Aneesh Roy (talk | contribs) (→Combos) |
Aneesh Roy (talk | contribs) |
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{{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}} | {{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}} | ||
{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}} | {{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}} | ||
{{MoveListRow | Close Light Kick | kof.lk | 10+22 | cancel <br>1st hit: low}} | {{MoveListRow | Close Light Kick | Close kof.lk | 10+22 | cancel <br>1st hit: low}} | ||
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}} | {{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}} | ||
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}} | {{MoveListRow | Close Heavy Punch | Close kof.sp | 70 | 1st hitbox: cancel}} | ||
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}} | {{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}} | ||
{{MoveListRow | Close Heavy Kick | kof.sk | 70 | cancel}} | {{MoveListRow | Close Heavy Kick | Close kof.sk | 70 | cancel}} | ||
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}} | {{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}} | ||
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel}} | {{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel}} | ||
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}} | {{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | 1st hitbox: cancel}} | ||
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}} | {{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}} | ||
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}} | {{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}} | ||
{{MoveListRow | Jumping Light Punch | | {{MoveListRow | Jumping Light Punch | Air kof.lp | Jump: 45<br>Hop: 40 | high}} | ||
{{MoveListRow | Jumping Light Kick | | {{MoveListRow | Jumping Light Kick | Air kof.lk | Jump: 45<br>Hop: 40 | high}} | ||
{{MoveListRow | Jumping Heavy Punch | | {{MoveListRow | Jumping Heavy Punch | Air kof.sp | Jump: 72<br>Hop: 70 | high}} | ||
{{MoveListRow | Jumping Heavy Kick | | {{MoveListRow | Jumping Heavy Kick | Air kof.sk | Jump: 70<br>Hop: 68 | high}} | ||
{{MoveListRow | Jumping Blowback Attack | | {{MoveListRow | Jumping Blowback Attack | Air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 20:22, 9 July 2011


Mature
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Close Light Kick
Close kof.lk
10+22
cancel
1st hit: low
1st hit: low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
Close kof.sp
70
1st hitbox: cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown
Throw
Deathblow
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Special Moves
Death Row
qcb + p ×3
ex : qcb + kof.lp + kof.sp , qcb + p ×4
ex : qcb + kof.lp + kof.sp , qcb + p ×4
p : 20×3, 20×3, 20×3
ex : 40×4, 50
ex : 40×4, 50
softknockdown drivecancel
Metal Massacre
qcb + k
kof.lk : 35×2
kof.sk : 35×3
ex : 50×4
kof.sk : 35×3
ex : 50×4
drivecancel
Ebony Tears
qcf hcb + p
p : 70
ex : 60×3
ex : 60×3
softknockdown
Despair
dp + p
p : --
ex : 140
ex : 140
ex : startupinv softknockdown
- Tsuika
Despair, then p
80
softknockdown
Desperation Moves
Nocturnal Lights
qcf qcf + p
p : 20×4+100
ex : 20×4+30×3+50×3
ex : 20×4+30×3+50×3
startupinv softknockdown maxcancel
Heaven's Gate
qcb hcf + k
0+220
startupinv hardknockdown maxcancel
Awakening Blood
qcb hcf + kof.lp + kof.sp
450
high hardknockdown
Apprentice Combos
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
Desperation Moves
Tips and Tricks
Combos
0% Drive
0 Bar
- cr.B cr.A xx qcb+C x3 - (184, 11)
- (jump attack) cl.C xx qcb+C x3 - (210, 17)
1 Bar
- (jump attack) cl.C xx qcb+BD, cl.C xx dp+A~A
2 Bar
- (jump attack) cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx dp+A~A
50% Drive
0 Bar
- cr.B cr.A xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C
- cl.C xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C - (302, 45)
The close C followup only works in the corner.