Darkstalkers 3/Q-Bee: Difference between revisions

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Circle Mailorder: Yo
Circle Mailorder: can I ask a question about q-bee?


Auto response from gbursine: its over ^_^
gbursine: whats up?


Circle Mailorder: can I ask a question about q-bee?
Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this?
gbursine: whats up?
Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch


Auto response from gbursine: its over ^_^
gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together


Circle Mailorder: but because of negative edge, I end up doing her qcb+k move
Circle Mailorder: ah... keep it held down. Does crouching strong have more range?  
Circle Mailorder: what's the best way to avoid this?
 
gbursine: you can do it off oc her crouching strong too
gbursine: about the same  
gbursine: but if you wanna do it off the crouching forward
 
gbursine: just hold the forward
Circle Mailorder: hmm... any advantages? faster execution, or less recovery?  
gbursine: that way you avoid negative edge all together
 
Circle Mailorder: ah... keep it held down
gbursine: just as good. hits a bit lower  
Circle Mailorder: does crouching strong have more range?
 
gbursine: about the same
Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range  
Circle Mailorder: hmm... any advantages? faster execution, or less recovery?
 
gbursine: just as good
gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup  
gbursine: hits a bit lower
 
Circle Mailorder: I see..
Circle Mailorder: so that's if I'm not deep enough  
Circle Mailorder: that's my only way of connecting into hcf+punch
 
Circle Mailorder: and even then, I have to land crouching+forward/strong pretty deep
gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar  
Circle Mailorder: well, deep considering it's range
 
gbursine: ya
Circle Mailorder: I see  
gbursine: c.mp hits a bit lower
Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack  
gbursine: both recover insanely fast
Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else  
gbursine: the advantage of the c.mp is that you can chain into c.mk
 
gbursine: and recovery is about even
gbursine: ya  
gbursine: after that
 
gbursine: so you can air dash in for more hi-lo mixup
Circle Mailorder: it seems like it's just a poke  
Circle Mailorder: ah... hmm, I see
 
gbursine: ya
gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever  
Circle Mailorder: so that's if I'm not deep enough
 
gbursine: yup
Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?  
gbursine: c.mk hits a bit higher
 
gbursine: so it does a decent job of swatting the opponent out of a jump from afar
gbursine: no  
Circle Mailorder: I see
gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach  
Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack
 
Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else
Circle Mailorder: yeah  
gbursine: ya
 
Circle Mailorder: it seems like it's just a poke
gbursine: mk if they're somewhat close and u know they're about to jump  
gbursine: practice canceling into s.lp
gbursine: and lp just to cancel the dash quickly  
gbursine: it recovers really fast
 
gbursine: you can still get hit
Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum  
gbursine: but its does a decent enough job for you to do d.lp->airdash whatever
 
Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?
gbursine: yup  
gbursine: no
 
gbursine: on the ground
Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes  
gbursine: you're going to dash
Circle Mailorder: but yeah, I air dash in for that overhead mix-up  
gbursine: and cancel it w/ a dashing lp
Circle Mailorder: but it's random  
gbursine: either lp, mk or mp
 
gbursine: mp if you know they're gunna do shit, or not block
gbursine: its like a controlled random. her air normals are so good  
gbursine: b/c its got crazy reach
 
Circle Mailorder: yeah
Circle Mailorder: I use strong and roundhouse, should I be using others?  
gbursine: mk if they're somewhat close and u know they're about to jump
 
gbursine: and lp just to cancel the dash quickly
gbursine: if they're right next to you use lk and lp. if they're below you  
Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum
gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut  
gbursine: yup
 
Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes
Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it  
Circle Mailorder: but yeah, I air dash in for that overhead mix-up
Circle Mailorder: maybe I need to do it lower  
Circle Mailorder: but it's random
 
gbursine: ya
gbursine: with the hp? do it really early not late  
gbursine: its like
 
gbursine: a controlled random
Circle Mailorder: oh  
gbursine: her air normals are so good
 
