< UMVC3
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Quick Shot <br> (Greyhound) | shot front | 50,000 per Arrow | | | Quick Shot <br> (Greyhound) | shot front | 50,000 per Arrow | proj | Gimlet | ||
| Trick Shot (L) <br> (Violent Fizz) | shot tiltdown | 50,000 from Arrow <br> 90,000 from Poison | otg <br> | | Trick Shot (L) <br> (Violent Fizz) | shot tiltdown | 50,000 from Arrow <br> 90,000 from Poison | otg <br> proj | Gimlet | ||
| Ragtime Shot <br> (Kamikaze) | shot upward | 25,000 per Arrow <br> (up to 10) | otg <br> | | Ragtime Shot <br> (Kamikaze) | shot upward | 25,000 per Arrow <br> (up to 10) | otg <br> proj | Gimlet | ||
}} | }} | ||
Line 27: | Line 27: | ||
{{MoveListRow | Standing Medium | m | 60,000 | }} | {{MoveListRow | Standing Medium | m | 60,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 55,000 | low }} | {{MoveListRow | Crouching Medium | d + m | 55,000 | low }} | ||
{{MoveListRow | Standing Heavy | h | 50,000 per Arrow | chipdamage | {{MoveListRow | Standing Heavy | h | 50,000 per Arrow | chipdamage proj ; <br> Shoots up to 3 Arrows <br> depending on how long <br> h is held. While holding h , <br> you can aim arrows diagonally <br> upwards or slightly down. }} | ||
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low softknockdown }} | {{MoveListRow | Crouching Heavy | d + h | 70,000 | low softknockdown }} | ||
{{MoveListRow | Special | s | 80,000 | launch nocancel }} | {{MoveListRow | Special | s | 80,000 | launch nocancel }} | ||
{{MoveListRow | Shock Value | f + m | 25,000 x 3 | chipdamage <br> nocancel otg <br> | {{MoveListRow | Shock Value | f + m | 25,000 x 3 | chipdamage <br> nocancel otg <br> proj }} | ||
{{MoveListRow | Double Roundhouse | f + h | 35,000 + 40,000 | softknockdown ; <br> softknockdown caused only <br> by second hit. }} | {{MoveListRow | Double Roundhouse | f + h | 35,000 + 40,000 | softknockdown ; <br> softknockdown caused only <br> by second hit. }} | ||
{{MoveListRow | Slide | df + h | 70,000 | low softknockdown }} | {{MoveListRow | Slide | df + h | 70,000 | low softknockdown }} | ||
Line 51: | Line 51: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Quick Shot (Greyhound) | qcf + l | 50,000 per Arrow | airok | {{MoveListRow | Quick Shot (Greyhound) | qcf + l | 50,000 per Arrow | airok proj }} | ||
{{MoveListRow | Quick Shot (Hunter) | qcf + m | 50,000 | airok | {{MoveListRow | Quick Shot (Hunter) | qcf + m | 50,000 | airok cptr (ground only) <br> forcedgroundbounce (air only) <br> proj ; <br> When struck out of the air by Hunter, <br> opponent drops a fixed distance before <br> breaking free. If opponent reaches ground <br> during that drop, they will go into a <br> groundbounce . This groundbounce , <br> however, does not count against the standard <br> groundbounce combo limiter (in other <br> words, you can perform a combo with first <br> a Hunter groundbounce followed up by <br> any other normal groundbounce ). }} | ||
{{MoveListRow | Quick Shot (Spritzer) | qcf + h | 55,000 x 3 | airok | {{MoveListRow | Quick Shot (Spritzer) | qcf + h | 55,000 x 3 | airok proj }} | ||
{{MoveListRow | Trick Maneuver: | qcb + atk | 0 | l causes Hawkeye to leap backwards. <br> m causes Hawkeye to roll forward along the <br> ground. h causes Hawkeye to leap forward. }} | {{MoveListRow | Trick Maneuver: | qcb + atk | 0 | l causes Hawkeye to leap backwards. <br> m causes Hawkeye to roll forward along the <br> ground. h causes Hawkeye to leap forward. }} | ||
{{MoveListRow | Trick Shot (Violent Fizz) <br> (from M Trick Maneuver) | l during m <br> Trick Maneuver | 50,000 | | {{MoveListRow | Trick Shot (Violent Fizz) <br> (from M Trick Maneuver) | l during m <br> Trick Maneuver | 50,000 | proj ; <br> Leaves opponent Poisoned. Poison <br> will drain 90,000 health total. Poison <br> cannot kill. }} | ||
