The King of Fighters XIII/Robert: Difference between revisions

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====Unique Attacks====
====Unique Attacks====


*'''Upper ([[File:f.gif]] + [[File:snka.gif]])''' -  
*'''Upper ([[File:f.gif]] + [[File:snka.gif]])''' - Command uppercut that can hit twice, but is only cancelable on the first hit. The second hit will whiff on crouching opponents and is only useful in Hyperdrive Mode where it can be canceled.
*'''Low Kick ([[File:f.gif]] + [[File:snkb.gif]])''' -  
**The first hit can be canceled into specials, DMs, and Robert's Low Kick ([[File:f.gif]] + [[File:snkb.gif]]). Robert effectively has an easy-to-confirm combo chain off of a Close Heavy Punch. Works best directly off of a Close C canceled into Low Kick into Upper.
*'''Ushirogeri ([[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' -  
**This can also anti-air although the laggy startup limits its use primarily to anti-airing jumps, not hops.
*'''Triangle Jump (Ushirogeri) ([[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' -  
*'''Low Kick ([[File:f.gif]] + [[File:snkb.gif]])''' - A low shin kick that actually hits low. Cancels into specials and Upper ([[File:f.gif]] + [[File:snka.gif]]) and combos from Heavy normals.
**Moves Robert forward, which helps to make Upper ([[File:f.gif]] + [[File:snka.gif]]) not whiff. Starting a combo as ''cl.C f.B f.A'' is the most consistent combo chain for Robert.
*'''Ushirogeri ([[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' - Functions just like Iori's Gaishiki: Yuriori (Jumping [[File:b.gif]] + [[File:snkb.gif]] as a crossup attack, only Robert's input is simpler. Must be done low to the ground to hit crouching players.
*'''Triangle Jump (Ushirogeri) (Near edge of screen, [[File:f.gif]] + [[File:snkb.gif]]+ [[File:snkd.gif]])''' - Robert jumps forward off of a wall. Can be used as a risky corner escape or as a crazy setup into a Ushirogeri crossup attempt.


====Throw====
====Throw====

Revision as of 14:14, 30 October 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Robert Garcia

KOFXIII-Robert Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
kof.sk
80
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high specialcancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high specialcancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown specialcancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Upper
f + kof.lp
25×2
cancel
Low Kick
f + kof.lk
45
low cancel
Ushirogeri
kof.lk + kof.sk
55
aironly
Triangle Jump (Ushirogeri)
kof.lk + kof.sk near wall
aironly (back jump)

Throw

Name
Command
Damage
Special Properties (glossary)
Kubikiri Nage
f or b + kof.sp or kof.sk (while close)
100
throw

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ryuugekiken
qcf + p
p : 65
ex : 60+70
supercancel
ex : softknockdown
Ryuuga
dp + p
kof.lp : 70
kof.lp (aerial): 45
kof.sp : 75+45
ex : 100+70
softknockdown drivecancel
Hien Shippuukyaku
db (charge) f + k
kof.lk : 70
kof.sk : 60×2
ex : 70+80
softknockdown
kof.sk : drivecancel
Hien Ryuujinkyaku
qcb + k
k : 60
ex : 120
aironly softknockdown drivecancel
Gen'eikyaku
f b f + k
k : 0×2+10×13+135
ex : 0×2+15×19+155
hardknockdown drivecancel
Ryuuren: Gen'eikyaku
hcf + k
k : 10×3+130
ex : 10×6+80
throw hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ryuuko Ranbu
qcf hcb + p
p : 0+10×13+30+60
ex : 0+10×10+8×18+10+50
softknockdown maxcancel
Haou Shoukouken
f hcf + p
200
softknockdown
Hien Shippuu ryuujinkyaku
qcf hcb + kof.lk + kof.sk
0×n+450(125)
airok softknockdown

Apprentice Combos

Strategy

Move Analysis

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Upper (F.gif + Snka.gif) - Command uppercut that can hit twice, but is only cancelable on the first hit. The second hit will whiff on crouching opponents and is only useful in Hyperdrive Mode where it can be canceled.
    • The first hit can be canceled into specials, DMs, and Robert's Low Kick (F.gif + Snkb.gif). Robert effectively has an easy-to-confirm combo chain off of a Close Heavy Punch. Works best directly off of a Close C canceled into Low Kick into Upper.
    • This can also anti-air although the laggy startup limits its use primarily to anti-airing jumps, not hops.
  • Low Kick (F.gif + Snkb.gif) - A low shin kick that actually hits low. Cancels into specials and Upper (F.gif + Snka.gif) and combos from Heavy normals.
    • Moves Robert forward, which helps to make Upper (F.gif + Snka.gif) not whiff. Starting a combo as cl.C f.B f.A is the most consistent combo chain for Robert.
  • Ushirogeri (F.gif + Snkb.gif+ Snkd.gif) - Functions just like Iori's Gaishiki: Yuriori (Jumping B.gif + Snkb.gif as a crossup attack, only Robert's input is simpler. Must be done low to the ground to hit crouching players.
  • Triangle Jump (Ushirogeri) (Near edge of screen, F.gif + Snkb.gif+ Snkd.gif) - Robert jumps forward off of a wall. Can be used as a risky corner escape or as a crazy setup into a Ushirogeri crossup attempt.

Throw

  • Kubikiri Nage (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • Ryuugekiken (Qcf.gif + Punch.gif) -
    • Ex.png Ryuugekiken (Qcf.gif + Snka.gif + Snkc.gif) -
  • Ryuuga (Dp.gif + Punch.gif) -
    • Ex.png Ryuuga (Dp.gif + Snka.gif + Snkc.gif) -
  • Hien Shippuukyaku (Downleft.gif (charge), F.gif + Kick.gif) -
    • Ex.png Hien Shippuukyaku (Downleft.gif (charge), F.gif + Snkb.gif + Snkd.gif) -
  • Hien Ryuujinkyaku (air Qcb.gif + Kick.gif) -
    • Ex.png Hien Ryuujinkyaku (air Qcb.gif + Snkb.gif + Snkd.gif) -
  • Gen'eikyaku (F.gifB.gifF.gif + Kick.gif) -
    • Ex.png Gen'eikyaku (F.gifB.gifF.gif + Snkb.gif + Snkd.gif) -
  • Ryuuren: Gen'eikyaku (Hcf.gif+ Kick.gif) -
    • Ex.png Ryuuren: Gen'eikyaku (Hcf.gif + Snkb.gif + Snkd.gif) -

Desperation Moves

  • Ryuuko Ranbu (Qcf.gifHcb.gif + Punch.gif) -
    • Ex.png Ryuuko Ranbu (Qcf.gifHcb.gif + Snka.gif + Snkc.gif) -
  • Haou Shoukouken (Qcf.gifHcb.gif + Punch.gif) -
  • Hien Shippuu Ryuujinkyaku (Qcf.gifHcb.gif + Snkb.gif + Snkd.gif) -

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data