Circle Mailorder: I use strong and roundhouse, should I be using others?
gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees  
gbursine: ya
 
gbursine: if they're right next to you
Circle Mailorder: ah, right... the bees act as a projectile, pretty much  
gbursine: use lk and lp
 
gbursine: if they're below you  
gbursine: yup but they don't negate anything not that she needs it  
gbursine: and you want to hit them pre-emptively
 
gbursine: use mp
Circle Mailorder: ah : (  
gbursine: hp is always a nice failsafe if you think they'll do something like uppercut
 
Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it
gbursine: since she can crouch under everything  
Circle Mailorder: maybe I need to do it lower
 
gbursine: with the hp?
Circle Mailorder: I see  
gbursine: do it really early
Circle Mailorder: is her qcb+k ever good? or even the EX one?  
gbursine: not late
Circle Mailorder: I'm thinking for random mixup  
Circle Mailorder: oh
 
gbursine: or else you'll end up eating something
gbursine: the qcb+k move is decent  
gbursine: it turns off the momentum of the airdash
gbursine: which is what you need sometimes
gbursine: say against
gbursine: a demitri
gbursine: who's uppercut happy
gbursine: so you'll airdash, then hp
gbursine: and he'll upper right into bees
Circle Mailorder: ah, right... the bees act as a projectile, pretty much
gbursine: yup
gbursine: but they don't negate anything
gbursine: :-\
gbursine: not that she needs it
Circle Mailorder: ah : (
gbursine: since she can crouch under everything
Circle Mailorder: I see
Circle Mailorder: is her qcb+k ever good? or even the EX one?
Circle Mailorder: I'm thinking for random mixup
gbursine: the qcb+k move is decent
gbursine: like
gbursine: you can airdash
gbursine: then cancel into qcb+k move late
gbursine: giving yourself more airtime
gbursine: and avoiding alot of shit
gbursine: like  
gbursine: like  
Circle Mailorder: oh..
gbursine: you can airdash
gbursine: a well timed cancel can avoid lei lei's ground spikes
gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like
Circle Mailorder: ah, same with her delayed jump thing
 
gbursine: yup
Circle Mailorder: oh..  
gbursine: you can float, airdash, then jaguar tooth
 
Circle Mailorder: yeah, I never thought of using them like that
gbursine: a well timed cancel can avoid lei lei's ground spikes  
gbursine: you can also tack on a c.mp->c.mk after it
 
gbursine: she has nice frame advantage
Circle Mailorder: ah, same with her delayed jump thing  
Circle Mailorder: ah.. didn't know that
 
gbursine: ya
gbursine: you can float, airdash, then jaguar tooth  
Circle Mailorder: thought it would just be a one-hit thing
 
Circle Mailorder: and I remembered it as a knockdown for some reason
Circle Mailorder: yeah, I never thought of using them like that  
Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-
 
gbursine: if it hits aerially
gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage  
gbursine: but thats a given more often than not
 
gbursine: don't use the ES jaugar tooth
Circle Mailorder: thought it would just be a one-hit thing  
gbursine: she can better use her meter in other places
Circle Mailorder: and I remembered it as a knockdown for some reason  
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?
Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-  
Circle Mailorder: I always throw them randomly
 
Circle Mailorder: I only spend meter on the hcf+pp one
gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places  
gbursine: ya
 
Circle Mailorder: .. which I also do randomly, or from c.strong/forward
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?  
gbursine: they're all impractical though
 
gbursine: the bee super is best used in anticipation
Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward  
gbursine: on wakeup
 
gbursine: honey super is best used on knockdown
gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands
gbursine: then you mixup, hoping it lands
 
Circle Mailorder: ohh...
Circle Mailorder: ohh...  
gbursine: or full screen
 
gbursine: then dash in with it as cover
gbursine: or full screen then dash in with it as cover  
Circle Mailorder: ah, right...
 
