The King of Fighters XIII/Mai: Difference between revisions

From SuperCombo Wiki
Line 77: Line 77:
== Strategy ==
== Strategy ==


=== Move Analysis ===
===Move Analysis===


==== Normal Moves ====
==== Normal Moves ====
*
*'''Standing Light Punch ([[File:snka.gif]])''' -
*'''Standing Light Kick ([[File:snkb.gif]])''' -
*'''Standing Heavy Punch ([[File:snkc.gif]])''' -
*'''Close Heavy Punch (Close [[File:snkc.gif]])''' -
*'''Standing Heavy Kick ([[File:snkd.gif]])''' -
*'''Close Heavy Kick (Close [[File:snkd.gif]])''' -
*'''Crouching Light Punch ([[File:down.gif]] + [[File:snka.gif]])''' -
*'''Crouching Light Kick ([[File:down.gif]] + [[File:snkb.gif]])''' -
*'''Crouching Heavy Punch ([[File:down.gif]] + [[File:snkc.gif]])''' -
*'''Crouching Heavy Kick ([[File:down.gif]] + [[File:snkd.gif]])''' -
*'''Blowback Attack ([[File:snkc.gif]] + [[File:snkd.gif]])''' -
*'''Jumping Light Punch (Air [[File:snka.gif]])''' -
*'''Jumping Light Kick (Air [[File:snkb.gif]])''' -
*'''Jumping Heavy Punch (Air [[File:snkc.gif]])''' -
*'''Jumping Heavy Kick (Air [[File:snkd.gif]])''' -
*'''Jumping Blowback Attack (Air [[File:snkc.gif]] + [[File:snkd.gif]])''' -


==== Unique Attacks ====
====Unique Attacks====
*


==== Throw ====
*'''Ukihane (Air [[File:down.gif]] + [[File:snkb.gif]])''' -
*
*'''Walljump ([[File:upright.gif]] near wall)''' -
*'''Target Combo ([[File:snkb.gif]] > [[File:snkd.gif]])''' -


==== Special Moves ====
====Throw====
*


==== Desperation Moves ====
*'''Fuusha Kuzushi ([[File:right.gif]] or [[File:left.gif]] + [[File:snkc.gif]] or [[File:snkd.gif]] [while close])''' -
*
*'''Yumezakura (Air [[File:right.gif]] or [[File:left.gif]] + [[File:snkc.gif]] [while close])''' -
 
====Special Moves====
*'''Kachousen ([[File:qcf.gif]] + [[File:punch.gif]])''' -
**'''[[File:Ex.png]] Kachousen ([[File:qcf.gif]] + [[File:snka.gif]] + [[File:snkc.gif]])''' -
*'''Ryuu Enbu ([[File:qcb.gif]] + [[File:punch.gif]])''' -
**'''[[File:Ex.png]] Ryuu Enbu ([[File:qcb.gif]] + [[File:snka.gif]] + [[File:snkc.gif]])''' -
*'''Hissatsu Shinobibachi ([[File:hcf.gif]] + [[File:kick.gif]])''' -
**'''[[File:Ex.png]] Hissatsu Shinobibachi ([[File:hcf.gif]] + [[File:snkb.gif]] + [[File:snkd.gif]])''' -
*'''Musasabi no Mai ([[File:down.gif]] [charge] [[File:up.gif]] + [[File:punch.gif]] [hold])''' -
*'''Musasabi no Mai (air) (Air [[File:qcb.gif]] + [[File:punch.gif]])''' -
**'''[[File:Ex.png]] Musasabi no Mai (air) (Air [[File:qcb.gif]] + [[File:snka.gif]] + [[File:snkc.gif]])''' -
 
====Desperation Moves====
*'''Chou Hissatsu Shinobibachi ([[File:down.gif]][[File:downleft.gif]][[File:hcf.gif]] + [[File:kick.gif]])''' -
**'''[[File:ex.png]] Chou Hissatsu Shinobibachi ([[File:down.gif]][[File:downleft.gif]][[File:hcf.gif]] + [[File:kick.gif]])''' -
*'''Air Chou Hissatsu Shinobibachi (Air [[File:down.gif]][[File:downleft.gif]][[File:hcf.gif]] + [[File:kick.gif]])''' -
**'''[[File:ex.png]] Air Chou Hissatsu Shinobibachi (Air [[File:down.gif]][[File:downleft.gif]][[File:hcf.gif]] + [[File:kick.gif]])''' -
*'''Shiranui Ryuu: Kunoichi no Mai ([[File:down.gif]][[File:downright.gif]][[File:hcb.gif]] + [[File:snka.gif]] + [[File:snkc.gif]])''' -
*'''Air Shiranui Ryuu: Kunoichi no Mai (Air [[File:down.gif]][[File:downright.gif]][[File:hcb.gif]] + [[File:snka.gif]] + [[File:snkc.gif]])''' -


=== Tips and Tricks ===
=== Tips and Tricks ===

Revision as of 01:12, 28 November 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Mai Shiranui

KOFXIII-Mai Face.png

In a nutshell

Of course this Fatal Fury femme fatale returns with this iteration of The King of Fighters. Although she has uniquely fast but high-arcing jumps and hops that makes her high and low game slightly more obvious, her focus is in her ability to zone and coax the opponent into approaching and setting them up for a trap. She's a tricky character with strong ground and aerial game. Though she may lack a fast attack that quickly rises above her vertically for an easy anti-air, she could play in a proactive manner that covers her bases thoroughly make up for her short comings. So while she may require the player to be more familiar and comfortable with spacing with normals, she's a fun and tricky character to play and has great attacks that beat out and control hop usage really well.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel supercancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high specialcancel
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high cancel
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Ukihane
d + kof.lk
60
aironly high hardknockdown specialcancel
Walljump
Press up and away from the wall
-
aironly
Target Combo
kof.lk --- kof.sk

