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'''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you. | '''Taskmaster''' is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his '''counter-attacking''' and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you. | ||
== Move List == | |||
=== Assist Types === | |||
{{MvC3CharacterAssists | |||
| Aim Master (Horizontal Shot) | shot front | 60,000 x 3 | | |||
| Aim Master (Parabolic Shot) | shot tiltup | 60,000 x 3 | | |||
| Aim Master (Vertical Shot) | shot upward | 60,000 x 3 | otg | |||
| AlphaSuper=Legion Arrow ( l + m ) | BetaSuper=Legion Arrow ( l + h ) | GammaSuper=LegionArrow ( m + h ) | |||
}} | |||
=== Normal Moves === | |||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Standing Light | l | 48,000 | }} | |||
{{MoveListRow | Crouching Light | d + l | 45,000 | low }} | |||
{{MoveListRow | Standing Medium | m | 40,000 + 40,000 | }} | |||
{{MoveListRow | Crouching Medium | d + m | 65,000 | low }} | |||
{{MoveListRow | Standing Heavy | h | 90,000 | }} | |||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | }} | |||
{{MoveListRow | Web Swing | f + h | 80,000 | airok chipdamage }} | |||
{{MoveListRow | Charging Star | b + h | 95,000 | chipdamage <br> Can negate some projectiles }} | |||
{{MoveListRow | Standing Special | s | 90,000 | launch no cancel }} | |||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | |||
{{MoveListRow | Jumping Medium | air m | 68,000 | high }} | |||
{{MoveListRow | Jumping Heavy | air h | 50,000 + 50,000 | high }} | |||
{{MoveListRow | Jumping Special | air s | 90,000 | high no cancel }} | |||
{{MoveListFooter}} | |||
=== Special Moves === | |||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Aim Master | qcf + atk | 60,000 per hit | airok Hold button for more hits <br> m and h versions otg }} | |||
{{MoveListRow | Sting Master | qcf + s | 160,000 <br>(80.000 (sword stab) + 80.000 (gun shot)) | startupinv <br> hardknockdown }} | |||
{{MoveListRow | Guard Master | qcb + atk | 100,000 l <br> {{nowrap|100,000 m }}<br> 40,000 h | l counters high <br> m counters low <br> h counters projectiles }} | |||
{{MoveListRow | Light Sword Master | dp + l | 50,000 | Followup on block }} | |||
{{MoveListRow | Combo Followup | After blocked Light Sword Master<br> h , qcf + h | 89,000 (30,000 + 10,000 + 50,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | |||
{{MoveListRow | Medium Sword Master | dp + m | 50,000 | Followup on block }} | |||
{{MoveListRow | Combo Followup | After blocked Medium Sword Master<br> h , m , h , qcf + h | 146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | |||
{{MoveListRow | Heavy Sword Master | dp + h | 50,000 | Followup on block }} | |||
{{MoveListRow | Combo Followup | After blocked Heavy Sword Master<br> h , m , h , h , m , qcf + h | 193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000) | 1st and last attack are unblockable <br> Last hit is unscaled }} | |||
{{MoveListFooter}} | |||
===Hyper Moves=== | |||
{{MvC3MoveListHeader}} | |||
{{MoveListRow | Legion Arrow | qcf + atk + atk | 296,600 (15,000 x 25) | airok <br> Damage scales by 0.98 <br> atk buttons determine angle <br>Air m + h version otg <br>Air l + h version otg <br>Ground m + h version otg <br> mashable}} | |||
{{MoveListRow | Aegis Counter | qcb + atk + atk | 250,000 | counter }} | |||
{{MoveListFooter}} | |||
== Strategy == | |||
=== Tips and Tricks === | |||
* Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow. | |||
* Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning. | |||
* After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary. | |||
* By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up. |
Revision as of 17:44, 30 December 2011


Taskmaster
Taskmaster is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.
Move List
Assist Types
Normal Moves
Can negate some projectiles
Special Moves
m and h versions otg
(80.000 (sword stab) + 80.000 (gun shot))
hardknockdown
100,000 m
40,000 h
m counters low
h counters projectiles
h , qcf + h
Last hit is unscaled
h , m , h , qcf + h
Last hit is unscaled
h , m , h , h , m , qcf + h
Last hit is unscaled
Hyper Moves
Damage scales by 0.98
atk buttons determine angle
Air m + h version otg
Air l + h version otg
Ground m + h version otg
mashable
Strategy
Tips and Tricks
- Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
- Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
- After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
- By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.