Circle Mailorder: it's pressure
Circle Mailorder: it's pressure  
gbursine: but using it fullscreen just doesnt work against alot of characters
 
gbursine: yup
gbursine: but using it fullscreen just doesnt work against alot of characters  
Circle Mailorder: is her DF any good?
 
gbursine: maybe
 
gbursine: I havent found a way to utilize it well yet
Circle Mailorder: is her DF any good?  
gbursine: so i'm not at liberty to say yes or no
gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no  
gbursine: lol
 
Circle Mailorder: ah, roger : )
Circle Mailorder: last question.... what are setups into hcf+pp other than
Circle Mailorder: last question.... what are setups into hcf+pp other than c.strong/forward?
c.strong/forward?  
gbursine: c.strong/forard/short, s.mk
 
gbursine: you're basically going into them off the airdash
gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit.
gbursine: if you honey them
 
gbursine: go right into the command throw
Circle Mailorder: alright, I will use these tips  
gbursine: b/c any normal move will knock them down
 
Circle Mailorder: I see..
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<  
gbursine: on the first hit
 
Circle Mailorder: alright, I will use these tips
gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily  
gbursine: i will save this convo
 
gbursine: because
Circle Mailorder: to stop him from tossing those disks?  
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<
 
gbursine: there is alot
gbursine: b/c his jumping hp beats out alot of her stuff clean  
gbursine: lol
 
gbursine: w/ jedah
gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options  
gbursine: you halfto play a bit more cautiously
 
gbursine: use her j.hp alot
Circle Mailorder: haha  
gbursine: but not crazily
 
Circle Mailorder: to stop him from tossing those disks?
gbursine: sas iono i just rushdown
gbursine: b/c his jumping hp beats out alot of her stuff clean
 
gbursine: no
Circle Mailorder: gotcha  
gbursine: if he tosses disks
 
gbursine: dont be afraid to just airdash the hell out of him
gbursine: her airdashing lk will beat morrigan's uppercut clean  
Circle Mailorder: oh, haha
 
gbursine: morrigan just rush down
Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move  
gbursine: b/c she has poo AA options
 
Circle Mailorder: haha
gbursine: ya. its all hitboxes  
gbursine: sas iono
 
gbursine: i just rushdown
Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw  
gbursine: lol
 
Circle Mailorder: gotcha
gbursine: and theres no invincibility  
gbursine: ya
 
gbursine: her airdashing lk will beat morrigan's uppercut clean
Circle Mailorder: ah... that would do it  
Circle Mailorder: oh, wow..
 
gbursine: ya
Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move
gbursine: ya
gbursine: its all hitboxes
Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw
Circle Mailorder: ah
gbursine: and theres no invincibility
Circle Mailorder: ah... that would do it
gbursine: just alot of priority
gbursine: just alot of priority
gbursine: yup
Circle Mailorder: thanks : )
gbursine: np dude
gbursine: where u from again?
Circle Mailorder: california
Circle Mailorder: and Arizona
gbursine: damn
gbursine: so far from jersey
gbursine: lol
Circle Mailorder: : p
Circle Mailorder: well, we can play on kalliera sometime
Circle Mailorder: although the lag is poop
gbursine: ya
gbursine: we'll halfto plan it
gbursine: within the next two weeks
gbursine: b/c my connection will become significantly slower after that
Circle Mailorder: ehh, dunno how that's gonna work, then... I'm on VGA graphics right now and no sound
Circle Mailorder: I need to reformat, but I can't until I get a portable hard drive, which is in a week -,-
gbursine: lol
gbursine: something'll work out hopefully
Circle Mailorder: yep
Circle Mailorder: from your avatar, I guess you play Bulleta too?
gbursine: naw
gbursine: i kinda fake her
Circle Mailorder: oh, haha
gbursine: i play qbee, leilei, and aubath
gbursine: lol
gbursine: i play those 3 most proficiently
Circle Mailorder: I saw that combo on some japanese tournament videos... temptation or something
gbursine: but i can dabble w/ almost all the other characters well
gbursine: ya
gbursine: crazy shit
gbursine: that combo tho
gbursine: has like
gbursine: 2 link windows
gbursine: all over the place
Circle Mailorder: other than Q-Bee, I'd like to like Victor and Phobos
gbursine: too much for my american hands
Circle Mailorder: haha
gbursine: victor i've got down
gbursine: on a stick
gbursine: lol
Circle Mailorder: yeah man, I pulled that off like... once out of 30 tries
gbursine: ya
gbursine: the most i've ever gotten was 8 hits
Circle Mailorder: I traditionally play poking, turtling, tankish characters... so I'm hoping Victor is one of them : p
gbursine: ya
gbursine: def
Circle Mailorder: if timed perfectly, can it be an infinite?
gbursine: yup
Circle Mailorder: wow, I see
gbursine: i have a superplay vid
gbursine: that has pretty much bb hood infiniting every character at some point or another
Circle Mailorder: oh, man...
Circle Mailorder: then Bulleta isn't banned because the infitine is just too hard to be used 100%.. ?
gbursine: naw
gbursine: its legit
gbursine: lol
gbursine: but its like rom i think
gbursine: it ends up doing so little damage
gbursine: you're better off finishing the combo
gbursine: and getting solid red damage
Circle Mailorder: ah... right
gbursine: ya
Circle Mailorder: makes sense
gbursine: and her command throw is bloody good
gbursine: normal throws
gbursine: are 1 frame
gbursine: her command throw
gbursine: is 2 or 3
gbursine: i forgot
gbursine: but fast as hell
Circle Mailorder: I didn't know she had one ; ;
gbursine: yup
gbursine: hcb+mp or hp
gbursine: she does this merry-go-round/tornado thing
Circle Mailorder: I'll have to try it
gbursine: ya
gbursine: it definitly adds to her mixup

