  Turning Jennifer Walters into the Sensational She Hulk. 
== Move List ==


Jennifer has certainly been be busy bee.  Having been apart of the Fantastic Four and an Avenger.  She not only battles crime on the streets but in the court supporting her fellow comrades in court during the Civil War crisis and in present day. 
=== Assist Types ===


=== '''In a Nutshell:''' ===
{{UMvC3CharacterAssists
  | Torpedo | direct front | 75,000 | low otg | Emerald Cannon
  | Clothesline | direct front | 90,000 | crumple vs standing <br> softknockdown vs airborne | Emerald Cannon
  | Somersault Kick+ | direct tiltup | 60,000 X 2 <br> (114,000) | strk | Emerald Cannon
}}


=== Normal Moves ===


She Hulk has definitely changed in many ways from her previous iteration.  For a full list of her changes see the "Advanced Strategy" section.  She hulk has been reduced to a point battery character which relies on resets for the majority of her damage.  She is best played on point because she doesn't have enough tools to do the job all by herself.  Her assists aren't spectacular either. The majority of She Hulk players use Torpedo for the OTG assist or Somersault Kick+ for close proximity space control.  Her combos are fairly simple which reduces her learning curve and her stamina helps her take a few beatings before being put down.  She Hulk takes a lot of patience and demands that the player has match up knowledge in order for her to shine.
== '''Character Information''' ==
----
<div class="movelist table">
  <div class=movelistHeader" style="padding: 2px;text-align:center">'''CHARACTER DATA'''</div>
</div>
<div class="movelist table">
  {{GenericTableRow | Health: | 1,150,000 }}
  {{GenericTableRow | [[Ultimate_Marvel_vs_Capcom_3/Glossary#Base_Magic_Series|Base Ground Magic Series]]: | Stronger }}
  {{GenericTableRow | Double Jump: | No }}
  {{GenericTableRow | Air Dash: | No }}
  {{GenericTableRow | Air Action Count: | 0 }}
</div>
<div class="movelist table">
  <div class=movelistHeader" style="padding: 2px;text-align:center">'''X-FACTOR'''</div>
</div>
<div class="movelist table">
  <div class="row">
    <div class="cell" style="padding: 2px;"></div>
    <div class="cell" style="padding: 2px;">Level 1</div>
    <div class="cell" style="padding: 2px;">Level 2</div>
    <div class="cell" style="padding: 2px;">Level 3</div>
  </div>
  {{GenericTableRow4 | X-Factor Damage Boost: | 30% | 50% | 70% }}
  {{GenericTableRow4 | X-Factor Speed Boost: | 10% | 20% | 30% }}
  {{GenericTableRow4 | X-Factor Duration: | 10s | 15s | 20s }}
</div>
<div class="movelist table">
  <div class=movelistHeader" style="padding: 2px;text-align:center">'''MINIMUM DAMAGE SCALING'''</div>
</div>
<div class="movelist table">
  <div class="row">
    <div class="cell" style="padding: 2px;">&nbsp;</div>
    <div class="cell" style="padding: 2px;">L Attacks</div>
    <div class="cell" style="padding: 2px;">M Attacks</div>
    <div class="cell" style="padding: 2px;">H Attacks</div>
    <div class="cell" style="padding: 2px;">Special Moves</div>
    <div class="cell" style="padding: 2px;">Hyper Combos</div>
  </div>
  {{GenericTableRow6 | Normal: | Needs info | Needs info| Needs info| Needs info| Needs info}}
  {{GenericTableRow6 | X-Factor Lvl 1: | Needs info | Needs info| Needs info| Needs info| Needs info}}
  {{GenericTableRow6 | X-Factor Lvl 2: | Needs info | Needs info| Needs info| Needs info| Needs info}}
  {{GenericTableRow6 | X-Factor Lvl 3: | Needs info | Needs info| Needs info| Needs info| Needs info}}
</div>
== '''Moves List''' ==
----
=== '''Assist Types''' ===
{{MvC3CharacterAssists
  | Tordepo | {{#motion: direct front }} | 75,000 | Low <br> OTG <br>
  | Clothesline | {{#motion: direct front }} | 90,000 | Can be crounched <br> crumple <br> On standing opponent <br> softknockdown <br> On airborne opponent   
  | Somersault Kick+ | {{#motion: direct tiltup }} | 54,000 |
  | AlphaSuper=Emerald Cannon | BetaSuper=Emerald Cannon |GammaSuper=Emerald Cannon
}}
=== '''Normal Moves''' ===


