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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Standing Light Punch | lp | 25 | | {{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}} | ||
{{MoveListRow | Standing Light Kick | lk | 30 |}} | {{MoveListRow | Standing Light Kick | kof.lk | 30 | cancel}} | ||
{{MoveListRow | Standing Heavy Punch | | {{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}} | ||
{{MoveListRow | Close Heavy Punch | | {{MoveListRow | Close Heavy Punch | kof.sp | 1st hit: 40<br>2nd hit: 30 | cancel}} | ||
{{MoveListRow | Standing Heavy Kick | | {{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}} | ||
{{MoveListRow | Close Hard Kick | | {{MoveListRow | Close Hard Kick | kof.sk | 70 | low cancel}} | ||
{{MoveListRow | Crouching Light Punch | d + lp | 25 | | {{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}} | ||
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low | {{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}} | ||
{{MoveListRow | Crouching Heavy Punch | d + | {{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}} | ||
{{MoveListRow | Crouching Heavy Kick | d + | {{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}} | ||
{{MoveListRow | Blowback Attack | | {{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}} | ||
{{MoveListRow | Jumping Light Punch | | {{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high cancel}} | ||
{{MoveListRow | Jumping Light Kick | | {{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}} | ||
{{MoveListRow | Jumping Heavy Punch | | {{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high cancel}} | ||
{{MoveListRow | Jumping Heavy Kick | air | {{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high cancel}} | ||
{{MoveListRow | Jumping Blowback Attack | air | {{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 80<br>Hop: 70 | softknockdown cancel}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | One Inch | f + lp | 75 | crumple nocancel }} | {{MoveListRow | One Inch | f + kof.lp | 75 | crumple nocancel }} | ||
{{MoveListRow | One Inch (cancelled-into) | f + lp | 60 | }} | {{MoveListRow | One Inch (cancelled-into) | f + kof.lp | 60 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Issetsu Seoi Nage | f or b + | {{MoveListRow | Issetsu Seoi Nage | f or b + kof.sp or kof.sk (while close) | 100 | throw hardknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Ein Trigger | qcf + p | p : 50<br> ex : 60 | lp and ex : | {{MoveListRow | Ein Trigger | qcf + p | p : 50<br> ex : 60 | kof.lp and ex : softknockdown}} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Second Shoot | Ein Trigger, then f + lk | p : 50<br> ex : 80 | ex : projectilenullifier}} | :Second Shoot | Ein Trigger, then f + kof.lk | p : 50<br> ex : 80 | ex : projectilenullifier}} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Second Shell | Ein Trigger, then f + | :Second Shell | Ein Trigger, then f + kof.sk | p : 40<br> ex 1st till 2nd hit: 25x2 | softknockdown}} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Black Out | Ein Trigger, then b + k | - |}} | :Black Out | Ein Trigger, then b + k | - |}} | ||
{{MoveListRow | Black Out | qcf + k | - | ex : startupinv }} | {{MoveListRow | Black Out | qcf + k | - | ex : startupinv}} | ||
{{MoveListRow | Minutes Spike | qcb + k | k : 70<br> ex : 150 | airok softknockdown <br> ex : armored <br>air ex : anywherejuggle}} | {{MoveListRow | Minutes Spike | qcb + k | k : 70<br> ex : 150 | airok softknockdown drivecancel <br> ex : armored <br>air ex : anywherejuggle}} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Narrow Spike | Minutes Spike (ground), then qcb + k | k : 60<br> ex : 130 | low | :Narrow Spike | Minutes Spike (ground), then qcb + k | k : 60<br> ex : 130 | low softknockdown drivecancel}} | ||
{{MoveListRow | Crow Bites | dp + p | lp 1st hit: 60<br> 2nd hit : 40<br> | {{MoveListRow | Crow Bites | dp + p | kof.lp 1st hit: 60<br> 2nd hit : 40<br> kof.sp 1st hit : 50<br>2nd hit : 40<br>3rd hit : 30<br> ex 1st till 8th hit: 20x8<br>9th till 10th hit: 40x2<br>11th hit: 80 | startupinv softknockdown drivecancel}} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Secondary Bites | | :Secondary Bites | kof.sp Crow Bites, then f + k | 40 | hardknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Heat Drive | qcf qcf + p | 200 | startupinv softknockdown }} | {{MoveListRow | Heat Drive | qcf qcf + p | 200 | startupinv softknockdown maxcancel}} | ||
