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Line 3: |
Line 3: |
| Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents. | | Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents. |
| | | | | |
| Cody is a rather versatile character who can play a strong defense with Bad Stone and Ruffian Kicks, but at the same time can be scary to deal with when he gets on the offense. He has a very direct method of attacking, utilizing Frame Traps and Hit Comfirms to deal most of his damage. He also has one of the farthest Overheads in the game. However, Cody suffers from a weak defense, especially being burdened with one of the wosrt Back Dashes in the game. He's definitely a character who has to work hard for his victories, which is odd considering how bored Cody is.}} | | Cody has received very few changes since his last outing. His crouching Light Kick now works much better as a poking tool, and has the same usability as a hit confirm that it did before. His Crack Kick, formerly best used as a trick to throw opponents, now works better as a juggle. Unfortunately, Cody's signature problem still remains - his defensive game, or lack thereof. Despite this, Cody remains a solid character who is good for beginners, but difficult to master.}} |
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Cody
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.
In a nutshell
Cody has received very few changes since his last outing. His crouching Light Kick now works much better as a poking tool, and has the same usability as a hit confirm that it did before. His Crack Kick, formerly best used as a trick to throw opponents, now works better as a juggle. Unfortunately, Cody's signature problem still remains - his defensive game, or lack thereof. Despite this, Cody remains a solid character who is good for beginners, but difficult to master.
Moves
Unique Attacks
Pick up Knife
d + 3p (when standing over knife
Knife Attack
(while holding knife) p
Causes chip damage
Throws
Prisoner Throw
f or n + lp + lk
throw
Bad Stomp
b + lp + lk
throw
Special Moves
Bad Stone
qcf + p
Not possible when holding knife; Hold p to delay toss and increase damage; ex cannot be charged; ex
Criminal Upper
qcb + p
ex
Ruffian Kick
qcf + k
Use hk for upwards kick; Use mk for stragiht kick; Use lk for ground kick that hits low; ex armorbreak
Zonk Knuckle
p (charge and release)
ex armorbreak
Knife Throw
(while holding knife) qcf + p
Bad Spray
(as you hit the ground from a knockdown) u + p
Fake Bad Stone
d + hp + hk
When holding knife, becomes Fake Knife Throw.
Super Combo
Dead End Irony
qcf qcf + k
First hit mimics Ruffian Kick; Use hk for initial upwards kick; Use mk for initial stragiht kick; Use lk for initial ground kick that hits low
Ultra Combos
Final Destruction
qcf qcf + 3k
armorbreak
Last Dread Dust
qcb qcb + 3p
AE Changes
- Crouching Light Kick now has a 3 frame start up. Frame advantage on hit is still the same. Should be a better low poke, with reach, now.
- F + Hard Kick has more ability to juggle after connecting it. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will. This new combo ability makes this move a great deal deadlier as a long range punish, and as such your opponents will be forced to respect it a lot more. A popular followup from this kick in AE is the MK Ruffian Kick, as it not only tacks on over 100% of the damage but also leaves you in a nice position to start some pressure. The timing can be a little bit tricky but only really if you're trying to get it on reaction. If the f.HK is a guaranteed hit then you should be pretty much 100% successful with this followup after some training [in any case, Cody isn't that unsafe if he misses the link and whiffs the Ruffian, so it's always worth going for - if not for the damage then at least for the unscaled meter gain!]. If you have meter to burn you can substitute the MK Ruffian for a HK alternative and FADC into Ultra 1 for some juicy damage.
- The range at which Cody can pick up the knife has been increased.
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
5
|
+3
|
+6
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
3
|
8
|
+4
|
+7
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
8
|
4
|
13
|
+1
|
+6
|
|
|
Close
|
HL
|
30
|
50
|
20
|
-
|
4
|
4
|
6
|
+1
|
+4
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
6
|
4
|
14
|
-4
|
-1
|
|
|
Close
|
HL
|
110
|
200
|
60
|
su
|
8
|
6
|
17
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
90
|
100
|
40
|
-
|
7
|
3
|
11
|
0
|
+3
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
8
|
4
|
17
|
-3
|
+1
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
5
|
4
|
8
|
-1
|
+2
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
8
|
5
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
10
|
5
|
15
|
-2
|
+2
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
4
|
5
|
+2
|
+6
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
10
|
+1
|
+4
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
sp/su
|
7
|
3
|
16
|
-1
|
+4
|
|
|
crouch
|
L
|
20
|
50
|
20
|
sp/su
|
3
|
4
|
8
|
-1
|
+2
|
|
|
crouch
|
L
|
70
|
100
|
40
|
-
|
7
|
7
|
13
|
-6
|
-3
|
|
|
crouch
|
L
|
100
|
100
|
60
|
-
|
7
|
3
|
24
|
-9
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
200
|
60
|
-
|
8
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
8
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
60
|
-
|
9
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
11
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
200
|
60
|
-
|
9
|
11
|
-
|
-
|
-
|
|
|
Fake Knife Throw
|
HL
|
-
|
-
|
-
|
-
|
-
|
-
|
32
|
-
|
-
|
|
|
Knife ??
|
HL
|
-
|
-
|
-
|
su
|
-
|
-
|
27
|
-
|
-
|
|
|
Knife ??