Throw

Name
Command
Damage
Special Properties (glossary)
Fuusha Kuzushi
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown
Yumezakura
f or b + kof.sp (while close)
125
aironly airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kachousen
qcf + p
p : 60
ex : 120
supercancel
ex : softknockdown
Ryuu Enbu
qcb + p
kof.lp : 65
kof.sp : 40+65
ex : 50+80
softknockdown
kof.sp and ex 1st hit: drivecancel
Hissatsu Shinobibachi
hcf + k
kof.lk : 45×3
kof.sk : 50×2+45+50
ex : 32×6
softknockdown drivecancel
Musasabi no Mai
d (charge) u + p (hold)
70
Musasabi no Mai (air)
qcb + p
70
ex : 48×n
aironly softknockdown drivecancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Chou Hissatsu Shinobibachi
qcb hcf + k
k : 30+25×8
Air k : 25×8
ex : 45+25×11
airok softknockdown maxcancel
Air ex : startupinv
Shiranui Ryuu: Kunoichi no Mai
qcf hcb kof.lp + kof.sp
0+450
airok softknockdown

Console Changes

  • Crouching C has more cancelable frames.
  • Ukihane (Air d+B) has a different trajectory than Arcade, and recovery time has been changed.
  • Added new target combo: st.B > st.D. It can be used to connect into HD mode and also gives Mai more damage on pokes.
  • Kachousen (qcf+P) has faster startup and faster recovery.
  • Musasabi no Mai (from ground) (d~u+P) can be canceled with Ukihane (d+B).
  • Light Ryuu Enbu (qcb+A) hitbox is larger vertically.
  • Added EX Air Chou Hissatsu Shinobibachi (Air qcb hcf+BD). It is invincible until it becomes active.
  • Shiranui Ryuu: Kunoichi no Mai (qcf hcb+AC) has faster startup and freezes time after flying to the edge of screen.

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Ukihane (Air Down.gif + Snkb.gif) -
  • Walljump (Upright.gif near wall) -
  • Target Combo (Snkb.gif > Snkd.gif) -

Throw

  • Fuusha Kuzushi (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -
  • Yumezakura (Air Right.gif or Left.gif + Snkc.gif [while close]) -

Special Moves

  • Kachousen (Qcf.gif + Punch.gif) -
    • Ex.png Kachousen (Qcf.gif + Snka.gif + Snkc.gif) -
  • Ryuu Enbu (Qcb.gif + Punch.gif) -
    • Ex.png Ryuu Enbu (Qcb.gif + Snka.gif + Snkc.gif) -
  • Hissatsu Shinobibachi (Hcf.gif + Kick.gif) -
    • Ex.png Hissatsu Shinobibachi (Hcf.gif + Snkb.gif + Snkd.gif) -
  • Musasabi no Mai (Down.gif [charge] Up.gif + Punch.gif [hold]) -
  • Musasabi no Mai (air) (Air Qcb.gif + Punch.gif) -
    • Ex.png Musasabi no Mai (air) (Air Qcb.gif + Snka.gif + Snkc.gif) -

Desperation Moves

  • Chou Hissatsu Shinobibachi (Down.gifDownleft.gifHcf.gif + Kick.gif) -
    • Ex.png Chou Hissatsu Shinobibachi (Down.gifDownleft.gifHcf.gif + Kick.gif) -
  • Air Chou Hissatsu Shinobibachi (Air Down.gifDownleft.gifHcf.gif + Kick.gif) -
    • Ex.png Air Chou Hissatsu Shinobibachi (Air Down.gifDownleft.gifHcf.gif + Kick.gif) -
  • Shiranui Ryuu: Kunoichi no Mai (Down.gifDownright.gifHcb.gif + Snka.gif + Snkc.gif) -
  • Air Shiranui Ryuu: Kunoichi no Mai (Air Down.gifDownright.gifHcb.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

0% Drive

0 Bar

  • cr.B cr.A xx qcf+C - (144, 18)
  • (jump attack) cl.C xx qcb+C - (166, 19)
  • j.D xx d+B -127/17
  • (corner only) cl.C xx qcb+A, cr.C - (194, 22)

1 Bar

  • (jump attack) cl.C xx qcb+AC, hcf+D - (267, 15 [mid-screen] / 308, 19 [corner])
  • (corner only) (jump attack) cl.C xx qcb+AC, qcb+C, qcb+C, cl.C or airgrab - (395, 38 / 431, 31)

These combos can be optionally started with cr.BA to allow a hitconfirm.

2 Bar

  • cl.C xx qcb hcf+BD, airgrab - (408, 7)

50% Drive

0 Bar

  • (corner only) (jump attack) cl.C xx hcf+D (2 hits) (DC) air qcb+C, qcb+C, cr.C or airgrab - (345, 42 / 383, 35)

1 Bar

  • (corner only) cl.C xx qcb+ AC, qcb+C, qcb+C (1 hit) (DC) qcf+A, qcb+C, qcb+C, cl.C or airgrab - (497, 62 / 514,55)

100% Drive

Basic Strategy

Advanced Strategy

Frame Data