The King of Fighters XIII/Shen: Difference between revisions

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{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low cancel}}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | 1st hitbox: cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}

Revision as of 19:12, 9 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Shen

KOFXIII-Shen Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
autoguard supercancel
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
Close kof.sk
80
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low cancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Fusenkyaku
f + kof.lk
65
specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Kokakugeki
f or b + kof.sp or kof.sk (while close)
33+33+40
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gekiken
qcf + P
kof.lp : 65
kof.sp : 70
ex : 100
drivecancel
ex : armored
Gekiken!
kof.sp Gekiken then hold
Charged lv. 1: 80
Charged lv. 2: 85
Charged lv. 3: 200
drivecancel
Charged lv. 3: guardcrush crumple
Gekiken (Feint)
Gekiken! charge then k
0
Fukkogeki
qcb + kof.lp
kof.lp : 60
ex : 70
high
Koryugeki
Fukkogeki then qcf + kof.lp
kof.lp : 50
ex : 80
drivecancel
Danken
hcb f + p
120
throw
ex : crumple
Danken (Reflect)
qcb + kof.sp
0
projectileabsorb specialcancel
Tenrenken
qcf + k
kof.lk : 50
kof.sk : 70
ex (close range) : 55×2
ex (far range): 50+55
drivecancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Tatsu: Gekiken
qcf qcf + p
p : 220
ex : 320
maxcancel
Bakushin
kof.sp ~ kof.lp ~ kof.lk ~ kof.sp
240
Requires 2 Stocks. 30% Damage increase maxcancel
Tenshou Bakushingeki
qcf hcb + kof.lp + kof.sp
200+250

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif+ Snka.gif) -
  • Crouching Light Kick (Down.gif+ Snkb.gif) -
  • Crouching Heavy Punch (Down.gif+ Snkc.gif) -
  • Crouching Heavy Kick (Down.gif+ Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Fusenkyaku (Right.gif + Snkb.gif) -

Throw

  • Kokakugeki (Right.gif or Left.gif + Snkc.gif or Snkd.gif [While Close]) -

Special Moves

  • Gekiken - (Qcf.gif + Punch.gif) -
  • Gekiken! - (Qcf.gif + Snkc.gif [Hold to Charge]) -
    • Gekiken! (Feint) - [While Charging Qcf.gif + Snkc.gif Press Kick.gif) -
    • Ex.png Gekiken (Qcf.gif + Snka.gif + Snkc.gif) -
  • Fukkogeki - (Qcb.gif + Snka.gif) -
    • Ex.png Fukkogeki - (Qcb.gif + Snka.gif + Snkc.gif) -
    • Koryugeki - (Qcb.gif + Snka.gif) -
  • Danken - (Hcb.gifRight.gif + Punch.gif) -
    • Ex.png Danken - (Hcb.gifRight.gif + Snka.gif + Snkc.gif) -
  • Danken (Reflect) - (Qcb.gif + Snkc.gif) -
  • Tenrenken - (Qcf.gif + Kick.gif) -
  • Ex.png Tenrenken - (Qcf.gif + Snkb.gif + Snkd.gif) -

Desperation Moves

  • Tatsu: Gekiken (Qcf.gifQcf.gif + Punch.gif) -
    • Ex.png Tatsu: Gekiken (Qcf.gifQcf.gif + Snka.gif + Snkc.gif) -
  • Bakushin - (Snkc.gif~Snka.gif~Snkb.gif~Snkc.gif) -
  • Tenshou Bakushingeki - (Down.gifDownright.gifHcb.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data