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{{GenericTableRow | {{ | {{GenericTableRow | {{rpdfire}} | A few characters have Light Attacks that can actually chain into themselves. She-Hulk is one of the best examples, where her Crouching Light Attack can combo into itself to allow her for even more potent hit confirms. Not every character has this, in fact more seem to not have this ability than those who do.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{airok}} | These are Special Moves or Hyper Combos that can be performed on the ground and in the air. }} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{aironly}} | These are Special Moves or Hyper Combos that can only be performed in the air.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{jcancel}} | Some Normal Moves can be canceled into a Jump. Storm's Standing Medium Attack and Crouching Hard Attack are two examples of this. In the air, a Jump Cancelable Normal Move only works for those who have Double Jumps.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{djcancel}} | Same as a Jump Cancelable Normal Move, but for Normal Moves performed while airborne that can be canceled into a Double Jump.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{dashcancel}} | A few rare Normal Moves can be canceled into ground Dashes. In fact, they almost all seem to be possessed by Doctor Doom. Pretty much every single one of his ground moves can be canceled into a Ground Dash, either forward or back.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{airdashcancel}} | Only certain Normal Moves in the air can be canceled into Air Dashes. In general, only two characters actually are able to cancel their air Normal Moves into Air Dashes: Storm and Magneto. There are a very few other moves that are Air Dash Cancelable as well, Doctor Doom's Foot Dive performed with the Special Button being one of them.}} | ||
{{GenericTableRow | {{ | {{GenericTableRow | {{nocancel}} | This isn't really a property. This actually means it just lacks every single property imaginable. But the reason it's listed as a property is because it also carries the distinction that it can't even be Chained into any other Normal Move. Wolverine's Slide (Down/Toward + Medium Attack) is an example of a move that has No Cancel properties.}} | ||
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Revision as of 07:21, 7 December 2020


Attack Properties
Cancel and Movement Properties








Hit Properties
Hit Effects
Controller Motion Terminology
Commonly Used Jargon
Hit Stun and Block Stun
Two terms will be used a lot in this guide: Hit Stun and Block Stun. If you notice, whenever you land an attack on the opponent, the opponent gets "stuck" in a state. When you hit them, they go into an animation of reeling from getting hit. When they block your attack, they get stuck in a blocking pose for a fixed amount of time.
These are what are referred to as Hit Stun and Block Stun. Hit Stun is the concept that, when hit, you are stuck in the reel animation for a while. Any hits that connect during your Hit Stun are considered a hit that combos on you. And Block Stun is the concept that, when you block an attack, you are stuck in the block pose for a while. Any attack that connects on you during Block Stun is considered a true Block String. These are very important concepts to know about, and they will be talked about a lot throughout this guide.
Frames
The word "Frame" is going to be used a lot in this guide. We're going to be talking about Active Frames, Frame Advantage, animation frames, etc. etc. So without understanding what a frame is, you're going to get very lost very quickly. The easiest way to understand frames is to think about everything that happens on the screen as a cartoon. In a cartoon, you have to draw one picture at a time so that, when played in rapid succession, each picture creates an animation. Each of these pictures can be called an animation frame.
That's what happens on the screen in Marvel Vs. Capcom 3. Every movement a character makes, every attack they perform goes through a set of what you can call an animation frame. So some moves are made up of 20 animation frames. Some moves are made up of as many as 200 frames. This is all we are referring to when we talk about frames. And keep in mind that Marvel Vs. Capcom 3 is a game that outputs 60 frames per second. So if we say something like "there is a 6 frame window you can perform this action," that means you have 1/10th of a second to perform the action.
Requests?
Got a request for the definition for particular jargon you don't understand? Edit this page and put the term below as a request and we will define them if appropriate!
{{#motion: d}}ADD TERMS BELOW HERE{{#motion: d}}
- Please define "Physical attack". I heard Tron's giant servbot attack counts as a physical attack, and MODOK's barrier also counts as a physical attack....but what is a physical attack in the first place?
- Can X-Factor only be activated on the ground? Thank you
I think the following terms should be explained on this Jargon page:
- DHC Glitch
- Bnb
- BROKEN
- Cheap
- Nerf
- Buff
- Mix-up
- Reset