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==Normal Move Analysis== | ==Normal Move Analysis== | ||
====Ground attacks==== | |||
=====Normal===== | |||
*[[Neutral attack]]: Double Jab + Weak Punches 4%, 4%, then 1% per punch. the first two jabs have short range, though the later ones have better range then most neutral attacks. | |||
*[[Forward tilt]]: Roundhouse kick. Rather short range, but fast. Can be angled. 10% | |||
*[[Down tilt]]: Low kick. Kirby puts his foot out with a slightly longer duration compared to most down tilts in the game. 9% | |||
*[[Up tilt]]: Vertical Kick. Extremely quick, filled with power and huge combo potential. 14% | |||
*[[Dash attack]]: Slide Tackle. This move is fast, good for comboing use, though shielding proves otherwise. 10% | |||
=====[[Smash attack]]s===== | |||
*[[Side smash]]: Jump Kick 17%. fast, good range with long hitbox. Good power and knockback scaling as well, being able to KO most of the cast at around 80%-100%. The move launches opponents slightly into the air, so at low percentages it can be followed up with an up smash. | |||
*[[Down smash]]: Spinning Splits 18%. Spins with his feet flat on the ground with decent duration, this move knocks the foe horizontally with power. | |||
*[[Up smash]]: Flip kick. A fast flip kick that is very similar to Fox's, but with less knockback. 16% | |||
=====Other attacks===== | |||
*Ledge attack- Flips whilst getting back on stage. 5% damage. | |||
*100% ledge attack- Slowly picks himself up and slides forward, like his dash attack. 5% damage. | |||
*Floor attack- Kicks on both sides and gets up. 6% damage. | |||
====[[Aerial attack]]s==== | |||
*[[Neutral aerial]]: Extends body with feet out and arms out, making Kirby's whole body a hitbox. [[Sex kick]] properties. 15% | |||
*[[Forward aerial]]: Forward Drill Kick. 8 hits, 2%/hit, 6% on the 8th. Has decent knockback, allowing use for edgeguarding. | |||
*[[Back aerial]]: Back Kick. Kirby puts both of his feet behind him, making a viable move for edgeguarding. 16% damage. [[File:Kirby air attacks ssb.PNG|right|thumb|150px|Kirby's aerial attacks]] | |||
*[[Down aerial]]: Drill Kick. 3% per hit, up to 10 hits. When used on a grounded foe, if the move doesn't finish when Kirby reaches the ground, Kirby will land on the foe with some knockback, making up tilt follow ups impossible unless the move finishes ''just before'' Kirby lands. The tips of Kirby's feet are a powerful [[meteor smash]] that can KO at medium percentages. With characters with poor recoveries such as Samus, Link, Ness, and Donkey Kong, it can KO at a mere 0-20%. | |||
*[[Up aerial]]: Aerial Spin. Multi-hitting, around 10% when hits connect. This move would be his neutral aerial in later Smash Bros. games. | |||
===[[Throw]]s=== | |||
*[[Forward throw]]: Jumps high in the air, similar to a warpstar, and slams down. One of the few forward throw to launch foes upward. Has very high knockback, but low knockback scaling, meaning that it does not KO until 120% for most characters. Does 13%. | |||
*[[Back throw]]: Performs a backwards suplex, slaming the opponent behind him. Sends the foe upwards and behind Kirby at an angle. Does 16%. | |||
==Special Move Analysis== | ==Special Move Analysis== |
Revision as of 18:46, 4 September 2011
Introduction
Kirby ranks 3rd for his impressive recovery and comboing ability. However, he is lightweight, making himself easy to KO, and somewhat floaty. Kirby can combo opponents to very high damage with the use of only a few moves (although his forward aerial can be escaped with DI). Kirby's main weakness is a campy Fox or Mario, followed by a Pikachu or a well spacing Jigglypuff. Kirby is also one of the best characters in teams, due to Kirby's easy combos and quick edgeguards.
Normal Move Analysis
Ground attacks
Normal
- Neutral attack: Double Jab + Weak Punches 4%, 4%, then 1% per punch. the first two jabs have short range, though the later ones have better range then most neutral attacks.
- Forward tilt: Roundhouse kick. Rather short range, but fast. Can be angled. 10%
- Down tilt: Low kick. Kirby puts his foot out with a slightly longer duration compared to most down tilts in the game. 9%
- Up tilt: Vertical Kick. Extremely quick, filled with power and huge combo potential. 14%
- Dash attack: Slide Tackle. This move is fast, good for comboing use, though shielding proves otherwise. 10%
Smash attacks
- Side smash: Jump Kick 17%. fast, good range with long hitbox. Good power and knockback scaling as well, being able to KO most of the cast at around 80%-100%. The move launches opponents slightly into the air, so at low percentages it can be followed up with an up smash.
- Down smash: Spinning Splits 18%. Spins with his feet flat on the ground with decent duration, this move knocks the foe horizontally with power.
- Up smash: Flip kick. A fast flip kick that is very similar to Fox's, but with less knockback. 16%
Other attacks
- Ledge attack- Flips whilst getting back on stage. 5% damage.
- 100% ledge attack- Slowly picks himself up and slides forward, like his dash attack. 5% damage.
- Floor attack- Kicks on both sides and gets up. 6% damage.
Aerial attacks
- Neutral aerial: Extends body with feet out and arms out, making Kirby's whole body a hitbox. Sex kick properties. 15%
- Forward aerial: Forward Drill Kick. 8 hits, 2%/hit, 6% on the 8th. Has decent knockback, allowing use for edgeguarding.
- Back aerial: Back Kick. Kirby puts both of his feet behind him, making a viable move for edgeguarding. 16% damage. File:Kirby air attacks ssb.PNGKirby's aerial attacks
- Down aerial: Drill Kick. 3% per hit, up to 10 hits. When used on a grounded foe, if the move doesn't finish when Kirby reaches the ground, Kirby will land on the foe with some knockback, making up tilt follow ups impossible unless the move finishes just before Kirby lands. The tips of Kirby's feet are a powerful meteor smash that can KO at medium percentages. With characters with poor recoveries such as Samus, Link, Ness, and Donkey Kong, it can KO at a mere 0-20%.
- Up aerial: Aerial Spin. Multi-hitting, around 10% when hits connect. This move would be his neutral aerial in later Smash Bros. games.
Throws
- Forward throw: Jumps high in the air, similar to a warpstar, and slams down. One of the few forward throw to launch foes upward. Has very high knockback, but low knockback scaling, meaning that it does not KO until 120% for most characters. Does 13%.
- Back throw: Performs a backwards suplex, slaming the opponent behind him. Sends the foe upwards and behind Kirby at an angle. Does 16%.
Special Move Analysis
Basics
Advanced Strategy
Matchups
Matchups
Matchups | Pikachu | Fox | Kirby | C.Falcon | Mario | Yoshi | DK | Ness | Puff | Luigi | Link | Samus | Total | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kirby | 4 | 5 | - | 6 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 62 | Kirby |
Pikachu | Fox | Kirby | C.Falcon | Mario | Yoshi | DK | Ness | Puff | Luigi | Link | Samus | Total |