The King of Fighters XIII/Yuri: Difference between revisions

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=== Combos ===
=== Combos ===
==== 0 Bar 0% Drive ====
*''cr.B cr.B st.B xx dp+C''
*''h.C, cl.C xx dp+C''
*''h.C, cl.C xx hcb+D''
==== 0 Bar 50% Drive ====
*''cr.B cr.B st.B xx dp+C (1) (DC) dp+D > P, dp+C''
*''(corner only) cr.B cr.B st.B xx dp+C (1) (DC) qcb+C, qcf+C, dp+C''
==== 0 Bar 100% Drive ====
*''(corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, dp+C''
Corner carry:
*''h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, dp+C''
==== 1 Bar 0% Drive ====
*''h.C, cl.C xx qcb+AC, dp+D > P, dp+C''
==== 1 Bar 50% Drive ====
*''h.C, cl.C xx qcb+AC, dp+D > P, dp+C (1) (DC) dp+D > P, dp+C''
*''cr.B cr.B st.B xx dp+C (1) (DC) dp+D > P, cr.C xx dp+BD > AC''
==== 1 Bar 100% Drive ====
*''(corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+K''
Corner carry:
*''h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+K''
==== 2 Bar 0% Drive ====
*''h.C, cl.C xx qcb+AC, dp+D > P, qcf hcb+K''
*''h.C, cl.C xx qcb+AC, qcb+C, qcf+C, qcf hcb+K''
==== 2 Bar 50% Drive ====
*''h.C, cl.C xx qcb+AC, qcb+C, qcf+C, dp+C (1) (DC) qcb+C, qcb+C, qcf hcb+K''
==== 2 Bar 100% Drive ====
*''h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+BD''
Corner carry:
*''h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+BD''
==== 3 Bar 0% Drive ====
*h.C, cl.C xx qcb+AC, qcb+C, qcf+C, qcf hcb+BD''
==== 3 Bar 50% Drive ====
*h.C, cl.C xx qcb+AC, qcb+C, qcf+C, dp+C (1) (DC) qcb+C, qcb+C, qcf hcb+BD''
==== 5 Bar 100% Drive ====
*h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 4, dp+C (2) (HDC) qcf+K (whiff) (HDC) qcb qcb+AC, qcf hcb+BD''
Corner carry:
*h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb qcb+AC, qcf hcb+BD''


=== Basic Strategy ===
=== Basic Strategy ===

Revision as of 18:55, 4 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Yuri

KOFXIII-Yuri Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high specialcancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown specialcancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Yuri Raijinkyaku
df + kof.lk
45
aironly
Tsubame Tsubasa
f + kof.lp
60
high

Throw

Name
Command
Damage
Special Properties (glossary)
Oni Harite
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Tsubame Otoshi
f or b + kof.sp (while close)
100
aironly airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Saiha
qcb + p
kof.lp : 50
kof.sp : 60
ex : 110
softknockdown supercancel
Yuri Chou Upper
dp + p
kof.lp : 40+35
kof.sp : 65+35
ex : 20×5+65+35×2
softknockdown drivecancel
Raiouken
qcf + k
kof.lk : 60
kof.sk : 70
ex : 45×3
air k : 55
air ex : 70×2
airok
Ko'ouken
qcf + p
kof.lp : 60
kof.sp : 75
ex : 120
softknockdown supercancel
Hyakuretsu Binta
hcb + k
k : 0+4×4+120
ex : 0+4×10+160
k : throw softknockdown
ex : hardknockdown
Houyoku
dp + k
Nage
Houyoku, then p
k : 70
ex : 100
high
Yuri Raijinkyaku
Houyoku, then k
k : 45
ex : 60
Dageki
Houyoku, then kof.lp + kof.sp
k : 100
ex : 150
airthrow hardknockdown
ex : throw anywherejuggle
Raiouken
Houyoku, then qcf + k
k : 55
ex : 70×2

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Haou Shoukouken
f hcf + p
190
softknockdown
Hien Hou'oukyaku
qcf hcb + k
k : 0+15×11+55
ex : 0+10×18+40+100
softknockdown maxcancel
Haou Raiouken
qcb qcb + kof.lp + kof.sp
10×n+25×17
softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0 Bar 0% Drive

  • cr.B cr.B st.B xx dp+C
  • h.C, cl.C xx dp+C
  • h.C, cl.C xx hcb+D

0 Bar 50% Drive

  • cr.B cr.B st.B xx dp+C (1) (DC) dp+D > P, dp+C
  • (corner only) cr.B cr.B st.B xx dp+C (1) (DC) qcb+C, qcf+C, dp+C

0 Bar 100% Drive

  • (corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, dp+C

Corner carry:

  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, dp+C

1 Bar 0% Drive

  • h.C, cl.C xx qcb+AC, dp+D > P, dp+C

1 Bar 50% Drive

  • h.C, cl.C xx qcb+AC, dp+D > P, dp+C (1) (DC) dp+D > P, dp+C
  • cr.B cr.B st.B xx dp+C (1) (DC) dp+D > P, cr.C xx dp+BD > AC

1 Bar 100% Drive

  • (corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+K

Corner carry:

  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+K

2 Bar 0% Drive

  • h.C, cl.C xx qcb+AC, dp+D > P, qcf hcb+K
  • h.C, cl.C xx qcb+AC, qcb+C, qcf+C, qcf hcb+K

2 Bar 50% Drive

  • h.C, cl.C xx qcb+AC, qcb+C, qcf+C, dp+C (1) (DC) qcb+C, qcb+C, qcf hcb+K

2 Bar 100% Drive

  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+BD

Corner carry:

  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+BD

3 Bar 0% Drive

  • h.C, cl.C xx qcb+AC, qcb+C, qcf+C, qcf hcb+BD

3 Bar 50% Drive

  • h.C, cl.C xx qcb+AC, qcb+C, qcf+C, dp+C (1) (DC) qcb+C, qcb+C, qcf hcb+BD

5 Bar 100% Drive

  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 4, dp+C (2) (HDC) qcf+K (whiff) (HDC) qcb qcb+AC, qcf hcb+BD

Corner carry:

  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb qcb+AC, qcf hcb+BD

Basic Strategy

Advanced Strategy

Frame Data