{{MoveListRow | Chain Drive | qcf hcb + p | p 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 15x6<br>13th hit: 70<br> ex 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 12x6<br>13th till 15th hit: 10x3<br>16th till 22nd hit: 12x7<br>23rd hit: 40<br>24th hit: 80 | startupinv softknockdown }} | {{MoveListRow | Chain Drive | qcf hcb + p | p 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 15x6<br>13th hit: 70<br> ex 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 12x6<br>13th till 15th hit: 10x3<br>16th till 22nd hit: 12x7<br>23rd hit: 40<br>24th hit: 80 | startupinv softknockdown maxcancel}} | ||
{{MoveListRow | Hyper Chain Drive | hcb hcb lp + | {{MoveListRow | Hyper Chain Drive | hcb hcb kof.lp + kof.sp | 1st till 3rd hit: 20x3<br>4th till 45th hit: (20+0)x21 | hardknockdown | level3}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 07:52, 30 June 2011


K'
In a nutshell
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
1st hit: 40
2nd hit: 30
2nd hit: 30
cancel
Standing Heavy Kick
kof.sk
80
Close Hard Kick
kof.sk
70
low cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
Hop: 68
high cancel
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 80
Hop: 70
Hop: 70
softknockdown cancel
Unique Attacks
One Inch
f + kof.lp
75
crumple nocancel
One Inch (cancelled-into)
f + kof.lp
60
Throw
Issetsu Seoi Nage
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown
Special Moves
Ein Trigger
qcf + p
p : 50
ex : 60
ex : 60
kof.lp and ex : softknockdown
- Second Shoot
Ein Trigger, then f + kof.lk
p : 50
ex : 80
ex : 80
ex : projectilenullifier
- Second Shell
Ein Trigger, then f + kof.sk
p : 40
ex 1st till 2nd hit: 25x2
ex 1st till 2nd hit: 25x2
softknockdown
- Black Out
Ein Trigger, then b + k
-
Black Out
qcf + k
-
ex : startupinv
Minutes Spike
qcb + k
k : 70
ex : 150
ex : 150
airok softknockdown drivecancel
ex : armored
air ex : anywherejuggle
ex : armored
air ex : anywherejuggle
- Narrow Spike
Minutes Spike (ground), then qcb + k
k : 60
ex : 130
ex : 130
low softknockdown drivecancel
Crow Bites
dp + p
kof.lp 1st hit: 60
2nd hit : 40
kof.sp 1st hit : 50
2nd hit : 40
3rd hit : 30
ex 1st till 8th hit: 20x8
9th till 10th hit: 40x2
11th hit: 80
2nd hit : 40
kof.sp 1st hit : 50
2nd hit : 40
3rd hit : 30
ex 1st till 8th hit: 20x8
9th till 10th hit: 40x2
11th hit: 80
startupinv softknockdown drivecancel
- Secondary Bites
kof.sp Crow Bites, then f + k
40
hardknockdown
Desperation Moves
Heat Drive
qcf qcf + p
200
startupinv softknockdown maxcancel
Chain Drive
qcf hcb + p
p 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 15x6
13th hit: 70
ex 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 12x6
13th till 15th hit: 10x3
16th till 22nd hit: 12x7
23rd hit: 40
24th hit: 80
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 15x6
13th hit: 70
ex 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 12x6
13th till 15th hit: 10x3
16th till 22nd hit: 12x7
23rd hit: 40
24th hit: 80
startupinv softknockdown maxcancel
Hyper Chain Drive
hcb hcb kof.lp + kof.sp
1st till 3rd hit: 20x3
4th till 45th hit: (20+0)x21
4th till 45th hit: (20+0)x21
hardknockdown
Apprentice Combos
Strategy
Tips and Tricks
- The combo cr.B qcf+A f+D qcb+D qcb+D (whiff) dp+A can technically done with another cr.B to hitconfirm, but this has to be at an extremely close range. Since qcf+A is safe on block anyway, there is little reason to bother hitconfirming before the special.
- With the input buffer of KOFXIII getting cl.C f+A xx qcf+A to not come out as cl.C f+A xx dp+A can be a real hassle. Luckily the weird input buffer it is possible to bypass this difficulty. If you input the qcf+A as 2369 (that is: Down, down-forward, forward, up-forward) the qcf+A will always come out.
Combos
0 Bar, 0% Drive
- cr.B cr.B xx qcf+A f+B - 137, 18
A keepaway combo that isn't very damaging, but it it hit confirmable and can be mixed in with cancels into b+B for pressure.
- (jump attack) cr.B xx qcf+A f+D qcb+D qcb+D (whiff) d+A -250, 27
- cl.C f+A xx qcf+A f+D qcb+D qcb+D (whiff) dp+A - 305, 34
Alternatively you can end this combo in dp+C f+B for a serious damage increase, the timing on it is quite difficult, and whiffing it makes you extremely susceptible to severe punishment.
0 Bar, 50% Drive
- (jump attack) cr.B xx qcf+A f+D qcb+D qcb+D (whiff) dp+A (2 hits) (DC) qcf+B, dp+C f+D - 351, 45
- cl.C f+A xx qcf+A f+D qcb+D qcb+D (whiff) dp+A (2 hits) (DC) qcf+B, dp+C f+D - 397, 52
1 Bar, 50% Drive
- (Jump attack) cr.B xx qcf+A f+D qcb+D qcb+D (whiff) dp+A (1 hit) (DC) qcb+BD qcb+K (whiff) dp+C f+D - 433, 41