UMVC3/She-Hulk: Difference between revisions

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== '''Special Moves''' ==
=== '''Special Moves''' ===


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{{MoveListRow | Somersault Kick+ | dp + atk | L 100,00 <br> M 133,00 <br> H 162,000 | Hold f to cancel into Chariot <br> Hold b to cancel into Catapult | }}
{{MoveListRow | Somersault Kick+ | dp + atk | L 100,00 <br> M 133,00 <br> H 162,000 | Hold f to cancel into Chariot <br> Hold b to cancel into Catapult | }}
{{MoveListRow | Runners Start | d d + S <br> Can be charged for XXX amount of frames | | Charged version invincible for XXX frames }}
{{MoveListRow | Runners Start | d d + S <br> Can be charged for XXX amount of frames | | Charged version invincible for XXX frames }}
{{MoveListRow | Chariot | During Runners Start f |  | Runs towards opponenet }}
{{MoveListRow | Chariot | f (During Runners Start) |  | Runs towards opponenet }}
{{MoveListRow | Torpedo | During Chariot L | 80,000 | Low }}
{{MoveListRow | Torpedo | L (During Chariot)| 80,000 | Low }}
{{MoveListRow | Clothesline | During Chariot M | 110,000 | crumple <br> wallbounce <br> Airborne opponent }}  
{{MoveListRow | Clothesline | M (During Chariot)| 110,000 | crumple <br> wallbounce <br> Airborne opponent }}  
{{MoveListRow | Somersault Kick+ | During Chariot H | 133,000 | Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Somersault Kick+ | H (During Chariot)| 133,000 | Hold f to cancel into Chariot <br> Hold b to cancel into Catapult }}
{{MoveListRow | Emergency Stop | During Chariot S |  | Stops in place}}
{{MoveListRow | Emergency Stop | S (During Chariot) |  | Stops in place}}
{{MoveListRow | Catapult | During Runners Start b |  | Launches off of wall towards opponent }}
{{MoveListRow | Catapult |b (During Runners Start)|  | Launches off of wall towards opponent }}
{{MoveListRow | Shooting Star | During Catapult L | 90,000 | groundbounce }}
{{MoveListRow | Shooting Star | L (During Catapult)| 90,000 | groundbounce }}
{{MoveListRow | Flying Drop Kick | During Catapult M | 110,000 | wallbounce }}
{{MoveListRow | Flying Drop Kick | M (During Catapult)| 110,000 | wallbounce }}
{{MoveListRow | Senton | During Catapult H | 110,000 | groundbounce }}
{{MoveListRow | Senton | H (During Catapult) | 110,000 | groundbounce }}
{{MoveListRow | Emergency Landing | During Catapult S |  | Ends jump arc }}
{{MoveListRow | Emergency Landing | S (During Catapult) |  | Ends jump arc }}
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{{MoveListRow | Emerald Cannon | qcf + atk + atk | 120,000 | wallbounce}}
{{MoveListRow | Emerald Cannon | qcf + atk + atk | 120,000 | wallbounce}}
{{MoveListRow | Emerald Impulse | During '''''Emerald Cannon''''' qcf + s | 114,000| spinning state <br> hardknockdown}}
{{MoveListRow | Emerald Impulse | qcf + s <br> (During Emerald Cannon) | 114,000| spinning state <br> hardknockdown}}
{{MoveListRow | Emerald Disaster | During '''''Emerald Impulse''''' qcf + s | 108,3000| hardknockdown}}
{{MoveListRow | Emerald Disaster | qcf + s <br> (During Emerald Impluse) | 108,3000| hardknockdown}}
{{MoveListRow | Taking out the Trash | dp + atk + atk | 260,000 ~ 290,000 | wallbounce <br> Damage can be increased by rotating the joystick }}
{{MoveListRow | Taking out the Trash | dp + atk + atk | 260,000 ~ 290,000 | wallbounce <br> Damage can be increased by rotating the joystick }}
{{MoveListRow | Road Rage | qcb + atk + atk | 400,000 | Command grab <br> Lv. 3 <br> hardknockdown}}
{{MoveListRow | Road Rage | qcb + atk + atk | 400,000 | Command grab <br> Lv. 3 <br> hardknockdown}}
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Revision as of 10:48, 24 December 2011

UMvC3Logo-Small.png‎

UMvC3Logo-Small.png‎

UMvC3Logo.png

She Hulk

Umvc3 shehulk face.jpg


Jennifer Susan Walters is back on the case! Lawyer to Super heroes by day. Criminal fighting "Gamma Bombshell" by night. She was seriously wounded by gunfire from employees of crime boss Nicholas Trask. In desperate need of a blood transfusion and with no other available donors in close vicinity death was knocking at her door.

