The King of Fighters XIII/Mature: Difference between revisions

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{{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Close Light Kick | kof.lk | 10+22 | cancel <br>1st hit: low}}
{{MoveListRow | Close Light Kick | Close kof.lk | 10+22 | cancel <br>1st hit: low}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}}
{{MoveListRow | Close Heavy Punch | Close kof.sp | 70 | 1st hitbox: cancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 70 | cancel}}
{{MoveListRow | Close Heavy Kick | Close kof.sk | 70 | cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel}}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | 1st hitbox: cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Punch | Air kof.lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | Air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Punch | Air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Heavy Kick | Air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListRow | Jumping Blowback Attack | Air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 20:22, 9 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Mature

KOFXIII-Mature Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Close Light Kick
Close kof.lk
10+22
cancel
1st hit: low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
Close kof.sp
70
1st hitbox: cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Throw

Name
Command
Damage
Special Properties (glossary)
Deathblow
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Death Row
qcb + p ×3
ex : qcb + kof.lp + kof.sp , qcb + p ×4
p : 20×3, 20×3, 20×3
ex : 40×4, 50
softknockdown drivecancel
Metal Massacre
qcb + k
kof.lk : 35×2
kof.sk : 35×3
ex : 50×4
drivecancel
Ebony Tears
qcf hcb + p
p : 70
ex : 60×3
softknockdown
Despair
dp + p
p : --
ex : 140
ex : startupinv softknockdown
Tsuika
Despair, then p
80
softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Nocturnal Lights
qcf qcf + p
p : 20×4+100
ex : 20×4+30×3+50×3
startupinv softknockdown maxcancel
Heaven's Gate
qcb hcf + k
0+220
startupinv hardknockdown maxcancel
Awakening Blood
qcb hcf + kof.lp + kof.sp
450
high hardknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0% Drive

0 Bar

  • cr.B cr.A xx qcb+C x3 - (184, 11)
  • (jump attack) cl.C xx qcb+C x3 - (210, 17)

1 Bar

  • (jump attack) cl.C xx qcb+BD, cl.C xx dp+A~A

2 Bar

  • (jump attack) cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx dp+A~A

50% Drive

0 Bar

  • cr.B cr.A xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C
  • cl.C xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C - (302, 45)

The close C followup only works in the corner.

100% Drive

Basic Strategy

Advanced Strategy

Frame Data