Jaime Deleon (talk | contribs) |
Jaime Deleon (talk | contribs) |
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| '''Standing''' || '''Crouching''' || '''Run''' | | '''Standing''' || '''Crouching''' || '''Run''' | ||
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Revision as of 13:52, 1 October 2011
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Special Command Moves
Command | Move | Weak Damage | Strong Damage |
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Reppu-ken | 12 | 10/18 (2 hits) |
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Crack Counter | 12 | 16 |
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Hard Edge | 12 | 18 |
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Rage Run | 20 | -- |
ch. ![]() ![]() ![]() |
Rising Tackle | 18 | 21 |
File:360a.png + ![]() |
Evac Toss | -- | 20 |
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Rasetsu | -- | 11 |
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Raging Storm | 33 | 46 |
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Shinning Knuckle | 32 | 47/55 (more dmg in corner) |
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Neo Deadly Rave | -- | 49/59 (more dmg in corner) |
Attributes
Hitboxes and Frame Data
Legend:
Hit Box: Area that will hit the opponent
Hurt Box: Area where you can get hit. A move is invincible if the Hurt Box is absent.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hit box on a projectile attack
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
Command = the input for the attack.
Start Up = How many start up frames a move/attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Standing | Crouching | Run | )
Attack Notes
Combos
Overall StrategyComing soon. Matchup NotesComing soon. Advanced TacticsComing soon. |