X-Men: Children of the Atom/Iceman: Difference between revisions

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-'''Psylocke''': Psi-flash<br>
-'''Psylocke''': Psi-flash<br>
-'''Sentinel''': Standing HP (beam), Super<br>
-'''Sentinel''': Standing HP (beam), Super<br>
-'''Spiral'''<br>
-'''Storm'''<br>


===== Takes Chip From =====
===== Takes Chip From =====
Line 36: Line 34:
-'''Sentinel''': Everything else<br>
-'''Sentinel''': Everything else<br>
-'''Silver Samurai''': Shuriken, Supers<br>
-'''Silver Samurai''': Shuriken, Supers<br>
-'''Spiral'''<br>
-'''Spiral''': Swords<br>
-'''Storm'''<br>
-'''Storm''': All <br>
-'''Wolverine''': All<br>
-'''Wolverine''': All<br>



Revision as of 15:55, 8 May 2006

Xmcota-iceman.png

Introduction/Summary

Moves List

Normal Moves

Special Moves

Super Attacks

The Basics

Beam Resistance

When playing as or fighting against Iceman, note that he doesn't take block damage or get pushed back from certain special attacks and supers. Generally it's "energy" based attacks, but there seem to be exceptions. All "physical" specials/super aren't listed, since they cause chip. Characters with chip normals will all cause chip as well.

Does NOT Take Chip From

-Akuma: Regular Fireballs
-Cyclops: Optic Blasts, supers, bullet end of gene splice. Bullet(HP) doesn't push back
-Iceman: Icebeam
-Psylocke: Psi-flash
-Sentinel: Standing HP (beam), Super

Takes Chip From

-Akuma: Super Fireball
-Colossus: All
-Cyclops: "Physical" hits of gene splice
-Iceman: Other "physical" specials/supers
-Omega Red: All
-Psylocke: Other special/super
-Sentinel: Everything else
-Silver Samurai: Shuriken, Supers
-Spiral: Swords
-Storm: All
-Wolverine: All

Any "resisted" attack will not push Iceman backwards. If you're jumping and block a "resisted" attack, you'll drop straight down.

Advanced Strategy

Template:X-Men: Children of the Atom characters