Revision as of 02:38, 15 February 2007

Circle Mailorder: can I ask a question about q-bee?

gbursine: whats up?

Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this?

gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together

Circle Mailorder: ah... keep it held down. Does crouching strong have more range?

gbursine: about the same

Circle Mailorder: hmm... any advantages? faster execution, or less recovery?

gbursine: just as good. hits a bit lower

Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range

gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup

Circle Mailorder: so that's if I'm not deep enough

gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar

Circle Mailorder: I see Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else

gbursine: ya

Circle Mailorder: it seems like it's just a poke

gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever

Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?

gbursine: no gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach

Circle Mailorder: yeah

gbursine: mk if they're somewhat close and u know they're about to jump gbursine: and lp just to cancel the dash quickly

Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum

gbursine: yup

Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes Circle Mailorder: but yeah, I air dash in for that overhead mix-up Circle Mailorder: but it's random

gbursine: its like a controlled random. her air normals are so good

Circle Mailorder: I use strong and roundhouse, should I be using others?

gbursine: if they're right next to you use lk and lp. if they're below you gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut

Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it Circle Mailorder: maybe I need to do it lower

gbursine: with the hp? do it really early not late

Circle Mailorder: oh

gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees

Circle Mailorder: ah, right... the bees act as a projectile, pretty much

gbursine: yup but they don't negate anything not that she needs it

Circle Mailorder: ah : (

gbursine: since she can crouch under everything

Circle Mailorder: I see Circle Mailorder: is her qcb+k ever good? or even the EX one? Circle Mailorder: I'm thinking for random mixup

gbursine: the qcb+k move is decent gbursine: like gbursine: you can airdash gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like

Circle Mailorder: oh..

gbursine: a well timed cancel can avoid lei lei's ground spikes

Circle Mailorder: ah, same with her delayed jump thing

gbursine: you can float, airdash, then jaguar tooth

Circle Mailorder: yeah, I never thought of using them like that

gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage

Circle Mailorder: thought it would just be a one-hit thing Circle Mailorder: and I remembered it as a knockdown for some reason Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-

gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places

Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?

Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward

gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands

Circle Mailorder: ohh...

gbursine: or full screen then dash in with it as cover

Circle Mailorder: it's pressure

gbursine: but using it fullscreen just doesnt work against alot of characters


Circle Mailorder: is her DF any good? gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no

Circle Mailorder: last question.... what are setups into hcf+pp other than c.strong/forward?

gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit.

Circle Mailorder: alright, I will use these tips

Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<

gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily

Circle Mailorder: to stop him from tossing those disks?

gbursine: b/c his jumping hp beats out alot of her stuff clean

gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options

Circle Mailorder: haha

gbursine: sas iono i just rushdown

Circle Mailorder: gotcha

gbursine: her airdashing lk will beat morrigan's uppercut clean

Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move

gbursine: ya. its all hitboxes

Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw

gbursine: and theres no invincibility

Circle Mailorder: ah... that would do it

gbursine: just alot of priority