The King of Fighters XIII/Benimaru: Difference between revisions

From SuperCombo Wiki
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Jackknife Kick | f + kof.lk | 65 | specialcancel}}
{{MoveListRow | Jackknife Kick | f + kof.lk | 65 | specialcancel}}
{{MoveListRow | Flying Drill | d + kof.sk | 25xN | aironly}}
{{MoveListRow | Flying Drill | d + kof.sk | 25×n | aironly}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Raijinken | qcf + p | p : 35x2<br> ex : 50x3<br> air ex : 50x4 | airok <br> Ground: supercancel <br> Ground kof.sp and ex : softknockdown}}
{{MoveListRow | Raijinken | qcf + p | p : 35&times;2<br> ex : 50&times;3<br> air ex : 50&times;4 | airok <br> Ground: supercancel <br> Ground kof.sp and ex : softknockdown}}
{{MoveListRow | Benimaru Lancer | qcb + p | p : 35x2<br> ex : 150 | softknockdown}}
{{MoveListRow | Benimaru Lancer | qcb + p | p : 35&times;2<br> ex : 150 | softknockdown}}
{{MoveListRow | Super Inazuma Kick | dp + k | kof.lk : 60<br> kof.lk (lightning strike): 40<br> kof.sk : 70<br> kof.sk (lightning strike): 50<br> ex : 80+30x2 | startupinv drivecancel}}
{{MoveListRow | Super Inazuma Kick | dp + k | kof.lk : 60<br> kof.lk (lightning strike): 40<br> kof.sk : 70<br> kof.sk (lightning strike): 50<br> ex : 80+30&times;2 | startupinv drivecancel}}
{{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}}
{{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}}
{{MoveListRow |
{{MoveListRow |
: Handou Sandangeri | Iaigeri, then d u + k | kof.lk : 40<br> kof.sk : 50<br> ex : 70+50x3 | drivecancel}}
: Handou Sandangeri | Iaigeri, then d u + k | kof.lk : 40<br> kof.sk : 50<br> ex : 70+50&times;3 | drivecancel}}
{{MoveListRow | Benimaru Collider | hcb f + p | p : 13x15<br> ex : 15x15 | throw <br> p : hardknockdown <br> ex : crumple}}
{{MoveListRow | Benimaru Collider | hcb f + p | p : 13&times;15<br> ex : 15&times;15 | throw <br> p : hardknockdown <br> ex : crumple}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Raikouken | qcf qcf + p | p : 35x4+60<br> ex : 27x9+70 | softknockdown maxcancel <br> ex : startupinv}}
{{MoveListRow | Raikouken | qcf qcf + p | p : 35&times;4+60<br> ex : 27&times;9+70 | softknockdown maxcancel <br> ex : startupinv}}
{{MoveListRow | Rolling Thunder | qcb qcb + p | 0+13x14 | startupinv softknockdown}}
{{MoveListRow | Rolling Thunder | qcb qcb + p | 0+13&times;14 | startupinv softknockdown}}
{{MoveListRow | Raikouken | qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)| 50x9 | softknockdown | level3}}
{{MoveListRow | Raikouken | qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)| 50&times;9 | softknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 13:01, 4 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Benimaru

KOFXIII-Benimaru Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jackknife Kick
f + kof.lk
65
specialcancel
Flying Drill
d + kof.sk
25×n
aironly

Throw

Name
Command
Damage
Special Properties (glossary)
Catch and Shoot
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Spinning Knee Drop
air f or b + kof.sp (while close)
125
airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Raijinken
qcf + p
p : 35×2
ex : 50×3
air ex : 50×4
airok
Ground: supercancel
Ground kof.sp and ex : softknockdown
Benimaru Lancer
qcb + p
p : 35×2
ex : 150
softknockdown
Super Inazuma Kick
dp + k
kof.lk : 60
kof.lk (lightning strike): 40
kof.sk : 70
kof.sk (lightning strike): 50
ex : 80+30×2
startupinv drivecancel
Iaigeri
qcf + k
k : 45
ex : 70
drivecancel
Handou Sandangeri
Iaigeri, then d u + k
kof.lk : 40
kof.sk : 50
ex : 70+50×3
drivecancel
Benimaru Collider
hcb f + p
p : 13×15
ex : 15×15
throw
p : hardknockdown
ex : crumple

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Raikouken
qcf qcf + p
p : 35×4+60
ex : 27×9+70
softknockdown maxcancel
ex : startupinv
Rolling Thunder
qcb qcb + p
0+13×14
startupinv softknockdown
Raikouken
qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)
50×9
softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data