The King of Fighters XIII/Leona: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 |}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 |}}
{{MoveListRow | Close Heavy Punch | kof.sp | 40+70 | cancel}}
{{MoveListRow | Close Heavy Punch | Close kof.sp | 40+70 | cancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 40×2 | cancel}}
{{MoveListRow | Close Heavy Kick | Close kof.sk | 40×2 | cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel}}
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{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40| high cancel}}
{{MoveListRow | Jumping Light Punch | Air kof.lp | Jump: 45<br>Hop: 40| high cancel}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Light Kick | Air kof.lk | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 40| high}}
{{MoveListRow | Jumping Heavy Punch | Air kof.sp | Jump: 72<br>Hop: 40| high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high cancel}}
{{MoveListRow | Jumping Heavy Kick | Air kof.sk | Jump: 70<br>Hop: 68 | high cancel}}
{{MoveListRow | Vertical Jumping Heavy Kick | u , kof.sk | Jump: 70<br>Hop: 68 | high cancel}}
{{MoveListRow | Vertical Jumping Heavy Kick | u , kof.sk | Jump: 70<br>Hop: 68 | high cancel}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 80<br>Hop: 70 | softknockdown cancel}}
{{MoveListRow | Jumping Blowback Attack | Air kof.sp + kof.sk | Jump: 80<br>Hop: 70 | softknockdown cancel}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 20:35, 7 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Leona

KOFXIII-Leona Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
Close kof.sp
40+70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
40×2
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 40
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high cancel
Vertical Jumping Heavy Kick
u , kof.sk
Jump: 70
Hop: 68
high cancel
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 80
Hop: 70
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Strike Arch
f + kof.lk
70
high hardknockdown
Strike Arch (canceled-into)
f + kof.lk
50
specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Moon Slasher
d (charge) u + p
p : 80
p (furthest distance): 60
ex : 160
softknockdown
Grand Saber
b (charge) f + k
p : 70
ex : 90×2
softknockdown
Baltic Launcher
b (charge) f + p
kof.lp : 20×9
kof.sp : 20×13
ex : 25×13
Earring Bakudan
qcb + k
k : 65
ex : 120
softknockdown
X-Calibur
qcb + p
p : 60
ex : 25×6
aironly
p : softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
V-Slasher
qcf hcb + p
p : 220
ex : 340
aironly startupinv softknockdown
ex : maxcancel
Slash Saber
qcb hcf + k
0+20×7+60
softknockdown maxcancel
Leona Blade
qcb hcf + kof.lp + kof.sp
450
furthest distance: 180
softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

  • To get the Drive Cancel from d~u+P to b~f+K, input d~u+P as db~ub+P, and then simply hold ub to f+K for b~f+K.

Combos

0% Drive

0 Bar

  • cl.C f+B xx qcb+A - (202, 27)
  • cr.B st.B f+B xx qcb+A - (154, 18)
  • IOH vj.D xx qcb+A - (127, 15)
  • (corner only) cl.C f+B xx qcb+C, charge d~u+C - (250, 33)
  • (corner only) cr.B st.B f+B xx qcb+C, charge d~u+C - (202, 24)

1 Bar

  • cl.C f+B qcf hcb+P - (338, 19)
  • cr.B st.B f+B qcf hcb+P - (290, 10)
  • IOH j.A qcf hcb+P - (249, 3)
  • IOH vj.D qcb hcf+P
  • charge b~f+P qcf hcb+P - ([A version] 265, 18; [C version] 292, 26)

50% Drive

0 Bar

  • cr.B cr.A charge d~u+C (DC) charge b~f+K - (184, 20)
  • (near corner) cr.B cr.A charge d~u+C (DC) charge b~f+K, charge d~u+C
  • (corner only) cr.B st.B f+B qcb+C, charge d~u+C (DC) charge b~f+K
  • (corner only) cl.C f+B qcb+C, charge d~u+C (DC) charge b~f+D

1 Bar

  • (near corner) cr.B cr.A xx charge d~u+C (DC) charge b~f+K, air qcf hcb+P - (360, 20)
  • cr.B cr.A xx charge d~u+C (DC) charge b~f+BD, charge b~f+D - (325, 20)

100% Drive

4 Bar

  • cl.C (HD) cl.C xx qcb hcf+K (MC) qcb hcf+AC

Basic Strategy

Advanced Strategy

Frame Data