UMVC3/Hawkeye: Difference between revisions

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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Quick Shot <br> (Greyhound) | shot front | 50,000 per Arrow | projectile | Gimlet
   | Quick Shot <br> (Greyhound) | shot front | 50,000 per Arrow | proj | Gimlet
   | Trick Shot (L) <br> (Violent Fizz) | shot tiltdown | 50,000 from Arrow <br> 90,000 from Poison | otg <br> projectile | Gimlet
   | Trick Shot (L) <br> (Violent Fizz) | shot tiltdown | 50,000 from Arrow <br> 90,000 from Poison | otg <br> proj | Gimlet
   | Ragtime Shot <br> (Kamikaze) | shot upward | 25,000 per Arrow <br> (up to 10) | otg <br> projectile | Gimlet
   | Ragtime Shot <br> (Kamikaze) | shot upward | 25,000 per Arrow <br> (up to 10) | otg <br> proj | Gimlet
}}
}}


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{{MoveListRow | Standing Medium | m | 60,000 |  }}
{{MoveListRow | Standing Medium | m | 60,000 |  }}
{{MoveListRow | Crouching Medium | d + m | 55,000 | low }}
{{MoveListRow | Crouching Medium | d + m | 55,000 | low }}
{{MoveListRow | Standing Heavy | h | 50,000 per Arrow | chipdamage projectile ; <br> Shoots up to 3 Arrows <br> depending on how long <br> h is held.  While holding h , <br> you can aim arrows diagonally <br> upwards or slightly down. }}
{{MoveListRow | Standing Heavy | h | 50,000 per Arrow | chipdamage proj ; <br> Shoots up to 3 Arrows <br> depending on how long <br> h is held.  While holding h , <br> you can aim arrows diagonally <br> upwards or slightly down. }}
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low softknockdown }}
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low softknockdown }}
{{MoveListRow | Special | s | 80,000 | launch nocancel }}
{{MoveListRow | Special | s | 80,000 | launch nocancel }}
{{MoveListRow | Shock Value | f + m | 25,000 x 3 | chipdamage <br> nocancel otg <br> projectile }}
{{MoveListRow | Shock Value | f + m | 25,000 x 3 | chipdamage <br> nocancel otg <br> proj }}
{{MoveListRow | Double Roundhouse | f + h | 35,000 + 40,000 | softknockdown ; <br> softknockdown caused only <br> by second hit. }}
{{MoveListRow | Double Roundhouse | f + h | 35,000 + 40,000 | softknockdown ; <br> softknockdown caused only <br> by second hit. }}
{{MoveListRow | Slide | df + h | 70,000 | low softknockdown }}
{{MoveListRow | Slide | df + h | 70,000 | low softknockdown }}
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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Quick Shot (Greyhound) | qcf + l | 50,000 per Arrow | airok projectile }}
{{MoveListRow | Quick Shot (Greyhound) | qcf + l | 50,000 per Arrow | airok proj }}
{{MoveListRow | Quick Shot (Hunter) | qcf + m | 50,000 | airok capture (ground only) <br> forcedgroundbounce (air only) <br> projectile ; <br> When struck out of the air by Hunter, <br> opponent drops a fixed distance before <br> breaking free. If opponent reaches ground <br> during that drop, they will go into a <br> groundbounce . This groundbounce , <br> however, does not count against the standard <br> groundbounce combo limiter (in other <br> words, you can perform a combo with first <br> a Hunter groundbounce followed up by <br> any other normal groundbounce ). }}
{{MoveListRow | Quick Shot (Hunter) | qcf + m | 50,000 | airok cptr (ground only) <br> forcedgroundbounce (air only) <br> proj ; <br> When struck out of the air by Hunter, <br> opponent drops a fixed distance before <br> breaking free. If opponent reaches ground <br> during that drop, they will go into a <br> groundbounce . This groundbounce , <br> however, does not count against the standard <br> groundbounce combo limiter (in other <br> words, you can perform a combo with first <br> a Hunter groundbounce followed up by <br> any other normal groundbounce ). }}
{{MoveListRow | Quick Shot (Spritzer) | qcf + h | 55,000 x 3 | airok projectile }}
{{MoveListRow | Quick Shot (Spritzer) | qcf + h | 55,000 x 3 | airok proj }}
