The King of Fighters XIII/Billy: Difference between revisions

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{{Nutshell|
{{Nutshell|
 
Though he is Geese Howard's loyal henchman, Billy returns to the King of Fighters series of his on volition and with a personal vendetta. He's quite a unique character and one of the few closest character archetypes he fits closest to is a Dhalsim or Necro like character from the Street Fighter series.  What makes him stand out is his diverse capability of both offense and defense and his uncanny ability to change his momentum of play with such versatility.  Those that like ranged pokes and zoning should enjoy this character.  Those that are fond of high and low pressure and confirming into a few chunky combos should also enjoy playing Billy.  Players that would be really effective with Billy will be those that really know how to set the pace of the round, but he's an easy enough character for most players to pick up and play.
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Revision as of 20:03, 27 November 2011

The King of Fighters XIIIKOFXIIILogo.png
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Billy Kane

KOFXIII-Billy Face.png

In a nutshell

Though he is Geese Howard's loyal henchman, Billy returns to the King of Fighters series of his on volition and with a personal vendetta. He's quite a unique character and one of the few closest character archetypes he fits closest to is a Dhalsim or Necro like character from the Street Fighter series. What makes him stand out is his diverse capability of both offense and defense and his uncanny ability to change his momentum of play with such versatility. Those that like ranged pokes and zoning should enjoy this character. Those that are fond of high and low pressure and confirming into a few chunky combos should also enjoy playing Billy. Players that would be really effective with Billy will be those that really know how to set the pace of the round, but he's an easy enough character for most players to pick up and play.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
70
specialcancel
Close Heavy Punch
Close kof.sp
30×3
cancel
Standing Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Daikaitengeri
f + kof.lp
40+45
Boukatobigeri
f + kof.lk
50
softknockdown
Saouchi
b + kof.lp
65

Throw

Name
Command
Damage
Special Properties (glossary)
Jigoku Otoshi
f or b + kof.sp or kof.sk (While Close)
100
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Sansetsu Kon Chuudan Uchi
hcf + p
p : 50
ex : 50×3
drivecancel
Kaen Sansetsu Kon Chuudan Uchi
kof.sp or ex Sansetsu Kon Chuudan Uchi, then qcf + p
60
softknockdown drivecancel
Senpuu Kon
press p repeatedly
p : 25×n
ex : 20×18+120
ex : softknockdown
Suzume Otoshi
qcb + p
kof.lp : 60
kof.sp : 70
ex : 120
softknockdown drivecancel
Kyoushuu Hishou Kon
dp + k
kof.lk : 45+25×2
kof.sk : 40×2+25×2
ex : 50×2+40×2
softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Chou Kaen Senpuu Kon
qcf hcb + p
p : 30×6+60
ex : 9×25+100 (41 hits)
softknockdown maxcancel
Dai Guren Rasen Kon
qcf qcf + kof.lp + kof.sp
30×13+60
hardknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Daikaitengeri (Right.gif + Snka.gif) -
  • Boukatobigeri (Right.gif + Snkb.gif) -
  • Saouchi (Left.gif + [File:snka.gif]]) -

Throw

  • Jigoku Otoshi (Right.gif or Left.gif + Snkc.gif or Snkd.gif [While Close]) -

Special Moves

  • Sansetsu Kon Chuudan Uchi (Hcf.gif + Punch.gif) -
    • Kaen Sansetsu Kon Chuudan Uchi (Snkc.gif or Ex.png Sansetsu Kon Chuudan Uchi, then Qcf.gif + Punch.gif) -
  • Senpuu Kon (press Punch.gif repeatedly) -
  • Suzume Otoshi (Qcb.gif + Punch.gif) -
  • Kyoushuu Hishou Kon (Dp.gif + Kick.gif) -

Desperation Moves

  • Chou Kaen Senpuu Kon (Down.gifDownright.gifHcb.gif + Punch.gif) -
  • Dai Guren Rasen Kon (Qcf.gifQcf.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

0% Drive

0 Bar

Basic Strategy

Offense

Neutral/Defense

Advanced Strategy

Frame Data