The King of Fighters XIII/K': Difference between revisions

From SuperCombo Wiki
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Standing Light Punch | lp | 25 | rapidfire}}
{{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Standing Light Kick | lk | 30 |}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | cancel}}
{{MoveListRow | Standing Heavy Punch | hp | 80 |}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Close Heavy Punch | hp | 1st hit: 40<br>2nd hit: 30 | }}
{{MoveListRow | Close Heavy Punch | kof.sp | 1st hit: 40<br>2nd hit: 30 | cancel}}
{{MoveListRow | Standing Heavy Kick | hk | 80 | nocancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}}
{{MoveListRow | Close Hard Kick | hk | 70 | low }}
{{MoveListRow | Close Hard Kick | kof.sk | 70 | low cancel}}
{{MoveListRow | Crouching Light Punch | d + lp | 25 | rapidfire}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low rapidfire}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 | }}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Jumping Light Punch | air lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Light Kick | air lk | Jump: 45<br>Hop: 40 | high nocancel}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Heavy Punch | air hp | Jump: 72<br>Hop: 70 | high }}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high cancel}}
{{MoveListRow | Jumping Heavy Kick  | air hk  | Jump: 70<br>Hop: 68 | high }}
{{MoveListRow | Jumping Heavy Kick  | air kof.sk | Jump: 70<br>Hop: 68 | high cancel}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 80<br>Hop: 70 | softknockdown}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 80<br>Hop: 70 | softknockdown cancel}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | One Inch | f + lp | 75 | crumple nocancel }}
{{MoveListRow | One Inch | f + kof.lp | 75 | crumple nocancel }}
{{MoveListRow | One Inch (cancelled-into) | f + lp | 60 | }}
{{MoveListRow | One Inch (cancelled-into) | f + kof.lp | 60 | }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Issetsu Seoi Nage | f or b + hp or hk (while close) | 100 | throw hardknockdown}}
{{MoveListRow | Issetsu Seoi Nage | f or b + kof.sp or kof.sk (while close) | 100 | throw hardknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Ein Trigger | qcf + p | p : 50<br> ex : 60 | lp and ex : juggle softknockdown}}
{{MoveListRow | Ein Trigger | qcf + p | p : 50<br> ex : 60 | kof.lp and ex : softknockdown}}
{{MoveListRow |  
{{MoveListRow |  
:Second Shoot | Ein Trigger, then f + lk | p : 50<br> ex : 80 | ex : projectilenullifier}}
:Second Shoot | Ein Trigger, then f + kof.lk | p : 50<br> ex : 80 | ex : projectilenullifier}}
{{MoveListRow |  
{{MoveListRow |  
:Second Shell | Ein Trigger, then f + hk | p : 40<br> ex 1st till 2nd hit: 25x2 | juggle softknockdown}}
:Second Shell | Ein Trigger, then f + kof.sk | p : 40<br> ex 1st till 2nd hit: 25x2 | softknockdown}}
{{MoveListRow |  
{{MoveListRow |  
:Black Out | Ein Trigger, then b + k | - |}}
:Black Out | Ein Trigger, then b + k | - |}}
{{MoveListRow | Black Out | qcf + k | - | ex : startupinv }}
{{MoveListRow | Black Out | qcf + k | - | ex : startupinv}}
{{MoveListRow | Minutes Spike | qcb + k | k : 70<br> ex : 150 | airok softknockdown <br> ex : armored <br>air ex : anywherejuggle}}
{{MoveListRow | Minutes Spike | qcb + k | k : 70<br> ex : 150 | airok softknockdown drivecancel <br> ex : armored <br>air ex : anywherejuggle}}
{{MoveListRow |  
{{MoveListRow |  
:Narrow Spike | Minutes Spike (ground), then qcb + k | k : 60<br> ex : 130 | low juggle softknockdown}}
:Narrow Spike | Minutes Spike (ground), then qcb + k | k : 60<br> ex : 130 | low softknockdown drivecancel}}
{{MoveListRow | Crow Bites | dp + p | lp  1st hit: 60<br> 2nd hit : 40<br> hp 1st hit : 50<br>2nd hit : 40<br>3rd hit : 30<br> ex 1st till 8th hit: 20x8<br>9th till 10th hit: 40x2<br>11th hit: 80 | startupinv softknockdown}}
{{MoveListRow | Crow Bites | dp + p | kof.lp  1st hit: 60<br> 2nd hit : 40<br> kof.sp 1st hit : 50<br>2nd hit : 40<br>3rd hit : 30<br> ex 1st till 8th hit: 20x8<br>9th till 10th hit: 40x2<br>11th hit: 80 | startupinv softknockdown drivecancel}}
{{MoveListRow |  
{{MoveListRow |  
:Secondary Bites | hp Crow Bites, then f + k | 40 | hardknockdown}}
:Secondary Bites | kof.sp Crow Bites, then f + k | 40 | hardknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Heat Drive | qcf qcf + p | 200 | startupinv softknockdown }}
{{MoveListRow | Heat Drive | qcf qcf + p | 200 | startupinv softknockdown maxcancel}}
{{MoveListRow | Chain Drive | qcf hcb + p | p 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 15x6<br>13th hit: 70<br> ex 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 12x6<br>13th till 15th hit: 10x3<br>16th till 22nd hit: 12x7<br>23rd hit: 40<br>24th hit: 80 | startupinv softknockdown }}
{{MoveListRow | Chain Drive | qcf hcb + p | p 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 15x6<br>13th hit: 70<br> ex 1st hit: 25<br>2nd hit: 0<br>3rd till 6th hit: 10x3<br>7th till 12th hit: 12x6<br>13th till 15th hit: 10x3<br>16th till 22nd hit: 12x7<br>23rd hit: 40<br>24th hit: 80 | startupinv softknockdown maxcancel}}
{{MoveListRow | Hyper Chain Drive | hcb hcb lp + hp | 1st till 3rd hit: 20x3<br>4th till 45th hit: (20+0)x21 | hardknockdown | level3}}
{{MoveListRow | Hyper Chain Drive | hcb hcb kof.lp + kof.sp | 1st till 3rd hit: 20x3<br>4th till 45th hit: (20+0)x21 | hardknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 07:52, 30 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



