The King of Fighters XIII/Kensou: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 |}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 |}}
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}}
{{MoveListRow | Close Heavy Punch | Close kof.sp | 70 | cancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 70 | cancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 70 | cancel}}
{{MoveListRow | Close Heavy Kick | kof.sk | 70 | cancel}}
{{MoveListRow | Close Heavy Kick | Close kof.sk | 70 | cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
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{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown cancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown cancel}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Light Punch | Air kof.lp | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | Air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high cancel}}
{{MoveListRow | Jumping Heavy Punch | Air kof.sp | Jump: 72<br>Hop: 70 | high cancel}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Heavy Kick | Air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown cancel}}
{{MoveListRow | Jumping Blowback Attack | Air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown cancel}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 20:35, 6 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kensou

KOFXIII-Kensou Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
cancel
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown cancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Back Ten
kof.lk + kof.sk
startupinv specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Ryuuhousui
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Choukyuudan
qcb + p
p : 65
ex : 120
supercancel
Ryuutouda
qcf + p
ex (1): qcf + kof.lp + kof.sp
ex (2): ex Ryutesshou (1), then qcf + p
p : 30
ex : 45
drivecancel
Ryuutesshou
Ryuutouda, then qcf + p
ex (1): ex Ryuutouda (1), then qcf + p
ex (2): ex Ryuutouda (2), then qcf + p
p : 30
ex : 45
drivecancel
Hasei Shikkuu Zanryuukyaku
Ryuutesshou, then qcf + k
ex : ex Ryuutesshou (2), then qcf + k
p : 75
ex : 100
hardknockdown
Ryuubokko
dp + p , press p repeatedly
ex : dp + kof.lp + kof.sp
p : 10×15+95+70×5
ex : 15×16+120
drivecancel
Last hit: softknockdown
Ryuugakusai
rdp + k
kof.lk : 30+35(30)+30
kof.sk : 40+40(30)+30+30
ex : 60×2+35×5
drivecancel
Ryuusougeki
qcb + p
p : 50
ex : 15×n+50
aironly softknockdown drivecancel
Shikkuu Zanryuukyaku
qcf + k
k : 75
ex : 160
hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Shinryuu: Choukyuudan
qcb qcb + p
p : 200
ex : 330
softknockdown
Shinryuu: Seikoushou
qcf hcb + p
(8+0)×24+20
hardknockdown maxcancel
Seigan: Senki Hakkei
qcf qcf + kof.lp + kof.sp
(16+0)×22+16+100
hardknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data