Luckily, her cousin, Dr. Bruce Banner a.k.a The Incredible Hulk was visiting and just so happened to be perfect blood donor for his cousin. This blood transfusion would not only save her life but ULTIMATELY change her life forever. Turning Jennifer Walters into the Sensational She Hulk.

Jennifer has certainly been be busy bee. Having been apart of the Fantastic Four and an Avenger. She not only battles crime on the streets but in the court supporting her fellow comrades in court during the Civil War crisis and in present day.

In a Nutshell:

She Hulk has definitely changed in many ways from her previous iteration. For a full list of her changes see the "Advanced Strategy" section. She hulk has been reduced to a point battery character which relies on resets for the majority of her damage. She is best played on point because she doesn't have enough tools to do the job all by herself. Her assists aren't spectacular either. The majority of She Hulk players use Torpedo for the OTG assist or Somersault Kick+ for close proximity space control. Her combos are fairly simple which reduces her learning curve and her stamina helps her take a few beatings before being put down. She Hulk takes a lot of patience and demands that the player has match up knowledge in order for her to shine.

Character Information



CHARACTER DATA
Health:
1,150,000
Double Jump:
No
Air Dash:
No
Air Action Count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30%
50%
70%
X-Factor Speed Boost:
10%
20%
30%
X-Factor Duration:
10s
15s
20s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
Needs info
Needs info
Needs info
Needs info
Needs info
X-Factor Lvl 1:
Needs info
Needs info
Needs info
Needs info
Needs info
X-Factor Lvl 2:
Needs info
Needs info
Needs info
Needs info
Needs info
X-Factor Lvl 3:
Needs info
Needs info
Needs info
Needs info
Needs info

Moves List



Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Tordepo
{{#motion: direct front }}
75,000
Low
OTG
Emerald Cannon
Beta.png Clothesline
{{#motion: direct front }}
90,000
Can be crounched
crumple
On standing opponent
softknockdown
On airborne opponent
Emerald Cannon
Gamma.png Somersault Kick+
{{#motion: direct tiltup }}
54,000
Emerald Cannon

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
55,000
Crouching Light
d + l
48,000
Standing Medium
m
70,000
Crouching Medium
d + m
67,000
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low softknockdown
Special
s
90,000
launch nocancel
Greeting Punch
f + h
90,000
High
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Lights Out!
b + h
130,000
wallbounce
Jumping Light
Air l
55,000
high
Jumping Medium
Air m
70,000
high
Jumping Heavy
Air h
85,000
high
Jumping Special
Air s
90,000
high aircombofinisher
nocancel
Senton
Air d + h
100,000
high
OTG
softknockdown
On standing opponent

Throws

Name
Command
Damage
Notes (glossary)
Light as a feather!
f + h
80,000
throw hardknockdown
Heave Ho!
b + h
80,000
throw hardknockdown
Light as a feather!
air f + h
80,000
airthrow hardknockdown
Can be followed up into Torpedo
Heave Ho!
air b + h
80,000
airthrow hardknockdown
Can be followed up into Torpedo

Special Moves

Name
Command
Damage
Notes (glossary)
Heavy Strike
qcf + atk
L 56,000
M 56,000
H 106,400
Command Grab
File:Stun.png
L version limited range
M version Air grab
H version Mid-screen range
Slow start up
Somersault Kick+
dp + atk
L 100,00
M 133,00
H 162,000
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Runners Start
d d + S
Can be charged for XXX amount of frames
Charged version invincible for XXX frames
Chariot
f (During Runners Start)
Runs towards opponenet
Torpedo
L (During Chariot)
80,000
Low
Clothesline
M (During Chariot)
110,000
crumple
wallbounce
Airborne opponent
Somersault Kick+
H (During Chariot)
133,000
Hold f to cancel into Chariot
Hold b to cancel into Catapult
Emergency Stop
S (During Chariot)
Stops in place
Catapult
b (During Runners Start)
Launches off of wall towards opponent
Shooting Star
L (During Catapult)
90,000
groundbounce
Flying Drop Kick
M (During Catapult)
110,000
wallbounce
Senton
H (During Catapult)
110,000
groundbounce
Emergency Landing
S (During Catapult)
Ends jump arc

Hyper Moves

Name
Command
Damage
Notes (glossary)
Emerald Cannon
qcf + atk + atk
120,000
wallbounce
Emerald Impulse
qcf + s
(During Emerald Cannon)
114,000
spinning state
hardknockdown
Emerald Disaster
qcf + s
(During Emerald Impluse)
108,3000
hardknockdown
Taking out the Trash
dp + atk + atk
260,000 ~ 290,000
wallbounce
Damage can be increased by rotating the joystick
Road Rage
qcb + atk + atk
400,000
Command grab
Lv. 3
hardknockdown