K'

KOFXIII-K' Face.png

In a nutshell


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
1st hit: 40
2nd hit: 30
cancel
Standing Heavy Kick
kof.sk
80
Close Hard Kick
kof.sk
70
low cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high cancel
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 80
Hop: 70
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
One Inch
f + kof.lp
75
crumple nocancel
One Inch (cancelled-into)
f + kof.lp
60

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Ein Trigger
qcf + p
p : 50
ex : 60
kof.lp and ex : softknockdown
Second Shoot
Ein Trigger, then f + kof.lk
p : 50
ex : 80
ex : projectilenullifier
Second Shell
Ein Trigger, then f + kof.sk
p : 40
ex 1st till 2nd hit: 25x2
softknockdown
Black Out
Ein Trigger, then b + k
-
Black Out
qcf + k
-
ex : startupinv
Minutes Spike
qcb + k
k : 70
ex : 150
airok softknockdown drivecancel
ex : armored
air ex : anywherejuggle
Narrow Spike
Minutes Spike (ground), then qcb + k
k : 60
ex : 130
low softknockdown drivecancel
Crow Bites
dp + p
kof.lp 1st hit: 60
2nd hit : 40
kof.sp 1st hit : 50
2nd hit : 40
3rd hit : 30
ex 1st till 8th hit: 20x8
9th till 10th hit: 40x2
11th hit: 80
startupinv softknockdown drivecancel
Secondary Bites
kof.sp Crow Bites, then f + k
40
hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Heat Drive
qcf qcf + p
200
startupinv softknockdown maxcancel
Chain Drive
qcf hcb + p
p 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 15x6
13th hit: 70
ex 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 12x6
13th till 15th hit: 10x3
16th till 22nd hit: 12x7
23rd hit: 40
24th hit: 80
startupinv softknockdown maxcancel
Hyper Chain Drive
hcb hcb kof.lp + kof.sp
1st till 3rd hit: 20x3
4th till 45th hit: (20+0)x21
hardknockdown

Apprentice Combos

Strategy

Tips and Tricks

  • The combo cr.B qcf+A f+D qcb+D qcb+D (whiff) dp+A can technically done with another cr.B to hitconfirm, but this has to be at an extremely close range. Since qcf+A is safe on block anyway, there is little reason to bother hitconfirming before the special.
  • With the input buffer of KOFXIII getting cl.C f+A xx qcf+A to not come out as cl.C f+A xx dp+A can be a real hassle. Luckily the weird input buffer it is possible to bypass this difficulty. If you input the qcf+A as 2369 (that is: Down, down-forward, forward, up-forward) the qcf+A will always come out.

Combos

0 Bar, 0% Drive

  • cr.B cr.B xx qcf+A f+B - 137, 18

A keepaway combo that isn't very damaging, but it it hit confirmable and can be mixed in with cancels into b+B for pressure.

  • (jump attack) cr.B xx qcf+A f+D qcb+D qcb+D (whiff) d+A -250, 27
  • cl.C f+A xx qcf+A f+D qcb+D qcb+D (whiff) dp+A - 305, 34

Alternatively you can end this combo in dp+C f+B for a serious damage increase, the timing on it is quite difficult, and whiffing it makes you extremely susceptible to severe punishment.

0 Bar, 50% Drive

  • (jump attack) cr.B xx qcf+A f+D qcb+D qcb+D (whiff) dp+A (2 hits) (DC) qcf+B, dp+C f+D - 351, 45
  • cl.C f+A xx qcf+A f+D qcb+D qcb+D (whiff) dp+A (2 hits) (DC) qcf+B, dp+C f+D - 397, 52

1 Bar, 50% Drive

  • (Jump attack) cr.B xx qcf+A f+D qcb+D qcb+D (whiff) dp+A (1 hit) (DC) qcb+BD qcb+K (whiff) dp+C f+D - 433, 41

Basic Strategy

Advanced Strategy

Frame Data