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====Unique Attacks==== | ====Unique Attacks==== | ||
*'''Upper ([[File:f.gif]] + [[File:snka.gif]])''' - | *'''Upper ([[File:f.gif]] + [[File:snka.gif]])''' - Command uppercut that can hit twice, but is only cancelable on the first hit. The second hit will whiff on crouching opponents and is only useful in Hyperdrive Mode where it can be canceled. | ||
*'''Low Kick ([[File:f.gif]] + [[File:snkb.gif]])''' - | **The first hit can be canceled into specials, DMs, and Robert's Low Kick ([[File:f.gif]] + [[File:snkb.gif]]). Robert effectively has an easy-to-confirm combo chain off of a Close Heavy Punch. Works best directly off of a Close C canceled into Low Kick into Upper. | ||
*'''Ushirogeri ([[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' - | **This can also anti-air although the laggy startup limits its use primarily to anti-airing jumps, not hops. | ||
*'''Triangle Jump (Ushirogeri) ([[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' - | *'''Low Kick ([[File:f.gif]] + [[File:snkb.gif]])''' - A low shin kick that actually hits low. Cancels into specials and Upper ([[File:f.gif]] + [[File:snka.gif]]) and combos from Heavy normals. | ||
**Moves Robert forward, which helps to make Upper ([[File:f.gif]] + [[File:snka.gif]]) not whiff. Starting a combo as ''cl.C f.B f.A'' is the most consistent combo chain for Robert. | |||
*'''Ushirogeri ([[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' - Functions just like Iori's Gaishiki: Yuriori (Jumping [[File:b.gif]] + [[File:snkb.gif]] as a crossup attack, only Robert's input is simpler. Must be done low to the ground to hit crouching players. | |||
*'''Triangle Jump (Ushirogeri) (Near edge of screen, [[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' - Robert jumps forward off of a wall. Can be used as a risky corner escape or as a crazy setup into a Ushirogeri crossup attempt. | |||
====Throw==== | ====Throw==== |
Revision as of 14:14, 30 October 2011


Robert Garcia
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
kof.sk
80
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
Hop: 40
high specialcancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
Hop: 70
high specialcancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown specialcancel
Unique Attacks
Upper
f + kof.lp
25×2
cancel
Low Kick
f + kof.lk
45
low cancel
Ushirogeri
kof.lk + kof.sk
55
aironly
Triangle Jump (Ushirogeri)
kof.lk + kof.sk near wall
aironly (back jump)
Throw
Kubikiri Nage
f or b + kof.sp or kof.sk (while close)
100
throw
Special Moves
Ryuugekiken
qcf + p
p : 65
ex : 60+70
ex : 60+70
supercancel
ex : softknockdown
ex : softknockdown
Ryuuga
dp + p
kof.lp : 70
kof.lp (aerial): 45
kof.sp : 75+45
ex : 100+70
kof.lp (aerial): 45
kof.sp : 75+45
ex : 100+70
softknockdown drivecancel
Hien Shippuukyaku
db (charge) f + k
kof.lk : 70
kof.sk : 60×2
ex : 70+80
kof.sk : 60×2
ex : 70+80
softknockdown
kof.sk : drivecancel
kof.sk : drivecancel
Hien Ryuujinkyaku
qcb + k
k : 60
ex : 120
ex : 120
aironly softknockdown drivecancel
Gen'eikyaku
f b f + k
k : 0×2+10×13+135
ex : 0×2+15×19+155
ex : 0×2+15×19+155
hardknockdown drivecancel
Ryuuren: Gen'eikyaku
hcf + k
k : 10×3+130
ex : 10×6+80
ex : 10×6+80
throw hardknockdown
Desperation Moves
Ryuuko Ranbu
qcf hcb + p
p : 0+10×13+30+60
ex : 0+10×10+8×18+10+50
ex : 0+10×10+8×18+10+50
softknockdown maxcancel
Haou Shoukouken
f hcf + p
200
softknockdown
Hien Shippuu ryuujinkyaku
qcf hcb + kof.lk + kof.sk
0×n+450(125)
airok softknockdown
Apprentice Combos
Strategy
Move Analysis
Unique Attacks
- Upper (
+
) - Command uppercut that can hit twice, but is only cancelable on the first hit. The second hit will whiff on crouching opponents and is only useful in Hyperdrive Mode where it can be canceled.
- The first hit can be canceled into specials, DMs, and Robert's Low Kick (
+
). Robert effectively has an easy-to-confirm combo chain off of a Close Heavy Punch. Works best directly off of a Close C canceled into Low Kick into Upper.
- This can also anti-air although the laggy startup limits its use primarily to anti-airing jumps, not hops.
- The first hit can be canceled into specials, DMs, and Robert's Low Kick (
- Low Kick (
+
) - A low shin kick that actually hits low. Cancels into specials and Upper (
+
) and combos from Heavy normals.
- Ushirogeri (
+
+
) - Functions just like Iori's Gaishiki: Yuriori (Jumping
+
as a crossup attack, only Robert's input is simpler. Must be done low to the ground to hit crouching players.
- Triangle Jump (Ushirogeri) (Near edge of screen,
+
+
) - Robert jumps forward off of a wall. Can be used as a risky corner escape or as a crazy setup into a Ushirogeri crossup attempt.
Throw
Special Moves
- Ryuugekiken (
+
) -
- Ryuuga (
+
) -
- Hien Shippuukyaku (
(charge),
+
) -
- Hien Ryuujinkyaku (air
+
) -
- Gen'eikyaku (
+
) -
- Ryuuren: Gen'eikyaku (
+
) -