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{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}} | {{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}} | ||
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low cancel}} | {{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low cancel}} | ||
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}} | {{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | 1st hitbox: cancel}} | ||
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}} | {{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}} | ||
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}} | {{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}} |
Revision as of 19:12, 9 July 2011


Shen
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
autoguard supercancel
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
Close kof.sk
80
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low cancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown
Unique Attacks
Fusenkyaku
f + kof.lk
65
specialcancel
Throw
Kokakugeki
f or b + kof.sp or kof.sk (while close)
33+33+40
throw softknockdown
Special Moves
Gekiken
qcf + P
kof.lp : 65
kof.sp : 70
ex : 100
kof.sp : 70
ex : 100
drivecancel
ex : armored
ex : armored
- Gekiken!
kof.sp Gekiken then hold
Charged lv. 1: 80
Charged lv. 2: 85
Charged lv. 3: 200
Charged lv. 2: 85
Charged lv. 3: 200
drivecancel
Charged lv. 3: guardcrush crumple
Charged lv. 3: guardcrush crumple
- Gekiken (Feint)
Gekiken! charge then k
0
Fukkogeki
qcb + kof.lp
kof.lp : 60
ex : 70
ex : 70
high
- Koryugeki
Fukkogeki then qcf + kof.lp
kof.lp : 50
ex : 80
ex : 80
drivecancel
Danken
hcb f + p
120
throw
ex : crumple
ex : crumple
Danken (Reflect)
qcb + kof.sp
0
projectileabsorb specialcancel
Tenrenken
qcf + k
kof.lk : 50
kof.sk : 70
ex (close range) : 55×2
ex (far range): 50+55
kof.sk : 70
ex (close range) : 55×2
ex (far range): 50+55
drivecancel
Desperation Moves
Tatsu: Gekiken
qcf qcf + p
p : 220
ex : 320
ex : 320
maxcancel
Bakushin
kof.sp ~ kof.lp ~ kof.lk ~ kof.sp
240
Requires 2 Stocks. 30% Damage increase maxcancel
Tenshou Bakushingeki
qcf hcb + kof.lp + kof.sp
200+250
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
- Gekiken - (
+
) -
- Gekiken! - (
+
[Hold to Charge]) -
- Fukkogeki - (
+
) -
- Danken - (
+
) -
- Danken (Reflect) - (
+
) -
- Tenrenken - (
+
) -
Tenrenken - (
+
+
) -