The King of Fighters XIII/Mai: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Ukihane | d + kof.lk | 60 | aironly high hardknockdown specialcancel}}
{{MoveListRow | Ukihane | d + kof.lk | 60 | aironly high hardknockdown specialcancel}}
{{MoveListRow | Walljump | Press up and away from the wall | - | aironly}}
{{MoveListRow | Walljump | Press up and away from the wall | - | aironly}}
{{MoveListRow | Target Combo | kof.lk --- kof.sk | |}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Fuusha Kuzushi | f or b + kof.sp or kof.sk (while close) | 100 | throw hardknockdown}}
{{MoveListRow | Fuusha Kuzushi | f or b + kof.sp or kof.sk (while close) | 100 | throw hardknockdown}}
{{MoveListRow | Yumezakura | f or b + kof.sp (while close) | 125 | aironly throw hardknockdown}}
{{MoveListRow | Yumezakura | f or b + kof.sp (while close) | 125 | aironly airthrow hardknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MoveListRow | Hissatsu Shinobibachi | hcf + k | kof.lk : 45&times;3<br> kof.sk : 50&times;2+45+50<br> ex : 32&times;6 | softknockdown drivecancel}}
{{MoveListRow | Hissatsu Shinobibachi | hcf + k | kof.lk : 45&times;3<br> kof.sk : 50&times;2+45+50<br> ex : 32&times;6 | softknockdown drivecancel}}
{{MoveListRow | Musasabi no Mai | d (charge) u + p (hold) | 70 |}}
{{MoveListRow | Musasabi no Mai | d (charge) u + p (hold) | 70 |}}
{{MoveListRow | Musasabi no Mai (air) | qcb + p | 70<br> ex : 48&times;n | softknockdown drivecancel}}
{{MoveListRow | Musasabi no Mai (air) | qcb + p | 70<br> ex : 48&times;n | aironly softknockdown drivecancel}}
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{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Chou Hissatsu Shinobibachi | qcb hcf + k | k : 30+25&times;8<br> k (air) : 25&times;8<br> ex : 45+25&times;11 | airok softknockdown maxcancel}}
{{MoveListRow | Chou Hissatsu Shinobibachi | qcb hcf + k | k : 30+25&times;8<br> Air k : 25&times;8<br> ex : 45+25&times;11 | airok softknockdown maxcancel <br> Air ex : startupinv}}
{{MoveListRow | Shiranui Ryuu: Kunoichi no Mai | {{nowrap| qcf hcb kof.lp + kof.sp }} | 0+450 | airok softknockdown | level3}}
{{MoveListRow | Shiranui Ryuu: Kunoichi no Mai | {{nowrap| qcf hcb kof.lp + kof.sp }} | 0+450 | airok softknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 21:38, 22 November 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Mai Shiranui

KOFXIII-Mai Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel supercancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high specialcancel
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high cancel
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Ukihane
d + kof.lk
60
aironly high hardknockdown specialcancel
Walljump
Press up and away from the wall
-
aironly
Target Combo
kof.lk --- kof.sk

Throw

Name
Command
Damage
Special Properties (glossary)
Fuusha Kuzushi
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown
Yumezakura
f or b + kof.sp (while close)
125
aironly airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kachousen
qcf + p
p : 60
ex : 120
supercancel
ex : softknockdown
Ryuu Enbu
qcb + p
kof.lp : 65
kof.sp : 40+65
ex : 50+80
softknockdown
kof.sp and ex 1st hit: drivecancel
Hissatsu Shinobibachi
hcf + k
kof.lk : 45×3
kof.sk : 50×2+45+50
ex : 32×6
softknockdown drivecancel
Musasabi no Mai
d (charge) u + p (hold)
70
Musasabi no Mai (air)
qcb + p
70
ex : 48×n
aironly softknockdown drivecancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Chou Hissatsu Shinobibachi
qcb hcf + k
k : 30+25×8
Air k : 25×8
ex : 45+25×11
airok softknockdown maxcancel
Air ex : startupinv
Shiranui Ryuu: Kunoichi no Mai
qcf hcb kof.lp + kof.sp
0+450
airok softknockdown

Console Changes

  • Crouching C has more cancelable frames.
  • Ukihane (Air d+B) has a different trajectory than Arcade, and recovery time has been changed.
  • Added new target combo: st.B > st.D. It can be used to connect into HD mode and also gives Mai more damage on pokes.
  • Kachousen (qcf+P) has faster startup and faster recovery.
  • Musasabi no Mai (from ground) (d~u+P) can be canceled with Ukihane (d+B).
  • Light Ryuu Enbu (qcb+A) hitbox is larger vertically.
  • Added EX Air Chou Hissatsu Shinobibachi (Air qcb hcf+BD). It is invincible until it becomes active.
  • Shiranui Ryuu: Kunoichi no Mai (qcf hcb+AC) has faster startup and freezes time after flying to the edge of screen.

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0% Drive

0 Bar

  • cr.B cr.A xx qcf+C - (144, 18)
  • (jump attack) cl.C xx qcb+C - (166, 19)
  • j.D xx d+B -127/17
  • (corner only) cl.C xx qcb+A, cr.C - (194, 22)

1 Bar

  • (jump attack) cl.C xx qcb+AC, hcf+D - (267, 15 [mid-screen] / 308, 19 [corner])
  • (corner only) (jump attack) cl.C xx qcb+AC, qcb+C, qcb+C, cl.C or airgrab - (395, 38 / 431, 31)

These combos can be optionally started with cr.BA to allow a hitconfirm.

2 Bar

  • cl.C xx qcb hcf+BD, airgrab - (408, 7)

50% Drive

0 Bar

  • (corner only) (jump attack) cl.C xx hcf+D (2 hits) (DC) air qcb+C, qcb+C, cr.C or airgrab - (345, 42 / 383, 35)

1 Bar

  • (corner only) cl.C xx qcb+ AC, qcb+C, qcb+C (1 hit) (DC) qcf+A, qcb+C, qcb+C, cl.C or airgrab - (497, 62 / 514,55)

100% Drive

Basic Strategy

Advanced Strategy

Frame Data