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{{Nutshell| | {{Nutshell| | ||
The self-trained Shanghai God of War still hungers for stronger opponents to beat. Shen is an offensive beast with almost every tool imaginable available to him to deal with whatever is thrown his way. While infamous for his killer Hyperdrive combos, Shen is strong placed anywhere on a team. His low mixup is somewhat lackluster without HD Meter, but Shen can easily make up for it with his command grab and the wall of hitboxes on his normals. Shen's a low execution character who's easy to learn while being a superb team member for advanced players.}} | |||
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== Video Walkthrough == | == Video Walkthrough == |
Revision as of 14:27, 10 July 2011


Shen
In a nutshell
The self-trained Shanghai God of War still hungers for stronger opponents to beat. Shen is an offensive beast with almost every tool imaginable available to him to deal with whatever is thrown his way. While infamous for his killer Hyperdrive combos, Shen is strong placed anywhere on a team. His low mixup is somewhat lackluster without HD Meter, but Shen can easily make up for it with his command grab and the wall of hitboxes on his normals. Shen's a low execution character who's easy to learn while being a superb team member for advanced players.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
autoguard supercancel
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
Close kof.sk
80
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low cancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown
Unique Attacks
Fusenkyaku
f + kof.lk
65
specialcancel
Throw
Kokakugeki
f or b + kof.sp or kof.sk (while close)
33+33+40
throw softknockdown
Special Moves
Gekiken
qcf + P
kof.lp : 65
kof.sp : 70
ex : 100
kof.sp : 70
ex : 100
drivecancel
ex : armored
ex : armored
- Gekiken!
kof.sp Gekiken then hold
Charged lv. 1: 80
Charged lv. 2: 85
Charged lv. 3: 200
Charged lv. 2: 85
Charged lv. 3: 200
drivecancel
Charged lv. 3: guardcrush crumple
Charged lv. 3: guardcrush crumple
- Gekiken (Feint)
Gekiken! charge then k
0
Fukkogeki
qcb + kof.lp
kof.lp : 60
ex : 70
ex : 70
high
- Koryugeki
Fukkogeki then qcf + kof.lp
kof.lp : 50
ex : 80
ex : 80
drivecancel
Danken
hcb f + p
120
throw
ex : crumple
ex : crumple
Danken (Reflect)
qcb + kof.sp
0
projectileabsorb specialcancel
Tenrenken
qcf + k
kof.lk : 50
kof.sk : 70
ex (close range) : 55×2
ex (far range): 50+55
kof.sk : 70
ex (close range) : 55×2
ex (far range): 50+55
drivecancel
Desperation Moves
Tatsu: Gekiken
qcf qcf + p
p : 220
ex : 320
ex : 320
Counterhit : wallbounce maxcancel
Bakushin
kof.sp ~ kof.lp ~ kof.lk ~ kof.sp
240
Requires 2 Stocks. 30% Damage increase maxcancel
Tenshou Bakushingeki
qcf hcb + kof.lp + kof.sp
200+250
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
- Gekiken - (
+
) -
- Gekiken! - (
+
[Hold to Charge]) -
- Fukkogeki - (
+
) -
- Danken - (
+
) -
- Danken (Reflect) - (
+
) -
- Tenrenken - (
+
) -
Tenrenken - (
+
+
) -