< UMVC3
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{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | |||
{{UMvC3MoveListHeader}} | |||
{{MoveListRow | Neck Slice | qcf + l | 85,000~135,400 | Chargeable }} | |||
{{MoveListRow | Ankle Slice | qcf + m | 85,000~135,400 | Chargeable }} | |||
{{MoveListRow | Decapitating Slice | qcf + h | 120,000 | Chargeable throw <br> hardknockdown}} | |||
{{MoveListRow | Talon Attack (L) | qcf + l | 90,000 | aironly <br> hardknockdown (Only after an s launch combo)}} | |||
{{MoveListRow | Talon Attack (M) | qcf + m | 90,000 | aironly }} | |||
{{MoveListRow | Talon Attack (H) | qcf + h | 90,000 | aironly }} | |||
{{MoveListRow | Crescent Scythe (L) | dp + l | 85,000 | airok }} | |||
{{MoveListRow | Crescent Scythe (M) | dp + m | 104,500 | airok }} | |||
{{MoveListRow | Crescent Scythe (H) | dp + h | 119,200 | airok }} | |||
{{MoveListRow | Mirage Feint (L) | dp + l | | Chargeable, Can be canceled with s }} | |||
{{MoveListRow | Mirage Feint (M) | dp + m | | Chargeable, Can be canceled with s }} | |||
{{MoveListRow | Mirage Feint (H) | dp + h | | Chargeable, Can be canceled with s }} | |||
{{MoveListFooter}} | |||
===Hyper Moves=== | |||
== Strategy == | == Strategy == |
Revision as of 09:36, 30 November 2011


X-23
In a nutshell TBW
Character Vitals
CHARACTER DATA
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
? %
? %
? %
? %
X-Factor Lvl 1:
? %
? %
? %
? %
? %
X-Factor Lvl 2:
? %
? %
? %
? %
? %
X-Factor Lvl 3:
? %
? %
? %
? %
? %
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
40,000
low rpdfire
Crouching Light
d + l
35,000
rpdfire
Standing Medium
m
54,000
Crouching Medium
d + m
50,400
low
Standing Heavy
h
68,000
Crouching Heavy
d + h
63,000
low softknockdown
Special
s
80,000
launch nocancel
Jumping Light
air l
40,000
high
Jumping Medium
air m
50,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
nocancel
nocancel
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Neck Slice
qcf + l
85,000~135,400
Chargeable
Ankle Slice
qcf + m
85,000~135,400
Chargeable
Decapitating Slice
qcf + h
120,000
Chargeable throw
hardknockdown
hardknockdown
Talon Attack (L)
qcf + l
90,000
aironly
hardknockdown (Only after an s launch combo)
hardknockdown (Only after an s launch combo)
Talon Attack (M)
qcf + m
90,000
aironly
Talon Attack (H)
qcf + h
90,000
aironly
Crescent Scythe (L)
dp + l
85,000
airok
Crescent Scythe (M)
dp + m
104,500
airok
Crescent Scythe (H)
dp + h
119,200
airok
Mirage Feint (L)
dp + l
Chargeable, Can be canceled with s
Mirage Feint (M)
dp + m
Chargeable, Can be canceled with s
Mirage Feint (H)
dp + h
Chargeable, Can be canceled with s