|
HL
|
70
|
100
|
10/20
|
-
|
26
|
-
|
45
|
+7
|
-
|
|
|
Knife Standing
|
HL
|
40
|
50
|
20
|
ch
|
4
|
3
|
6
|
+2
|
+5
|
|
|
Knife Standing
|
HL
|
80
|
100
|
40
|
su
|
6
|
4
|
10
|
0
|
+3
|
|
|
Knife Standing
|
HL
|
120
|
200
|
60
|
su
|
8
|
3
|
17
|
-2
|
+2
|
|
|
Knife Crouching
|
HL
|
40
|
50
|
20
|
ch
|
3
|
4
|
7
|
0
|
+3
|
|
|
Knife Crouching
|
HL
|
80
|
100
|
40
|
su
|
7
|
2
|
14
|
-2
|
+1
|
|
|
Knife Crouching
|
HL
|
120
|
200
|
60
|
su
|
9
|
4
|
12
|
+2
|
+7
|
|
|
Knife Jumping
|
H
|
50
|
50
|
20
|
-
|
4
|
4
|
-
|
-
|
-
|
|
|
Knife Jumping
|
H
|
80
|
100
|
40
|
-
|
7
|
3
|
-
|
-
|
-
|
|
|
Knife Jumping
|
H
|
120
|
200
|
60
|
-
|
8
|
6
|
-
|
-
|
-
|
|
|
Bad Spray
|
HL
|
60
|
100
|
0/40
|
-
|
25
|
12
|
29
|
-20
|
-
|
|
|
Stomach Blow ( + )
|
HL
|
60
|
100
|
40
|
-
|
8
|
3
|
12
|
+1
|
+6
|
|
|
Crack Kick ( + )
|
HL
|
110
|
200
|
60
|
-
|
14
|
3
|
12
|
+1
|
-
|
|
|
Jaw Crusher ( + )
|
HL
|
80
|
100
|
40
|
-
|
6
|
4
|
13
|
-1
|
+5
|
|
|
Hammer Hook ( + )
|
L
|
40*60
|
50*50
|
60*20
|
-
|
18
|
1*3
|
21
|
-6
|
-1
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
64
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.98
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back Throw
|
0.98
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Bad Stone
|
HL
|
50
|
150
|
10/20
|
su
|
29
|
16
|
44
|
+4
|
+8
|
|
|
Bad Stone
|
HL
|
50
|
150
|
10/20
|
su
|
29
|
20
|
46
|
+2
|
+6
|
|
|
Bad Stone
|
HL
|
50
|
150
|
10/20
|
su
|
29
|
27
|
48
|
0
|
+4
|
|
|
Bad Stone
|
HL
|
70*50
|
100*100
|
-250/0
|
su
|
24
|
24
|
40
|
+8
|
+15
|
|
|
Criminal Upper
|
HL
|
80*20x3
|
70*30x3
|
20/5x4
|
su
|
13
|
2(1)14
|
22
|
-5
|
-
|
|
|
Criminal Upper
|
HL
|
70*20x4
|
70*30x4
|
20/10*5x4
|
su
|
13
|
2(1)20
|
23
|
-8
|
-
|
|
|
Criminal Upper
|
HL
|
60*20x5
|
70*30x5
|
20/10*2x5
|
su
|
13
|
2(1)18
|
28
|
-10
|
-
|
|
|
Criminal Upper
|
HL
|
60*20x6
|
50x30*6
|
-250/0
|
su
|
7
|
2(1)12
|
30
|
-11
|
-
|
|
|
Ruffian Kick
|
L
|
120
|
150
|
20/40
|
-
|
15
|
8
|
20
|
-7
|
-
|
|
|
Ruffian Kick
|
HL
|
130
|
100
|
20/40
|
-
|
11
|
4
|
25
|
-8
|
-
|
|
|
Ruffian Kick
|
HL
|
100
|
100
|
20/40
|
su
|
7
|
13
|
27
|
-19
|
-
|
|
|
Ruffian Kick
|
L
|
130
|
150
|
-250/0
|
-
|
11
|
7
|
25
|
-11
|
-
|
|
|
Zonk Knuckle (Lv1)
|
HL
|
130
|
200
|
40/40
|
-
|
16
|
3
|
26
|
-8
|
-
|
|
|
Zonk Knuckle (Lv2)
|
HL
|
140
|
200
|
40/40
|
-
|
17
|
3
|
26
|
-8
|
-
|
|
|
Zonk Knuckle (Lv3)
|
HL
|
150
|
200
|
40/40
|
-
|
18
|
3
|
26
|
-8
|
-
|
|
|
Zonk Knuckle
|
HL
|
90*70
|
150*100
|
-250/0
|
su
|
16
|
1*2
|
26
|
-7
|
-
|
|
|
Super Combo
|
H*HLx6
|
60*45x5*65
|
0
|
-1000/0
|
-
|
1+11
|
???
|
30
|
-16
|
-
|
|
|
Super Combo
|
HL
|
60*45x5*65
|
0
|
-1000/0
|
-
|
1+7
|
???
|
30
|
-16
|
-
|
|
|
Super Combo
|
HL
|
60*45x5*65
|
0
|
-1000/0
|
-
|
1+7
|
???
|
29
|
-16
|
-
|
|
|
Ultra Combo 1
|
HL
|
83x385
|
0
|
0/0
|
-
|
0+13
|
2
|
50
|
-31
|
-
|
|
|
Ultra Combo 2
|
HL
|
23x7*45x5*120
|
0
|
0/0
|
-
|
0+7
|
???
|
47
|
-28
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: