The King of Fighters XIII/Mature: Difference between revisions

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{{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | low cancel}}
{{MoveListRow | Close Light Kick | kof.lk | 1st hit: 10<br>2nd hit: 22 | cancel <br>1st hit: low}}
{{MoveListRow | Close Light Kick | kof.lk | 10+22 | cancel <br>1st hit: low}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}}
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Death Row | qcb + p x3<br> ex : qcb + kof.lp + kof.sp , qcb + p x4 | p : 20x3, 20x3, 20x3<br> ex : 40x4, 50 | softknockdown drivecancel}}
{{MoveListRow | Death Row | qcb + p x3<br> ex : qcb + kof.lp + kof.sp , qcb + p x4 | p : 20x3, 20x3, 20x3<br> ex : 40x4, 50 | softknockdown drivecancel}}
{{MoveListRow | Metal Massacre | qcb + k | kof.lk : 35x2<br> kof.sk : 35x3<br> ex: 50x4 | drivecancel}}
{{MoveListRow | Metal Massacre | qcb + k | kof.lk : 35x2<br> kof.sk : 35x3<br> ex : 50x4 | drivecancel}}
{{MoveListRow | Ebony Tears | qcf hcb + p | p : 70<br> ex : 60x3 | softknockdown}}
{{MoveListRow | Ebony Tears | qcf hcb + p | p : 70<br> ex : 60x3 | softknockdown}}
{{MoveListRow | Despair | dp + p | p : --<br> ex : 140 | ex : startupinv softknockdown}}
{{MoveListRow | Despair | dp + p | p : --<br> ex : 140 | ex : startupinv softknockdown}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Nocturnal Lights | qcf qcf + p | p : 1st till 4th hit: 20x4<br>5th hit: 100<br> ex : 1st till 4th hit: 20x4<br>5th till 7th hit: 30x3<br>8th till 10th hit: 50x3 | startupinv softknockdown maxcancel}}
{{MoveListRow | Nocturnal Lights | qcf qcf + p | p : 20x4+100<br> ex : 20x4+30x3+50x3 | startupinv softknockdown maxcancel}}
{{MoveListRow | Heaven's Gate | qcb hcf + k | 1st hit: 0<br>2nd hit: 220 | startupinv hardknockdown maxcancel}}
{{MoveListRow | Heaven's Gate | qcb hcf + k | 0+220 | startupinv hardknockdown maxcancel}}
{{MoveListRow | Awakening Blood | qcb hcf + kof.lp + kof.sp | 450 | high hardknockdown | level3}}
{{MoveListRow | Awakening Blood | qcb hcf + kof.lp + kof.sp | 450 | high hardknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 09:28, 2 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Mature

KOFXIII-Mature Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Close Light Kick
kof.lk
10+22
cancel
1st hit: low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Throw

Name
Command
Damage
Special Properties (glossary)
Deathblow
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Death Row
qcb + p x3
ex : qcb + kof.lp + kof.sp , qcb + p x4
p : 20x3, 20x3, 20x3
ex : 40x4, 50
softknockdown drivecancel
Metal Massacre
qcb + k
kof.lk : 35x2
kof.sk : 35x3
ex : 50x4
drivecancel
Ebony Tears
qcf hcb + p
p : 70
ex : 60x3
softknockdown
Despair
dp + p
p : --
ex : 140
ex : startupinv softknockdown
Tsuika
Despair, then p
80
softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Nocturnal Lights
qcf qcf + p
p : 20x4+100
ex : 20x4+30x3+50x3
startupinv softknockdown maxcancel
Heaven's Gate
qcb hcf + k
0+220
startupinv hardknockdown maxcancel
Awakening Blood
qcb hcf + kof.lp + kof.sp
450
high hardknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

0 Bar, 0% Drive

  • cr.B cr.A xx qcb+C x3 -184, 11
  • (jump attack) cl.C xx qcb+C x3 -210, 17

0 Bar, 50% Drive

  • cr.B cr.A xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C
  • cl.C xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C -302, 45

The close C followup only works in the corner.

1 Bar, 0% Drive

  • (jump attack) cl.C xx qcb+BD, cl.C xx dp+A~A

2 Bar 0% Drive

  • (jump attack) cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx dp+A~A

Basic Strategy

Advanced Strategy

Frame Data