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Line 135: | Line 135: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand | ||
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Line 345: | Line 345: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |cannot fast recover, opponent gets up 48F after recovery if hit on first active frame | ||
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Line 555: | Line 555: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |cannot fast recover | ||
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Line 667: | Line 667: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Cannot fast recover. Opponent gets up 81f after throw recovers | ||
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Line 681: | Line 681: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Cannot fast recover. Opponent gets up 54f after throw recovers | ||
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Line 695: | Line 695: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |Armor break, charge 55f | ||
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Line 709: | Line 709: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |Armor break, charge 55f | ||
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Line 723: | Line 723: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |Armor break, charge 55f | ||
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Line 737: | Line 737: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" | | | align="center" |Projectile invincible until end of active frames, Armor break, charge 55f | ||
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Line 751: | Line 751: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |charge 55f | ||
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Line 765: | Line 765: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |charge 55f | ||
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Line 779: | Line 779: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |charge 55f | ||
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Line 793: | Line 793: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~22f invincible, 23~27f cannot be thrown, charge 55f | ||
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| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |charge 55f | ||
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Line 821: | Line 821: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |charge 55f | ||
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Line 835: | Line 835: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |charge 55f | ||
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Line 849: | Line 849: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |1~5f invincible, charge 55f | ||
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Line 919: | Line 919: | ||
| align="center" |-32 | | align="center" |-32 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f invincible, Pursuit property, charge 55f | ||
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Line 933: | Line 933: | ||
| align="center" |-41 | | align="center" |-41 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~27f invincible, Pursuit property, charge 55f | ||
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Line 947: | Line 947: | ||
| align="center" |-57 | | align="center" |-57 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f invincible | ||
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Revision as of 02:05, 29 September 2011


Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka's gameplay definitely matches his exterior: it is oftentimes wild and unpredictable. Many Blanka players go for mix-ups and shenanigans using his myriad of ways to continually switch sides on the opponent, while other Blankas will play extremely defensive and try to time you out as often as possible. Definitely a character where your personality can come through, using Blanka means keeping your opponent on their toes all the time.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Rock Crusher has less recovery.
- Beast Slide has less active frames, as a result the whole animation time is shorter. Also, his hittable box during the recovery of this move has been increased.
- His Forward Hop has more grounded frames of animation during start up, making him easier to grab out of it.
- The hittable box of his Beast Roll has been widened in size while rolling around, and the distance traveled after having it blocked has been altered.
Medium Punch and Hard Punch distances were reduced. - EX Backstep Ball forward distance has been reduced a little, so it's harder to escape from the corner.
- EX Electricity has much faster start up now.
The Basics
Combos
Strategy
Matchups
Frame Data