{{MoveListRow | Trick Maneuver: | qcb + atk | 0 | l causes Hawkeye to leap backwards. <br> m causes Hawkeye to roll forward along the <br> ground. h causes Hawkeye to leap forward. }}
{{MoveListRow | Trick Maneuver: | qcb + atk | 0 | l causes Hawkeye to leap backwards. <br> m causes Hawkeye to roll forward along the <br> ground. h causes Hawkeye to leap forward. }}
{{MoveListRow | Trick Shot (Violent Fizz) <br> (from M Trick Maneuver) | l during m <br> Trick Maneuver | 50,000 | projectile ; <br> Leaves opponent Poisoned. Poison <br> will drain 90,000 health total. Poison <br> cannot kill. }}
{{MoveListRow | Trick Shot (Violent Fizz) <br> (from M Trick Maneuver) | l during m <br> Trick Maneuver | 50,000 | proj ; <br> Leaves opponent Poisoned. Poison <br> will drain 90,000 health total. Poison <br> cannot kill. }}
{{MoveListRow | Trick Shot (Ice Breaker) <br> (from M Trick Maneuver) | m during m <br> Trick Maneuver | 80,000 | capture (ground only) <br> projectile }}
{{MoveListRow | Trick Shot (Ice Breaker) <br> (from M Trick Maneuver) | m during m <br> Trick Maneuver | 80,000 | cptr (ground only) <br> proj }}
{{MoveListRow | Trick Shot (Rusty Nail) <br> (from M Trick Maneuver) | h during m <br> Trick Maneuver | 40,000 x 3 | projectile }}
{{MoveListRow | Trick Shot (Rusty Nail) <br> (from M Trick Maneuver) | h during m <br> Trick Maneuver | 40,000 x 3 | proj }}
{{MoveListRow | Trick Shot (Violent Fizz) <br> (from L / H Trick Maneuver) | l during l / m <br> Trick Maneuver | 50,000 | otg projectile ; <br> Leaves opponent Poisoned. Poison <br> will drain 90,000 health total. Poison <br> cannot kill. }}
{{MoveListRow | Trick Shot (Violent Fizz) <br> (from L / H Trick Maneuver) | l during l / m <br> Trick Maneuver | 50,000 | otg proj ; <br> Leaves opponent Poisoned. Poison <br> will drain 90,000 health total. Poison <br> cannot kill. }}
{{MoveListRow | Trick Shot (Ice Breaker) <br> (from L / H Trick Maneuver) | m during l / m <br> Trick Maneuver | 80,000 | otg groundbounce (air only) <br> capture (ground only) <br> projectile }}
{{MoveListRow | Trick Shot (Ice Breaker) <br> (from L / H Trick Maneuver) | m during l / m <br> Trick Maneuver | 80,000 | otg groundbounce (air only) <br> cptr (ground only) <br> proj }}
{{MoveListRow | Trick Shot (Rusty Nail) <br> (from L / H Trick Maneuver) | h during l / m <br> Trick Maneuver | 40,000 x 3 | otg projectile }}
{{MoveListRow | Trick Shot (Rusty Nail) <br> (from L / H Trick Maneuver) | h during l / m <br> Trick Maneuver | 40,000 x 3 | otg proj }}
{{MoveListRow | Ragtime Shot (Jack Rose) | dp + l | 30,000 for Arrow, <br> 80,000 for <br> Explosion | strike otg projectile ; <br> strike and otg caused only <br> by Explosion. }}
{{MoveListRow | Ragtime Shot (Jack Rose) | dp + l | 30,000 for Arrow, <br> 80,000 for <br> Explosion | strk otg proj ; <br> strk and otg caused only <br> by Explosion. }}
{{MoveListRow | Ragtime Shot (Kamikaze) | dp + m | 25,000 per Arrow <br> (up to 10) | otg projectile }}
{{MoveListRow | Ragtime Shot (Kamikaze) | dp + m | 25,000 per Arrow <br> (up to 10) | otg proj }}
{{MoveListRow | Ragtime Shot (Balalaika) | dp + h | 30,000 x 3 <br> per Arrow | projectile }}
{{MoveListRow | Ragtime Shot (Balalaika) | dp + h | 30,000 x 3 <br> per Arrow | proj }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Gimlet | qcf + atk + atk | 250,000 | airok projectile }}
{{MoveListRow | Gimlet | qcf + atk + atk | 250,000 | airok proj }}
{{MoveListRow | Kiss of Fire | dp + atk + atk | 50,000 per Arrow <br> (up to 7) | strike otg projectile }}
{{MoveListRow | Kiss of Fire | dp + atk + atk | 50,000 per Arrow <br> (up to 7) | strk otg <br> proj }}
{{MoveListRow | Tag Team Special | qcb + atk + atk | 430,000 | otg hardknockdown <br> projectile ; Level 3 Hyper. | level3 }}
{{MoveListRow | Tag Team Special | qcb + atk + atk | 430,000 | otg hardknockdown <br> proj ; Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 22:05, 27 November 2011