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light  | l | 55,000 |  }}
{{MoveListRow | Standing Light  | l | 55,000 |  }}
{{MoveListRow | Crouching Light | d + l | 48,000 | }}
{{MoveListRow | Crouching Light | d + l | 48,000 | low }}
{{MoveListRow | Standing Medium | m | 70,000 |  }}
{{MoveListRow | Standing Medium | m | 70,000 |  }}
{{MoveListRow | Crouching Medium | d + m | 67,000 | }}
{{MoveListRow | Crouching Medium | d + m | 67,000 | low }}
{{MoveListRow | Standing Heavy | h | 90,000 |  }}
{{MoveListRow | Standing Heavy | h | 90,000 |  }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low softknockdown }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low strk }}
{{MoveListRow | Special | s | 90,000 | launch nocancel }}
{{MoveListRow | Special | s | 90,000 | launch nocancel }}
{{MoveListRow | Greeting Punch | f + h | 90,000 | High <br> Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Greeting Punch | f + h | 90,000 | High <br> Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
Line 100: Line 53:
{{MoveListRow | Jumping Medium | Air m | 70,000 | high }}
{{MoveListRow | Jumping Medium | Air m | 70,000 | high }}
{{MoveListRow | Jumping Heavy | Air h | 85,000 | high }}
{{MoveListRow | Jumping Heavy | Air h | 85,000 | high }}
{{MoveListRow | Jumping Special | Air s | 90,000 | high aircombofinisher <br> nocancel }}
{{MoveListRow | Jumping Special | Air s | 90,000 | high aircombofinisher }}
{{MoveListRow | Senton | Air d + h | 100,000| high <br> OTG <br> softknockdown <br> On standing opponent }}
{{MoveListRow | Senton | Air d + h | 100,000| high <br> OTG <br> groundbounce <br> softknockdown <br> armored }}
{{MoveListFooter}}
{{MoveListFooter}}


=== '''Throws''' ===
=== Throws ===


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Light as a feather! | f + h | 80,000| throw hardknockdown }}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Heave Ho! | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Light as a feather! | air f + h | 80,000 | airthrow hardknockdown <br> Can be followed up into Torpedo }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Heave Ho! | air b + h | 80,000 | airthrow hardknockdown <br> Can be followed up into Torpedo  }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListFooter}}
{{MoveListFooter}}


=== '''Special Moves''' ===
=== Special Moves ===


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Heavy Strike| qcf + atk | L 56,000 <br> M 56,000 <br> H 106,400 |Command Grab <br> [[File:Stun.png]]<br> L version limited range <br> M version Air grab <br> H version Mid-screen range <br> Slow start up | }}
{{MoveListRow | Heavy Strike L | qcf + l | 56,000 | dzzy <br> throw vs grounded }}
{{MoveListRow | Somersault Kick+ | dp + atk | L 100,00 <br> M 133,00 <br> H 162,000 | Hold f to cancel into Chariot <br> Hold b to cancel into Catapult | }}
{{MoveListRow | Heavy Strike M | qcf + m | 56,000 | dzzy <br> throw vs airborne }}
{{MoveListRow | Runners Start | d d + S <br> Can be charged for XXX amount of frames | | Charged version invincible for XXX frames }}
{{MoveListRow | Heavy Strike L | qcf + h | 56,000 X 2 <br> (160,400) | dzzy <br> throw vs grounded}}
{{MoveListRow | Chariot | f (During Runners Start) | | Runs towards opponenet }}
{{MoveListRow | Somersault Kick L | dp + l | 100,000 | strk <br> Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Somersault Kick M | dp + m | 70,000 X 2 <br> (133,000) | strk <br> Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Somersault Kick H | dp + h | 60,000 X 3 <br> (162,500) | strk <br> Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Runners Start | d , d + s <br> Can be charged for one second | 0 | Charged version armored for duration of Chariot }}
{{MoveListRow | Chariot | f (During Runners Start) | 0 | Runs towards opponenet }}
{{MoveListRow | Torpedo | L (During Chariot)| 80,000 | Low }}
{{MoveListRow | Torpedo | L (During Chariot)| 80,000 | Low }}
{{MoveListRow | Clothesline | M (During Chariot)| 110,000 | crumple <br> wallbounce <br> Airborne opponent }}  
{{MoveListRow | Clothesline | M (During Chariot)| 110,000 | crumple <br> wallbounce vs airborne }}
{{MoveListRow | Somersault Kick+ | H (During Chariot)| 133,000 | Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Somersault Kick+ | H (During Chariot)| 70,000 X 2 <br> (133,000) | strk <br> Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Emergency Stop | S (During Chariot) | | Stops in place}}
{{MoveListRow | Emergency Stop | S (During Chariot) | 0 | Stops in place}}
{{MoveListRow | Catapult |b (During Runners Start)| | Launches off of wall towards opponent }}
{{MoveListRow | Catapult | b (During Runners Start)| 0 | Launches off of wall towards opponent }}
{{MoveListRow | Shooting Star | L (During Catapult)| 90,000 | groundbounce }}
{{MoveListRow | Shooting Star | L (During Catapult)| 90,000 | high <br> groundbounce }}
{{MoveListRow | Flying Drop Kick | M (During Catapult)| 110,000 | wallbounce }}
{{MoveListRow | Flying Drop Kick | M (During Catapult)| 110,000 | high <br> wallbounce }}
{{MoveListRow | Senton | H (During Catapult) | 110,000 | groundbounce }}
{{MoveListRow | Senton | H (During Catapult) | 110,000 | high <br> armored <br> groundbounce }}
{{MoveListRow | Emergency Landing | S (During Catapult) | | Ends jump arc }}
{{MoveListRow | Emergency Landing | S (During Catapult) | 0 | Ends jump arc }}
{{MoveListFooter}}
{{MoveListFooter}}


=== '''Hyper Moves''' ===
===Hyper Moves===


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Emerald Cannon | qcf + atk + atk | 120,000 | wallbounce <br> hardknockdown}}
{{MoveListRow | Emerald Impulse | qcf + s <br> (During Emerald Cannon) | 120,000| hardknockdown}}
{{MoveListRow | Emerald Disaster | qcf + s <br> (During Emerald Impulse) | 120,000| hardknockdown}}
{{MoveListRow | Taking out the Trash | dp + atk + atk | 260,000 ~ 300,000 | throw vs airborne <br> wallbounce <br> Damage can be increased by rotating the joystick }}
{{MoveListRow | Road Rage | qcb + atk + atk | 400,000 | throw <br> hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListRow | Road Rage <br> (missed throw version) | qcb + atk + atk | 180,000 | proj <br> strk <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}


{{MoveListRow | Emerald Cannon | qcf + atk + atk | 120,000 | wallbounce}}
{{MoveListRow | Emerald Impulse | qcf + s <br> (During Emerald Cannon) | 114,000| spinning state <br> hardknockdown}}
{{MoveListRow | Emerald Disaster | qcf + s <br> (During Emerald Impluse) | 108,3000| hardknockdown}}
{{MoveListRow | Taking out the Trash | dp + atk + atk | 260,000 ~ 290,000 | wallbounce <br> Damage can be increased by rotating the joystick }}
{{MoveListRow | Road Rage | qcb + atk + atk | 400,000 | Command grab <br> Lv. 3 <br> hardknockdown}}
{{MoveListFooter}}


== '''Strategy''' ==
== Strategy ==


----
=== Tips and Tricks ===


=== '''Tips and Tricks''' ===
=== Combos ===


*W.I.P
=== Basic Strategy ===


=== '''Combos''' ===
W.I.P


=== '''Basic Stradegy''' ===
=== Advanced Strategy ===


W.I.P
== Vs. She Hulk ==


=== '''Advanced Stradegy''' ===


W.I.P
[[Category: Ultimate Marvel vs Capcom 3]]

Revision as of 13:43, 25 December 2011

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

She Hulk

Umvc3 shehulk face.jpg

Jennifer Susan Walters is back on the case! Lawyer to Super heroes by day. Criminal fighting "Gamma Bombshell" by night. She was seriously wounded by gunfire from employees of crime boss Nicholas Trask. In desperate need of a blood transfusion and with no other available donors in close vicinity death was knocking at her door. Luckily, her cousin, Dr. Bruce Banner a.k.a The Incredible Hulk was visiting and just so happened to be perfect blood donor for his cousin. This blood transfusion would not only save her life but ULTIMATELY change her life forever. Turning Jennifer Walters into the Sensational She Hulk.

Jennifer has certainly been be busy bee. Having been apart of the Fantastic Four and an Avenger. She not only battles crime on the streets but in the court supporting her fellow comrades in court during the Civil War crisis and in present day.


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,150,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Torpedo
direct front
75,000
low otg
Emerald Cannon
Beta2.png Somersault Kick+
direct tiltup
60,000 X 2
(114,000)
strk
Emerald Cannon
Gamma2.png Clothesline
direct front
90,000
crumple vs standing
softknockdown vs airborne
Emerald Cannon

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
55,000
Crouching Light
d + l
48,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
67,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low strk
Special
s
90,000
launch nocancel
Greeting Punch
f + h
90,000
High
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Lights Out!
b + h
130,000
wallbounce
Jumping Light
Air l
55,000
high
Jumping Medium
Air m
70,000
high
Jumping Heavy
Air h
85,000
high
Jumping Special
Air s
90,000
high aircombofinisher
Senton
Air d + h
100,000
high
OTG
groundbounce
softknockdown
armored

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Heavy Strike L
qcf + l
56,000
dzzy
throw vs grounded
Heavy Strike M
qcf + m
56,000
dzzy
throw vs airborne
Heavy Strike L
qcf + h
56,000 X 2
(160,400)
dzzy
throw vs grounded
Somersault Kick L
dp + l
100,000
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Somersault Kick M
dp + m
70,000 X 2
(133,000)
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Somersault Kick H
dp + h
60,000 X 3
(162,500)
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Runners Start
d , d + s
Can be charged for one second
0
Charged version armored for duration of Chariot
Chariot
f (During Runners Start)
0
Runs towards opponenet
Torpedo
L (During Chariot)
80,000
Low
Clothesline
M (During Chariot)
110,000
crumple
wallbounce vs airborne
Somersault Kick+
H (During Chariot)
70,000 X 2
(133,000)
strk
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Emergency Stop
S (During Chariot)
0
Stops in place
Catapult
b (During Runners Start)
0
Launches off of wall towards opponent
Shooting Star
L (During Catapult)
90,000
high
groundbounce
Flying Drop Kick
M (During Catapult)
110,000
high
wallbounce
Senton
H (During Catapult)
110,000
high
armored
groundbounce
Emergency Landing
S (During Catapult)
0
Ends jump arc

Hyper Moves

Name
Command
Damage
Notes (glossary)
Emerald Cannon
qcf + atk + atk
120,000
wallbounce
hardknockdown
Emerald Impulse
qcf + s
(During Emerald Cannon)
120,000
hardknockdown
Emerald Disaster
qcf + s
(During Emerald Impulse)
120,000
hardknockdown
Taking out the Trash
dp + atk + atk
260,000 ~ 300,000
throw vs airborne
wallbounce
Damage can be increased by rotating the joystick
Road Rage
qcb + atk + atk
400,000
throw
hardknockdown
Level 3 Hyper.
Road Rage
(missed throw version)
qcb + atk + atk
180,000
proj
strk
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Vs. She Hulk