< UMVC3
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=== Tips and Tricks === | === Tips and Tricks === | ||
* X-23 needs a good projectile or beam assist to help her get in on good keep-away characters since she has limited tools to use to rush down foes. | |||
* X-23 mainly relies on her Mirage Feints for mixups and good damage potential as most of her BnBs usually use the Heavy Mirage Feint to continue a ground combo. | |||
* Her fully charged Neck Slice is very safe on block as well as having a good reach and priority which means it could beat out other attacks if used properly. | |||
* Her Mirage Feint Cancels ( {{#motion: qcb}} + {{#motion: L}} then {{#motion: S}} ) makes most of her normals safe on block and allows for fast pokes. | |||
* After you end an air combo, if you happen to have an {{#motion: otg}} assist, you can use her Charged Neck Slice move instead of her Charged Ankle Slice move since it doesn't have as much of a strict timing than her Charged Ankle Slice + Assist setup. | |||
** What this also sets up however, is since the Charged Neck Slice does a {{#motion: hardknockdown}} on airborne opponents, you can follow up with her Charged Ankle Slice for extra damage and go into whatever Lvl. 1 Hyper you prefer should your hit stun have deteriorated too much already where you cannot do another air combo. | |||
=== Combos === | === Combos === |
Revision as of 22:36, 8 December 2011


X-23
In a nutshell TBW
Character Vitals
CHARACTER DATA
Health:
830,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
1-3 (Move Specific)
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
? %
? %
? %
? %
X-Factor Lvl 1:
? %
? %
? %
? %
? %
X-Factor Lvl 2:
? %
? %
? %
? %
? %
X-Factor Lvl 3:
? %
? %
? %
? %
? %
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
40,000
rpdfire
Crouching Light
d + l
35,000
low rpdfire
Standing Medium
m
30,000 x 2
Crouching Medium
d + m
28,000 x 2
low
Standing Heavy
h
68,000
Crouching Heavy
d + h
63,000
low
Special
s
80,000
launch nocancel
Jumping Light
air l
40,000
high
Jumping Medium
air m
50,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Falling Claw
air d + h
68,000
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Neck Slice
qcf + l
85,000
Charged Neck Slice
{{#motion:qcf + hold l }}
135,400
stagger on Grounded Opponents
hardknockdown on Airborne Opponents
hardknockdown on Airborne Opponents
Ankle Slice
qcf + m
85,000
low
Charged Ankle Slice
{{#motion:qcf + hold m }}
135,400
low
otg
otg
Decapitating Slice
qcf + h
120,000
throw
hardknockdown
hardknockdown
Charged Decapitating Slice
{{#motion:qcf + hold h }}
120,000
throw
hardknockdown
hardknockdown
Talon Attack (L)
air qcf + l
90,000
aironly
aircombofinisher
aircombofinisher
Talon Attack (M)
air qcf + m
90,000
aironly
Talon Attack (H)
air qcf + h
90,000
aironly
Crescent Scythe (L)
dp + l
85,000
airok
Crescent Scythe (M)
dp + m
55,000 x 2
airok
Crescent Scythe (H)
dp + h
44,000 x 3
airok
Mirage Feint (L)
qcb + l
0
Chargeable, Can be canceled with s
Mirage Feint (M)
qcb + m
0
Chargeable, Can be canceled with s
Mirage Feint (H)
qcb + h
0
Chargeable, Can be canceled with s
Hyper Moves
Rage Trigger
qcf + atk + atk
245,400~294,600
Mashable.
Weapon X Prime
dp + atk + atk
280,900
Silent Kill
qcb + atk + atk
0
Level 3 Hyper.
Turns invisible.
Turns invisible.
Silent Kill Follow-up
s during Silent Kill
400,000
airok
unblockable
hardknockdown
unblockable
hardknockdown
NOTE -- Silent Kill, X23's Lvl 3 Hyper, makes her invisible for a short period of time and opens up her unblockable
follow-up that costs no additional meter. This is activated by getting close to your opponent and pressing {{#motion: s}} . You can
still be hit while in the invisible state, as well as use any of her moves except for her {{#motion: s}} attacks, as the {{#motion: s}} unblockable
replaces her normal {{#motion: s}} attacks, including her {{#motion: launch}}.
Strategy
Tips and Tricks
- X-23 needs a good projectile or beam assist to help her get in on good keep-away characters since she has limited tools to use to rush down foes.
- X-23 mainly relies on her Mirage Feints for mixups and good damage potential as most of her BnBs usually use the Heavy Mirage Feint to continue a ground combo.
- Her fully charged Neck Slice is very safe on block as well as having a good reach and priority which means it could beat out other attacks if used properly.
- Her Mirage Feint Cancels ( {{#motion: qcb}} + {{#motion: L}} then {{#motion: S}} ) makes most of her normals safe on block and allows for fast pokes.
- After you end an air combo, if you happen to have an {{#motion: otg}} assist, you can use her Charged Neck Slice move instead of her Charged Ankle Slice move since it doesn't have as much of a strict timing than her Charged Ankle Slice + Assist setup.
- What this also sets up however, is since the Charged Neck Slice does a {{#motion: hardknockdown}} on airborne opponents, you can follow up with her Charged Ankle Slice for extra damage and go into whatever Lvl. 1 Hyper you prefer should your hit stun have deteriorated too much already where you cannot do another air combo.