{{MoveListRow | Trick Shot (Ice Breaker) <br> (from M Trick Maneuver) | m during m <br> Trick Maneuver | 80,000 | | {{MoveListRow | Trick Shot (Ice Breaker) <br> (from M Trick Maneuver) | m during m <br> Trick Maneuver | 80,000 | cptr (ground only) <br> proj }} | ||
{{MoveListRow | Trick Shot (Rusty Nail) <br> (from M Trick Maneuver) | h during m <br> Trick Maneuver | 40,000 x 3 | | {{MoveListRow | Trick Shot (Rusty Nail) <br> (from M Trick Maneuver) | h during m <br> Trick Maneuver | 40,000 x 3 | proj }} | ||
{{MoveListRow | Trick Shot (Violent Fizz) <br> (from L / H Trick Maneuver) | l during l / m <br> Trick Maneuver | 50,000 | otg | {{MoveListRow | Trick Shot (Violent Fizz) <br> (from L / H Trick Maneuver) | l during l / m <br> Trick Maneuver | 50,000 | otg proj ; <br> Leaves opponent Poisoned. Poison <br> will drain 90,000 health total. Poison <br> cannot kill. }} | ||
{{MoveListRow | Trick Shot (Ice Breaker) <br> (from L / H Trick Maneuver) | m during l / m <br> Trick Maneuver | 80,000 | otg groundbounce (air only) <br> | {{MoveListRow | Trick Shot (Ice Breaker) <br> (from L / H Trick Maneuver) | m during l / m <br> Trick Maneuver | 80,000 | otg groundbounce (air only) <br> cptr (ground only) <br> proj }} | ||
{{MoveListRow | Trick Shot (Rusty Nail) <br> (from L / H Trick Maneuver) | h during l / m <br> Trick Maneuver | 40,000 x 3 | otg | {{MoveListRow | Trick Shot (Rusty Nail) <br> (from L / H Trick Maneuver) | h during l / m <br> Trick Maneuver | 40,000 x 3 | otg proj }} | ||
{{MoveListRow | Ragtime Shot (Jack Rose) | dp + l | 30,000 for Arrow, <br> 80,000 for <br> Explosion | | {{MoveListRow | Ragtime Shot (Jack Rose) | dp + l | 30,000 for Arrow, <br> 80,000 for <br> Explosion | strk otg proj ; <br> strk and otg caused only <br> by Explosion. }} | ||
{{MoveListRow | Ragtime Shot (Kamikaze) | dp + m | 25,000 per Arrow <br> (up to 10) | otg | {{MoveListRow | Ragtime Shot (Kamikaze) | dp + m | 25,000 per Arrow <br> (up to 10) | otg proj }} | ||
{{MoveListRow | Ragtime Shot (Balalaika) | dp + h | 30,000 x 3 <br> per Arrow | | {{MoveListRow | Ragtime Shot (Balalaika) | dp + h | 30,000 x 3 <br> per Arrow | proj }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 69: | Line 69: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Gimlet | qcf + atk + atk | 250,000 | airok | {{MoveListRow | Gimlet | qcf + atk + atk | 250,000 | airok proj }} | ||
{{MoveListRow | Kiss of Fire | dp + atk + atk | 50,000 per Arrow <br> (up to 7) | | {{MoveListRow | Kiss of Fire | dp + atk + atk | 50,000 per Arrow <br> (up to 7) | strk otg <br> proj }} | ||
{{MoveListRow | Tag Team Special | qcb + atk + atk | 430,000 | otg hardknockdown <br> | {{MoveListRow | Tag Team Special | qcb + atk + atk | 430,000 | otg hardknockdown <br> proj ; Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 22:05, 27 November 2011


Hawkeye
TBW
In a nutshell
A strong zoning character, Hawkeye can fill the screen with projectiles to keep out even the best of rushdown. He has all the tools a keepaway character could want, ranging from angled shots, projectile normal attacks, and a tracking arrow hyper, but even his melee normals are all very solid. At a range, hes a menace, but up close, he can combo with the best of them.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
45,000
Crouching Light
d + l
43,000
low
Standing Medium
m
60,000
Crouching Medium
d + m
55,000
low
Standing Heavy
h
50,000 per Arrow
chipdamage proj ;
Shoots up to 3 Arrows
depending on how long
h is held. While holding h ,
you can aim arrows diagonally
upwards or slightly down.