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Hawkeye

Umvc3 hawkeye face.jpg

TBW


In a nutshell

A strong zoning character, Hawkeye can fill the screen with projectiles to keep out even the best of rushdown. He has all the tools a keepaway character could want, ranging from angled shots, projectile normal attacks, and a tracking arrow hyper, but even his melee normals are all very solid. At a range, hes a menace, but up close, he can combo with the best of them.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Quick Shot
(Greyhound)
shot front
50,000 per Arrow
proj
Gimlet
Beta2.png Ragtime Shot
(Kamikaze)
shot upward
25,000 per Arrow
(up to 10)
otg
proj
Gimlet
Gamma2.png Trick Shot (L)
(Violent Fizz)
shot tiltdown
50,000 from Arrow
90,000 from Poison
otg
proj
Gimlet

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
45,000
Crouching Light
d + l
43,000
low
Standing Medium
m
60,000
Crouching Medium
d + m
55,000
low
Standing Heavy
h
50,000 per Arrow
chipdamage proj ;
Shoots up to 3 Arrows
depending on how long
h is held. While holding h ,
you can aim arrows diagonally
upwards or slightly down.
Crouching Heavy
d + h
70,000
low softknockdown
Special
s
80,000
launch nocancel
Shock Value
f + m
25,000 x 3
chipdamage
nocancel otg
proj
Double Roundhouse
f + h
35,000 + 40,000
softknockdown ;
softknockdown caused only
by second hit.
Slide
df + h
70,000
low softknockdown
Jumping Light
air l
45,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
40,000 x 2
high
Jumping Special
air s
75,000
high nocancel
aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
40,000 + 40,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
40,000 + 40,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Quick Shot (Greyhound)
qcf + l
50,000 per Arrow
airok proj
Quick Shot (Hunter)
qcf + m
50,000
airok cptr (ground only)
forcedgroundbounce (air only)
proj ;
When struck out of the air by Hunter,
opponent drops a fixed distance before
breaking free. If opponent reaches ground
during that drop, they will go into a
groundbounce . This groundbounce ,
however, does not count against the standard
groundbounce combo limiter (in other
words, you can perform a combo with first
a Hunter groundbounce followed up by
any other normal groundbounce ).
Quick Shot (Spritzer)
qcf + h
55,000 x 3
airok proj
Trick Maneuver:
qcb + atk
0
l causes Hawkeye to leap backwards.
m causes Hawkeye to roll forward along the
ground. h causes Hawkeye to leap forward.
Trick Shot (Violent Fizz)
(from M Trick Maneuver)
l during m
Trick Maneuver
50,000
proj ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from M Trick Maneuver)
m during m
Trick Maneuver
80,000
cptr (ground only)
proj
Trick Shot (Rusty Nail)
(from M Trick Maneuver)
h during m
Trick Maneuver
40,000 x 3
proj
Trick Shot (Violent Fizz)
(from L / H Trick Maneuver)
l during l / m
Trick Maneuver
50,000
otg proj ;
Leaves opponent Poisoned. Poison
will drain 90,000 health total. Poison
cannot kill.
Trick Shot (Ice Breaker)
(from L / H Trick Maneuver)
m during l / m
Trick Maneuver
80,000
otg groundbounce (air only)
cptr (ground only)
proj
Trick Shot (Rusty Nail)
(from L / H Trick Maneuver)
h during l / m
Trick Maneuver
40,000 x 3
otg proj
Ragtime Shot (Jack Rose)
dp + l
30,000 for Arrow,
80,000 for
Explosion
strk otg proj ;
strk and otg caused only
by Explosion.
Ragtime Shot (Kamikaze)
dp + m
25,000 per Arrow
(up to 10)
otg proj
Ragtime Shot (Balalaika)
dp + h
30,000 x 3
per Arrow
proj

Hyper Moves

Name
Command
Damage
Notes (glossary)
Gimlet
qcf + atk + atk
250,000
airok proj
Kiss of Fire
dp + atk + atk
50,000 per Arrow
(up to 7)
strk otg
proj
Tag Team Special
qcb + atk + atk
430,000
otg hardknockdown
proj ; Level 3 Hyper.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy