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Circle Mailorder: | Circle Mailorder: can I ask a question about q-bee? | ||
gbursine: whats up? | |||
Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this? | |||
Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch | |||
gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together | |||
Circle Mailorder: ah... keep it held down. Does crouching strong have more range? | |||
gbursine: about the same | |||
Circle Mailorder: hmm... any advantages? faster execution, or less recovery? | |||
Circle Mailorder: ah... keep it held down | gbursine: just as good. hits a bit lower | ||
gbursine: about the same | Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range | ||
Circle Mailorder: hmm... any advantages? | |||
gbursine: just as good | gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup | ||
Circle Mailorder: I see.. | Circle Mailorder: so that's if I'm not deep enough | ||
gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar | |||
Circle Mailorder: I see | |||
gbursine: c.mp hits a bit lower | Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack | ||
Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else | |||
gbursine: ya | |||
Circle Mailorder: it seems like it's just a poke | |||
gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever | |||
Circle Mailorder: so that's if I'm not deep enough | |||
gbursine: yup | Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch? | ||
gbursine: no | |||
Circle Mailorder: I see | gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach | ||
Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack | |||
Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else | Circle Mailorder: yeah | ||
gbursine: ya | |||
Circle Mailorder: it seems like it's just a poke | gbursine: mk if they're somewhat close and u know they're about to jump | ||
gbursine: practice canceling into s.lp | gbursine: and lp just to cancel the dash quickly | ||
Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum | |||
Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch? | gbursine: yup | ||
gbursine: no | |||
gbursine: on the ground | Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes | ||
Circle Mailorder: but yeah, I air dash in for that overhead mix-up | |||
Circle Mailorder: but it's random | |||
gbursine: its like a controlled random. her air normals are so good | |||
Circle Mailorder: yeah | Circle Mailorder: I use strong and roundhouse, should I be using others? | ||
gbursine: mk if they're somewhat close and u know they're about to jump | |||
gbursine: and lp just to cancel the dash quickly | gbursine: if they're right next to you use lk and lp. if they're below you | ||
Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum | gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut | ||
gbursine: yup | |||
Circle Mailorder: yeah, I really need to play q-bee better. | Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it | ||
Circle Mailorder: but yeah, I air dash in for that overhead mix-up | Circle Mailorder: maybe I need to do it lower | ||
Circle Mailorder: but it's random | |||
gbursine: with the hp? do it really early not late | |||
gbursine: its like | |||
Circle Mailorder: oh | |||
Circle Mailorder: I use strong and roundhouse, should I be using others? | gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees | ||
gbursine: if they're right next to you | Circle Mailorder: ah, right... the bees act as a projectile, pretty much | ||
gbursine: yup but they don't negate anything not that she needs it | |||
gbursine: and you want to hit them pre-emptively | |||
Circle Mailorder: ah : ( | |||
Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it | gbursine: since she can crouch under everything | ||
Circle Mailorder: maybe I need to do it lower | |||
gbursine: with the hp? | Circle Mailorder: I see | ||
Circle Mailorder: is her qcb+k ever good? or even the EX one? | |||
Circle Mailorder: I'm thinking for random mixup | |||
Circle Mailorder: oh | |||
gbursine: or else you'll end up eating something | gbursine: the qcb+k move is decent | ||
Circle Mailorder: ah, right... the bees act as a projectile, pretty much | |||
gbursine: yup | |||
Circle Mailorder: ah : ( | |||
gbursine: since she can crouch under everything | |||
Circle Mailorder: I see | |||
Circle Mailorder: is her qcb+k ever good? | |||
Circle Mailorder: I'm thinking for random mixup | |||
gbursine: the qcb+k move is decent | |||
gbursine: like | gbursine: like | ||
Circle Mailorder: oh.. | gbursine: you can airdash | ||
gbursine: a well timed cancel can avoid lei lei's ground spikes | gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like | ||
Circle Mailorder: ah, same with her delayed jump thing | |||
Circle Mailorder: oh.. | |||
gbursine: you can float, airdash, then jaguar tooth | |||
Circle Mailorder: yeah, I never thought of using them like that | gbursine: a well timed cancel can avoid lei lei's ground spikes | ||
gbursine: you can also tack on a c.mp->c.mk after it | |||
Circle Mailorder: ah, same with her delayed jump thing | |||
gbursine: you can float, airdash, then jaguar tooth | |||
Circle Mailorder: thought it would just be a one-hit thing | |||
Circle Mailorder: and I remembered it as a knockdown for some reason | Circle Mailorder: yeah, I never thought of using them like that | ||
Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.- | |||
gbursine: if it hits aerially | gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage | ||
Circle Mailorder: thought it would just be a one-hit thing | |||
Circle Mailorder: and I remembered it as a knockdown for some reason | |||
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES? | Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.- | ||
Circle Mailorder: I always throw them randomly | |||
gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places | |||
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES? | |||
gbursine: they're all impractical though | |||
Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward | |||
gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands | |||
Circle Mailorder: ohh... | Circle Mailorder: ohh... | ||
gbursine: or full screen | |||
gbursine: or full screen then dash in with it as cover | |||
Circle Mailorder: it's pressure | Circle Mailorder: it's pressure | ||
gbursine: but using it fullscreen just doesnt work against alot of characters | |||
gbursine: but using it fullscreen just doesnt work against alot of characters | |||
Circle Mailorder: is her DF any good? | |||
gbursine: maybe | |||
Circle Mailorder: is her DF any good? | |||
gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no | |||
Circle Mailorder: last question.... what are setups into hcf+pp other than | |||
Circle Mailorder: last question.... what are setups into hcf+pp other than c.strong/forward? | c.strong/forward? | ||
gbursine: c.strong/forard/short, s.mk | |||
gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit. | |||
Circle Mailorder: alright, I will use these tips | |||
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.< | |||
Circle Mailorder: alright, I will use these tips | gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily | ||
Circle Mailorder: to stop him from tossing those disks? | |||
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.< | |||
gbursine: b/c his jumping hp beats out alot of her stuff clean | |||
gbursine: w/ jedah | gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options | ||
Circle Mailorder: haha | |||
Circle Mailorder: to stop him from tossing those disks? | gbursine: sas iono i just rushdown | ||
gbursine: b/c his jumping hp beats out alot of her stuff clean | |||
gbursine: no | Circle Mailorder: gotcha | ||
gbursine: her airdashing lk will beat morrigan's uppercut clean | |||
Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move | |||
Circle Mailorder: haha | gbursine: ya. its all hitboxes | ||
gbursine: sas iono | |||
Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw | |||
Circle Mailorder: gotcha | gbursine: and theres no invincibility | ||
gbursine: her airdashing lk will beat morrigan's uppercut clean | Circle Mailorder: ah... that would do it | ||
Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move | |||
gbursine: ya | |||
Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw | |||
gbursine: and theres no invincibility | |||
Circle Mailorder: ah... that would do it | |||
gbursine: just alot of priority | gbursine: just alot of priority | ||
Revision as of 02:38, 15 February 2007
Circle Mailorder: can I ask a question about q-bee?
gbursine: whats up?
Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this?
gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together
Circle Mailorder: ah... keep it held down. Does crouching strong have more range?
gbursine: about the same
Circle Mailorder: hmm... any advantages? faster execution, or less recovery?
gbursine: just as good. hits a bit lower
Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range
gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup
Circle Mailorder: so that's if I'm not deep enough
gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar
Circle Mailorder: I see Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else
gbursine: ya
Circle Mailorder: it seems like it's just a poke
gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever
Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?
gbursine: no gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach
Circle Mailorder: yeah
gbursine: mk if they're somewhat close and u know they're about to jump gbursine: and lp just to cancel the dash quickly
Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum
gbursine: yup
Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes Circle Mailorder: but yeah, I air dash in for that overhead mix-up Circle Mailorder: but it's random
gbursine: its like a controlled random. her air normals are so good
Circle Mailorder: I use strong and roundhouse, should I be using others?
gbursine: if they're right next to you use lk and lp. if they're below you gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut
Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it Circle Mailorder: maybe I need to do it lower
gbursine: with the hp? do it really early not late
Circle Mailorder: oh
gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees
Circle Mailorder: ah, right... the bees act as a projectile, pretty much
gbursine: yup but they don't negate anything not that she needs it
Circle Mailorder: ah : (
gbursine: since she can crouch under everything
Circle Mailorder: I see Circle Mailorder: is her qcb+k ever good? or even the EX one? Circle Mailorder: I'm thinking for random mixup
gbursine: the qcb+k move is decent gbursine: like gbursine: you can airdash gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like
Circle Mailorder: oh..
gbursine: a well timed cancel can avoid lei lei's ground spikes
Circle Mailorder: ah, same with her delayed jump thing
gbursine: you can float, airdash, then jaguar tooth
Circle Mailorder: yeah, I never thought of using them like that
gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage
Circle Mailorder: thought it would just be a one-hit thing Circle Mailorder: and I remembered it as a knockdown for some reason Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-
gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?
Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward
gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands
Circle Mailorder: ohh...
gbursine: or full screen then dash in with it as cover
Circle Mailorder: it's pressure
gbursine: but using it fullscreen just doesnt work against alot of characters
Circle Mailorder: is her DF any good?
gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no
Circle Mailorder: last question.... what are setups into hcf+pp other than c.strong/forward?
gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit.
Circle Mailorder: alright, I will use these tips
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<
gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily
Circle Mailorder: to stop him from tossing those disks?
gbursine: b/c his jumping hp beats out alot of her stuff clean
gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options
Circle Mailorder: haha
gbursine: sas iono i just rushdown
Circle Mailorder: gotcha
gbursine: her airdashing lk will beat morrigan's uppercut clean
Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move
gbursine: ya. its all hitboxes
Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw
gbursine: and theres no invincibility
Circle Mailorder: ah... that would do it
gbursine: just alot of priority