The King of Fighters XIII/Systems/Defensive Actions: Alternate Guarding: Difference between revisions
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===Alternate Guard=== | ===Alternate Guard=== | ||
*Originally a bug, and now back in | *Originally a bug, and now back in KOF XIII as a feature is a technique called Alternate Guard. If you are in blockstun, you can extend your blockstun by quickly alternating between low and high block. The reason why you would want to do this is because you can extend the time that you are invulnerable to being thrown. Alternate Guard is therefore a great way of avoiding tick throws and can allow one to subsequently punish the whiffed throw. | ||
* | *Since you are alternating between high and low block, you become quite vulnerable to lows, but this is usually a fair trade, as grapplers, who you would usually alternate guard against, tend to not have very damaging options from lows. | ||
*Some characters, like Maxima cannot Alternate Guard in | *Some characters, like Maxima, cannot Alternate Guard in KOF XIII. |
Revision as of 20:58, 20 November 2011


Alternate Guard
- Originally a bug, and now back in KOF XIII as a feature is a technique called Alternate Guard. If you are in blockstun, you can extend your blockstun by quickly alternating between low and high block. The reason why you would want to do this is because you can extend the time that you are invulnerable to being thrown. Alternate Guard is therefore a great way of avoiding tick throws and can allow one to subsequently punish the whiffed throw.
- Since you are alternating between high and low block, you become quite vulnerable to lows, but this is usually a fair trade, as grapplers, who you would usually alternate guard against, tend to not have very damaging options from lows.
- Some characters, like Maxima, cannot Alternate Guard in KOF XIII.