The King of Fighters XIII/Character States/Grounded State: Difference between revisions

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==Grounded State==
==Grounded State==
Being in a grounded state refers to any time a player is standing, crouching, or moving on the ground--in short whenever a player has full control over their character. Grounded players have a large number of [[The_King_of_Fighters_XIII/Systems#Character_Abilities|options]] available.
Being in a grounded state refers to any time a player is standing, crouching, or moving on the ground—in short whenever a player has full control over their character. This is the only state in which one can remain indefinitely. Grounded players have a large number of [[The_King_of_Fighters_XIII/Systems#Character_Abilities|options]] available.
*When grounded and outside of blockstun, players are vulnerable to throws and command grabs.
*When grounded and outside of blockstun, players are vulnerable to throws and command grabs.
*Grounded players can easily be hit multiple times with normal attacks or hitconfirms.
*Grounded players can easily be hit multiple times with normal attacks or hitconfirms.
*On the less obvious side, it's possible to [[The_King_of_Fighters_XIII/Systems/Movement:_Jumping|jump]] or [[The_King_of_Fighters_XIII/Systems/Movement:_Running#Backdash|backdash]] and become [[The_King_of_Fighters_XIII/Character_States/Aerial_State|airborne]] to take a hit and go into a reset to escape a bad situation. Taking damage may be counter-intuitive but the reset may throw off the opponent and lead to a less precise pressure afterward. Backdashes are generally safer than jumps because they enter an airborne state faster and move away from the opponent quickly. However, both of these options can potentially be punished severely, so use them with caution.
*Normal moves are generally always considered to be grounded, regardless of how the animation appears. Other types of moves do not follow this rule, but they also do not always correspond to the animation.
*Running is a grounded state; however, backdashing is not.
*Jumping/hopping is considered grounded for the first few frames, known as "jump startup".

Revision as of 12:48, 19 November 2011

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Grounded State

Being in a grounded state refers to any time a player is standing, crouching, or moving on the ground—in short whenever a player has full control over their character. This is the only state in which one can remain indefinitely. Grounded players have a large number of options available.

  • When grounded and outside of blockstun, players are vulnerable to throws and command grabs.
  • Grounded players can easily be hit multiple times with normal attacks or hitconfirms.
  • Normal moves are generally always considered to be grounded, regardless of how the animation appears. Other types of moves do not follow this rule, but they also do not always correspond to the animation.
  • Running is a grounded state; however, backdashing is not.
  • Jumping/hopping is considered grounded for the first few frames, known as "jump startup".