Shoots up to 3 Arrows
depending on how long
h is held. While holding h ,
you can aim arrows diagonally
upwards or slightly down.
Crouching Heavy
d + h
70,000
low softknockdown
Special
s
80,000
launch nocancel
Shock Value
f + m
25,000 x 3
chipdamage
nocancel otg
proj
nocancel otg
proj
Double Roundhouse
f + h
35,000 + 40,000
softknockdown ;
softknockdown caused only
by second hit.
softknockdown caused only
by second hit.
Slide
df + h
70,000
low softknockdown
Jumping Light
air l
45,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
40,000 x 2
high
Jumping Special
air s
75,000
high nocancel
aircombofinisher
aircombofinisher
Throws
Forward Throw
f + h
40,000 + 40,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
40,000 + 40,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Quick Shot (Greyhound)
qcf + l
50,000 per Arrow
airok proj
Quick Shot (Hunter)
qcf + m
50,000
airok cptr (ground only)
forcedgroundbounce (air only)
proj ;
When struck out of the air by Hunter,
opponent drops a fixed distance before
breaking free. If opponent reaches ground
during that drop, they will go into a
groundbounce . This groundbounce ,
however, does not count against the standard
groundbounce combo limiter (in other
words, you can perform a combo with first
a Hunter groundbounce followed up by
any other normal groundbounce ).
forcedgroundbounce (air only)
proj ;
When struck out of the air by Hunter,
opponent drops a fixed distance before
breaking free. If opponent reaches ground
during that drop, they will go into a
groundbounce . This groundbounce ,
however, does not count against the standard
groundbounce combo limiter (in other
words, you can perform a combo with first
a Hunter groundbounce followed up by
any other normal groundbounce ).
Quick Shot (Spritzer)
qcf + h
55,000 x 3
airok proj
Trick Maneuver:
qcb + atk
0
l causes Hawkeye to leap backwards.
m causes Hawkeye to roll forward along the
ground. h causes Hawkeye to leap forward.
m causes Hawkeye to roll forward along the
ground. h causes Hawkeye to leap forward.
Trick Shot (Violent Fizz)
(from M Trick Maneuver)
(from M Trick Maneuver)
l during m
Trick Maneuver
Trick Maneuver
50,000
proj ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from M Trick Maneuver)
(from M Trick Maneuver)
m during m
Trick Maneuver
Trick Maneuver
80,000
cptr (ground only)
proj
proj
Trick Shot (Rusty Nail)
(from M Trick Maneuver)
(from M Trick Maneuver)
h during m
Trick Maneuver
Trick Maneuver
40,000 x 3
proj
Trick Shot (Violent Fizz)
(from L / H Trick Maneuver)
(from L / H Trick Maneuver)
l during l / m
Trick Maneuver
Trick Maneuver
50,000
otg proj ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from L / H Trick Maneuver)
(from L / H Trick Maneuver)
m during l / m
Trick Maneuver
Trick Maneuver
80,000
otg groundbounce (air only)
cptr (ground only)
proj
cptr (ground only)
proj
Trick Shot (Rusty Nail)
(from L / H Trick Maneuver)
(from L / H Trick Maneuver)
h during l / m
Trick Maneuver
Trick Maneuver
40,000 x 3
otg proj
Ragtime Shot (Jack Rose)
dp + l
30,000 for Arrow,
80,000 for
Explosion
80,000 for
Explosion
strk otg proj ;
strk and otg caused only
by Explosion.
strk and otg caused only
by Explosion.
Ragtime Shot (Kamikaze)
dp + m
25,000 per Arrow
(up to 10)
(up to 10)
otg proj
Ragtime Shot (Balalaika)
dp + h
30,000 x 3
per Arrow
per Arrow
proj
Hyper Moves
Gimlet
qcf + atk + atk
250,000
airok proj
Kiss of Fire
dp + atk + atk
50,000 per Arrow
(up to 7)
(up to 7)
strk otg
proj
proj
Tag Team Special
qcb + atk + atk
430,000
otg hardknockdown
proj ; Level 3 Hyper.
proj ; Level 3 Hyper.